[ENG/ESP] Retro review - The Legend of Zelda: Skyward Sword

@alejandroaldana · 2021-06-09 01:00 · Hive Gaming
# English | Inglés

**Greetings, Hive!** Talking about The Legend of Zelda: Skyward Sword is always complicated or controversial because it’s an extremely divisive title in terms of opinions, and the first controversial opinion its mine: The Legend of Zelda: Skyward Sword is my favorite Zelda game. Yes, above The Wind Waker, above Twilight Princess, above Majora's Mask, above Breath of the Wild, even above Ocarina of Time. However, the fact that it's my favorite doesn't cloud my judgment when it comes to speaking objectively about its pros and cons. So without any further ado, let's start! ![tittlescreen.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/23w2uexhAWjxaQJPTmEschWfefTGfjZsCQ5rqQYDMkBLYkoCAN3pGQ83tEegShecM3WVV.jpg)
[source](https://www.hiddentriforce.com/zelda-skyward-sword/)
![divisorss-removebg-preview.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23t78nfAjmhX1h4rB4i4VSjo6bjKQWHbgzGXBYyU8iTmppp3qgECLC5VeA5jRz6XuTkiJ.png) The development of Skyward Sword began in 2006, almost immediately after the release of Twilight Princess, the team felt that they failed to meet their own expectations for the game they wanted to make. As a recurring theme when it comes to Zelda, the goal was to make a game that was as (or even more) memorable tan Ocarina of Time. This was also a project that had a higher budget than the usual for Nintendo. Development was expected to take 3 years, but due to various problems the game faced (script changes, art changes, delays, etc) its development ended in June 2011, Skyward Sword was released for the Nintendo Wii in November of the same year.
![wiimotion.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/23wXLURqTDfVUunjywJ5uruwtLAKEuoFCagH3jGGZtkzgZCKC7a7igeoNcAjJizjzFGiB.jpg)
[Wii Motion Plus]( https://www.nintenderos.com/2009/03/wii-motion-plus-llega-en-junio/ )
The Wii Motion Plus peripheral was essential for the creation of this game as it gave Nintendo the opportunity to take the use of the sword to a new level, so it was decided that the Master Sword would be one of the central themes of this game’s plot, and also the new way to control it through a much more precise movement, unlike Twilight Princess in which the movement was simply shake the Wii Mote to hit with the sword. I think that the art style that this game took was a hit too, since it was decided something that can be defined as a combination between the styles of The Wind Waker and Twilight Princess, inspired by impressionist art that represented very well a fantasy world that, at the same time, could keep a more mature look for Link and the protagonists. ![arte1.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/23xejgdSSKph1x6BLaRaUvv1fesRUDAunctYEBpCzHLNt1wVNo3vby3FcgA74wZMznuge.jpg)
[source](https://sea.ign.com/the-legend-of-zelda-skyward-sword-wii-1/162784/news/is-a-remaster-of-the-legend-of-zelda-skyward-sword-really-happening)
![divisorss-removebg-preview.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23t78nfAjmhX1h4rB4i4VSjo6bjKQWHbgzGXBYyU8iTmppp3qgECLC5VeA5jRz6XuTkiJ.png)
![control2.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23uQk9111Ph3W5wxFMUibUKHVGC5UTCFTyDhXi7tsUyKdf4UuENEkCpg5SWdrTK33kMkG.png) [source](https://www.zeldadungeon.net/7_minutes_in_heaven_with_deb-ghirahim/)
In terms of gameplay, everything we knew about a 3D Zelda remained more or less the same in terms of mobility, interaction, etc., the biggest change that Skyward Sword presented (and also the most controversial) respect to previous installments was the implementation of the Wii Motion Plus for the items usage and the sword combat. This time the movements of the sword will be "precise" according to our movement of the Wii Mote. I write precise in quotation marks because although this premise sounds attractive, the limitations of the Nintendo Wii hardware didn’t allow a correct optimization of the motion sensors, causing us to swing the sword in the wrong direction more than once.
![control3.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/EorySZ5SmatCadQfwWR8fQUKZuB4F7thMgMcnbXGfBm2NHiosm8GGdqBgPnSPf9ieZR.jpg) [source](http://reportsfromthefield.com/2014/09/25/the-legend-of-zelda-skyward-sword-review-part-1/)
The enemies have a more elaborate artificial intelligence that adapts to this new combat system. The idea of physically moving in order to play wasn’t accepted by many, as it was something that was completely out of what was a traditional scheme for a Zelda game, some found it uncomfortable, others annoying, there are even those who felt silly doing this. While I had some issues with aggressive battery consumption due to the Wii Motion Plus and some issues with proper motion detection, my overall experience was quite positive, I enjoyed the controls and I think those who say "you had to move too much" are exaggerating, the game is perfectly playable by just moving your hand or wrist in a normal way, or at least that was my experience. ![control1.gif](https://files.peakd.com/file/peakd-hive/alejandroaldana/EpLgsLYgYsDSRMLuPbKVKvQJADsGKs84hsGkNSdm1RVkkUV54JFemkdo8APfMDWP1xp.gif)
[source]( https://www.neogaf.com/threads/whats-wrong-with-skyward-sword.1326161/)

> *This new control scheme also allowed for the introduction of some pretty interesting items, my favorite one is the Beetle, a flying mechanical device that is controlled through the movement of the Wii Mote. When we use it, the view changes to the perspective of the Beetle as it moves in the direction we point it.* ![beetle.gif](https://files.peakd.com/file/peakd-hive/alejandroaldana/23w36U1m5xs47yUjqM1So8LVniy5eM4dsMe74nPRAWvx7UsTv1eeJXJbHPfyBHoZK7xz3.gif)
[source]( https://midnaslamnent.tumblr.com/post/166612904198)

Another big change in this release is that the adventure no longer takes place neither in Hyrule, nor in the Great Sea, nor in the Twilight World, this time we find ourselves nothing more and nothing less than in the sky, it can be said that the game is divided into two segments: the sky and the lower lands. During our stay in the sky we will travel on the back of our faithful Loftwing, the Loftwing are giant colorful birds that the inhabitants of Sykloft use to soar through the skies. In the sky we have our main island, Skyloft, which functions as a sort of hub for the game and is where we will do most things. Unfortunately the rest of the sky is pretty big but pretty empty too, there's not too much to do apart from about two or three islands where we'll have some side activities and basically that's it. I think this is one the game’s biggest flaws and certainly the most wasted aspect, a sky as inhabited as the Great Sea of The Wind Waker would have been a great success.
![loftwing1.gif](https://files.peakd.com/file/peakd-hive/alejandroaldana/23uQtaB9kD4DGrWb9t4VXRPAM2s1NdP8c6dFLpkKoYGN1fTCjryMzamPvuG9AfdA1NrG1.gif)
![loftwing2.gif](https://files.peakd.com/file/peakd-hive/alejandroaldana/243fzhgeMMAqoeKMteDeG7E57FpwuyaBAweoJAffaTFVkQsD8LrEgAu1phnavQAKNNqbf.gif)

[Link's Loftwing]( http://rebloggy.com/post/skyward-sword-link-q-legend-of-zelda-the-legend-of-zelda-gifs-loz-lozgraphics/79491867278)

![skyloft.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23z7NPNiGjqXKjEYKe5WhUZAk7oTcmeFGBCy3jWkz648LKb5e7cWNhHm1Zyg55CiYMTAH.png)
[Skyloft]( https://supersmashbros.fandom.com/es/wiki/Alt%C3%A1rea)
The lower lands are everything that is below the sky and it’s there that the story will have most of its development. We get there by jumping from the sky through an opening in the clouds. Here the world is divided into three sections: The Faron Woods, The Eldin Mountain, and the Lanayru Desert, each with its own gameplay dynamics and inhabited by a different race, it’s also in these places where we find the saga’s more than known dungeons that we have to complete in order to advance the plot, and its puzzles are quite interesting thanks to the control’s usage and more than one kept me thinking a while in its solution. A strong criticism that the game has is that we will have to visit each of these areas at least three times to finish the game, for many this is a problem, but the truth is that I liked that in each visit we did there were many different things, such as collecting the musical notes in the flooded with water Faron Woods. I thought it was an interesting proposal to keep fresh the fact of revisiting the same places several times. > *Unlike other installments, exploration is quite limited and although the maps are quite large, they're also very linear and there aren't many paths that we can follow apart from the main path.* ![lowelands.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23vshJEs448pGtK8QSjMdB4pgPqqQqcoBXditscN8e2xWbmW5esGwGjiTamTsRH7UkgxU.png)
[The Lower Lands]( https://juegosadn.eleconomista.es/desvelado-el-mapamundi-de-the-legend-of-zelda-skyward-sword-no-46431/)

Another aspect that was strongly criticized was the way Fi was implemented. Fi is a spirit that dwells inside the sword of the heavens, the goddess Hylia created this spirit and placed it inside the sword in order to guide the chosen one once he appears. Just like Navi in Ocarina of Time or Midna in Twilight Princess, Fi is our companion and who will guide us along the way... The problem is that Fi takes you by the hand too much, constantly interrupts to say things that are obvious and doesn't let the player think or realize something on their own. It also doesn't help much that Fi's personality is shown as that of an emotionless robot so it's hard to empathize with her. However, to me, Fi didn't seem so terrible and in fact by the end of the game I ended up getting quite fond of her. But that's just my opinion. ![fi.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/EoJycBvvYJ2cvb5KhRJAL9tPxG4e8p1qcEZufZSVTphR3mYJuMqC8eykevHN4xS8JSC.jpg)
[Fi]( https://aminoapps.com/c/the-legend-of-zelda-amino/page/blog/historia-de-fay/Gxz8_eKinuwZW2NWbD62ZDXB55qKG35zz)
![divisorss-removebg-preview.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23t78nfAjmhX1h4rB4i4VSjo6bjKQWHbgzGXBYyU8iTmppp3qgECLC5VeA5jRz6XuTkiJ.png) Something very special happens with the soundtrack this time, and it’s that this is the first the franchise has a completely live recorded by a symphony orchestra soundtrack. Every piece accompany every moment pretty nice and also are quite pleasant to listen to. The compositions are wonderful and a love letter to all fans of the franchise. https://www.youtube.com/watch?v=FSZBcPRQpO8
[source]( https://www.youtube.com/channel/UCraDChjPs-r9FoNsmJufZZQ)
![divisorss-removebg-preview.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23t78nfAjmhX1h4rB4i4VSjo6bjKQWHbgzGXBYyU8iTmppp3qgECLC5VeA5jRz6XuTkiJ.png)
Undoubtedly the strongest point of this game is its story. One of the reasons why this game is so special to me is because of its story, this game is the first in the Zelda chronology and explains the origin of the Master Sword, the origin of Ganondorf, and the royal family of Hyrule.
![neburizelda.gif](https://files.peakd.com/file/peakd-hive/alejandroaldana/Eoc57GwBBeguQRfXMr8LiE166vCficVTEv2GixQnNBggu1JWpvSipXgyVqbVRxSzpkp.gif) [source](http://www.8bits.uy/2018/11/podria-estar-en-camino-legend-of-zelda.html)
The game begins with the story of a bloody war that took place in the lands below, in this war the forces of evil threatened to seize the Triforce, the legendary golden power that would give its bearer total power over the world. In order to keep evil away from the Triforce, with her power the goddess Hylia lifted a portion of the earth into the sky along with the survivors, thus creating the land of Skyloft. Meanwhile, in the lower lands, the goddess was able to weaken and seal the forces of evil, sacrificing herself in the process. After this introduction, it is shown how our protagonist, Link, is sleeping until his sleep is interrupted by Zelda’s Loftwing, who delivers him a letter to remind him that he has to attend the Celestial Tournament that takes place on the island of Skyloft.
![zeldalinkaire.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/242hj6ynBLrRrA32Mics3oJ6pWscjF49xoT8kiVMCFFoms43ectobRCbxJHSPPZ5zahBR.jpg) [source](https://www.nag.co.za/2021/05/20/the-legend-of-zelda-skyward-sword-hd-has-improved-fast-travel-but-itll-cost-you/)
After several events, Link and Zelda decide to go for a ride on their Loftwings across the sky and that's when a black tornado appears and absorbs Zelda. Link manages to save himself but Zelda's whereabouts are unknown, and at nightfall that day, Fi, a strange entity created by the goddess Hylia to guide the hero who will put an end to evil once and for all, appears before him, thus beginning the legend of Zelda. Without going into spoilers, this story is one of the best in the entire saga and it was undoubtedly a total success that this time Zelda is a childhood friend of Link and not a princess that we see once or twice throughout the game.
*The early parts of the story help us to connect with the characters and make us really care about them, and later in the plot (especially towards the end) the narrative takes on an incredible weight as the first game in the chronology.* ![zleda.gif](https://files.peakd.com/file/peakd-hive/alejandroaldana/EpnHC2UNN2hY7cxSW2cBT7A8qLVuux3BY3J1pGiT2F3KsQDmwBRa6icnxtycEsnF1sK.gif)
[Zelda](https://www.3djuegos.com/comunidad-foros/tema/48838182/0/viviendo-zelda-skyward-sword-introduccion/)

![divisorss-removebg-preview.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23t78nfAjmhX1h4rB4i4VSjo6bjKQWHbgzGXBYyU8iTmppp3qgECLC5VeA5jRz6XuTkiJ.png) This game is very special to me because it was the first Zelda I played on my own and bought with my own money, by that time I was around 15 or 16 years old and I had a part time job that allowed me to save money in order to buy a Nintendo Wii and the game, the satisfaction of having it in my hands after so much hard work was something almost inexplicable. It was also released in commemoration of the 25th anniversary of the saga so it was an important event for the franchise, the edition I have has a music disc recorded by the Tokyo Philharmonic Orchestra and has a medley of all the important themes of the saga and two movements dedicated to The Wind Waker and Twilight Princess, overall the whole Skward Sword experience feels like a love letter to the franchise and the fans. I know that this installment sins of taking away a lot of freedom from the player in terms of exploration, but I like to see Skyward Sword as a game that decides to sacrifice the freedom of exploration so that the story it tells us is as clear as possible, it’s a game that wants to tell you a story and that's the wonderful thing about this franchise, that each game has something to offer to each person according to their tastes. Every second of Skyward Sword captivated me from beginning to end, for me it has the best characters of the entire saga and also the best story. It isn’t a perfect game at all and I don’t think it’s the best one in the saga objectively speaking, it fails in terms of control optimization and the overall pace of the game, as well as having made the sky so empty, but after all there is nothing written about tastes and what is important when playing a game, watching a movie, a series, reading a comic, etc., is what it leaves in us, is what it makes us feel and above all that we enjoy it. ![masterswrod.gif](https://files.peakd.com/file/peakd-hive/alejandroaldana/Eo6JzxvwWeUpLN5nCHASLirnK1UATX5JgtmZXS9ZaoC4JXvoNbZgec1tWcpTMSvzeQa.gif)
[source](http://fanaru.com/the-legend-of-zelda/image/130026/given-back-the-master-sword-gif/)
![divisorss-removebg-preview.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23t78nfAjmhX1h4rB4i4VSjo6bjKQWHbgzGXBYyU8iTmppp3qgECLC5VeA5jRz6XuTkiJ.png)
# Español | Spanish

**¡Saludos, Hive!** Hablar de The Legend of Zelda: Skyward Sword siempre resulta complicado o polémico debido a que es título sumamente divisivo en cuanto a opiniones, y la primera opinión polémica la daré yo: The Legend of Zelda: Skyward Sword es mi juego de Zelda favorito. Si, por encima de The Wind Waker, de Twilight Princess, de Majora’s Mask, de Breath of the Wild, incluso por encima de Ocarina of Time. Sin embargo, el hecho de que sea mi favorito no nubla mi criterio a la hora de hablar objetivamente acerca de sus aciertos y sus fallas. Así que sin más preámbulos, ¡comencemos! ![tittlescreen.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/23w2uexhAWjxaQJPTmEschWfefTGfjZsCQ5rqQYDMkBLYkoCAN3pGQ83tEegShecM3WVV.jpg)
[fuente](https://www.hiddentriforce.com/zelda-skyward-sword/)
![divisorss-removebg-preview.png](https://files.peakd.com/file/peakd-hive/alejandroaldana/23t78nfAjmhX1h4rB4i4VSjo6bjKQWHbgzGXBYyU8iTmppp3qgECLC5VeA5jRz6XuTkiJ.png) El desarrollo de Skyward Sword comenzó en el año 2006 casi inmediatamente después de la salida de Twilight Princess, esto debido a que el equipo sintió que no lograron llenar sus propias expectativas con respecto al juego que querían hacer. Como algo recurrente cuándo se trata de Zelda, la meta era hacer un juego que fuese tan (o más) memorable que The Legend of Zelda Ocarina of Time. Este fue también un proyecto que tuvo un presupuesto más alto de lo habitual para Nintendo. Se esperaba que el desarrollo tardara 3 años, pero debido a distintos problemas que este afronto (cambios de guion, en el arte, retrasos, etc) el desarrollo terminó en junio del 2011 y Skyward Sword salió al mercado para la Nintendo Wii en noviembre del mismo año.
![wiimotion.jpg](https://files.peakd.com/file/peakd-hive/alejandroaldana/23wXLURqTDfVUunjywJ5uruwtLAKEuoFCagH3jGGZtkzgZCKC7a7igeoNcAjJizjzFGiB.jpg)
[Wii Motion Plus]( https://www.nintenderos.com/2009/03/wii-motion-plus-llega-en-junio/ )
El periférico Wii Motion Plus fue esencial para la creación de este juego ya que le daba a Nintendo la oportunidad de llevar el uso de la espada a un nuevo nivel, por lo que se decidió que uno de los puntos centrales del argumento de este juego fuese la Espada Maestra y la nueva manera de controlarla a través de un movimiento mucho más preciso, a diferencia en Twilight Princess en el que el movimiento era simplemente agitar el Wii Mote para golpear con la espada. El estilo artístico que tomo este juego creo que fue muy acertado, ya que se decidió algo que en líneas generales se puede definir como una combinación entre los estilos de The Wind Waker y Twilight Princess, i
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