
When I first started playing **[Gods Unchained](https://godsunchained.com/)**, the first thing that caught my attention was the visuals and the feeling of playing something truly competitive, yet accessible. I didnāt even really know it was a *blockchain game* to me, it just seemed like another interesting TCG with a vibe similar to Hearthstone. But of course, I later discovered how deep the card system, collections, and even rewards really are. And thatās when my journey with *low-cost decks* began the ones that save any beginner from a headache (or an empty wallet).
I clearly remember that at first, I tried building a **Magic Control** deckā¦
A classic mistake.

I thought Iād dominate by controlling the board, neutralizing everything my opponent played, and winning with big cards at the end of the game. But what actually happened was the opposite: I would die before even reaching any decent cards. š
The *deck* required experience, timing, game reading⦠and most importantly, **surviving long enough** to make it worth it.
#### ~~Spoiler: I didnāt survive.~~
Thatās when I realized something essential about *Gods Unchained*: **not every archetype is made for beginners**. And thatās totally okay. The game is full of nuances and styles, but there is a group of *decks* that are like disguised teachers simple, straightforward, and very effective in *low ranks* or for new players. And thatās exactly what I want to talk about today.

[image source](https://chainplay.gg/blog/how-to-play-godsunchained-beginners-guide/)
### The Most Beginner-Friendly Archetypes
> ***In my humble opinion and based on stats from [GuDecks](https://gudecks.com/).***
For those who want to learn to play without memorizing a thousand synergies or spending half their life understanding *keywords*, these archetypes are perfect:
* **Guild Deception**
* **Wild Nature**
* **Amazon Nature**
* **Aggro War**
* **Midrange War**
These five are, in my opinion, the most accessible in terms of both cost and learning curve. They donāt require legendary cards or crazy combos they work well even with *Starters* and *Commons*. And most importantly: theyāre *fun*.
### Wild Nature
*Wild Nature* was one of the first decks that really helped me understand the pace of the game. It revolves around **synergies with Wild creatures**, and the concept is easy to grasp: the more Wild creatures you have on the board, the stronger your *buffs* and spells become. Itās the kind of deck that rewards aggressive play and constant board presence. You donāt need to plan a thousand turns ahead just know when to go all-in and when to protect your creatures. Itās a fast-paced *deck*, ideal for those who enjoy immediate action and donāt want to spend the whole game waiting for the āperfect combo.ā

### Aggro War
If youāre the type who likes to cause chaos from the very first turns, **Aggro War** will win you over.
The idea is simple in most AGGRO decks: put pressure from the start and donāt give your opponent time to breathe. Itās the kind of strategy that either wins quickly or loses trying no beating around the bush. This *deck* is great for learning about **mana curve**, *game tempo*, and **efficient resource management**. Honestly, I often choose it when I just want quick wins and know my ranking is safe.

### Amazon Nature & Guild Deception
**Amazon Nature** mixes aggression with light control. Amazons have several cards that strengthen each other, making it an easy-to-learn *tribal deck*, but hard to put down similar to Wild Nature in this sense.
**Guild Deception** is a bit more tactical, but still beginner-friendly enough to be on this list. It teaches you the importance of **manipulating the board**, stealing your opponentās cards, and confusing their plays. Itās like a quick course in *mind games*, perfect for those who want to level up without overcomplicating things. I donāt really favor Deception domination because some cards are crucial for the deck to function like **HIDDEN**, where you really need creatures that can hide and gain stats each turn, otherwise an AOE spell will ruin you.


### Midrange War
Finally, **Midrange War** is the perfect balance between aggression and patience. Itās not as explosive as Aggro, but it doesnāt rely heavily on the ālate gameā either. You gain consistency, flexibility, and learn to react to the game more wisely. Itās a *deck* that teaches you to think without punishing mistakes too harshly.
Some might criticize me for not including Olympian here. Well, believe it or not, even though you get a lot of Olympian cards from Starter Packs, most of them end up not being very useful itās almost like a big stockpile of junk.

### š¬ Start simple...
Looking back, I realize how much these *decks* taught me about *Gods Unchained*. They may seem ābasic,ā but they are the best school in the game. Starting with *Magic Control* made me lose; starting with *Wild Nature* made me learn. And in the end, thatās what matters: **learning while playing, without overcomplicating things, and having fun in the process.**
They get you moving, make you understand the game for real, and above all, show that victory comes more from practice than luck. Before you know it, youāll be climbing ranks, understanding complex synergies, and of course, building that insane *deck* that once seemed impossible.

[image source](https://playtoearn.com/blockchaingame/gods-unchained)