
It’s no surprise to anyone by now that the [Campaign Mode](https://support.splinterlands.com/hc/en-us/articles/6538474099732-Campaign-Mode-Foundations-Set) has been out for a while. This new system has been gaining attention, especially for *opening the doors to new players*, offering **free cards** as you progress through the stages. Many people are calling it a *Free to Play* way into the game. And honestly?
**It’s working.**
***I even shared some of my thoughts and possible suggestions in this post: [https://peakd.com/hive-13323/@alienpunklord/i-finally-tried-splinterlands-and-heres-what-surprised-me](https://peakd.com/hive-13323/@alienpunklord/i-finally-tried-splinterlands-and-heres-what-surprised-me)***
Today I want to talk about one of the most curious cards I’ve gotten from there: [**Little Sister**](https://splinterlands.com/card-detail/812/regular/15). She’s a **legendary** card from the **Death element**, and right off the bat, when you look at her stats, the first reaction is kind of disappointing.
You can obtain her in Chapter 12.3 of the Campaign Mode.

She costs **6 mana**, has **1 magic attack**, **2 speed**, **3 health**, and no armor. On top of that, she only has **two levels**.

Now tell me, looking at this, doesn’t she look weak?
Exactly. That was my first thought.
**But I decided to try her out and I’m glad I did.**
**Little Sister** comes with a game-changing ability: **Life Leech**. Basically, this ability allows her to *steal life from enemies with every attack she lands.* And because she’s a **magic** card, her attacks go **straight to the enemy’s health**, ignoring armor *(with exceptions of course, like Void Armor)*. And with Life Leech, each successful hit increases her **maximum health by +1**.
Yes, it’s only 1 per attack, at least at level 1, because her magic damage is also 1, and the Life Leech effect rounds down. But think about this if she survives the first few turns and keeps landing her attacks, she can go from 3 health to 4, 5, 6… all while draining the enemy. *If she doesn’t get focused early*, she can grow into a serious threat.

***I swear I was looking for a good GIF to match this and then this one popped up...***
Since the card comes from the Foundations mode, **you don’t need to spend anything to get it.** You just need to play, clear stages, and keep progressing. That alone is a great incentive to test new strategies and try cards you normally wouldn’t pay much attention to.
At level 2, she doesn’t change a lot **no base health gain**, still 3 health, but she does get +1 magic attack, same speed, and now has the [Flying](https://support.splinterlands.com/hc/en-us/articles/12870661617812-Flying) ability. That alone gives her better **survivability** at the beginning of the match.

Personally, I like adding her to team comps that can **fully keep the focus away from her**, or prevent her from being exposed too early. Last time I used her, I also added [**Witch of Warwick**](https://splinterlands.com/card-detail/324/regular/6) and **Shadowey Sheik**. Since all three are from the **Death element** and have **life-stealing abilities**, they can create a surprisingly **sustainable composition**.
*And keep in mind that **Witch of Warwick** has [Bloodlust](https://support.splinterlands.com/hc/en-us/articles/12098803257236-Bloodlust), which increases her stats with each elimination.*
If you can protect **Little Sister** during the first few rounds using a monster that draws attention or reduces incoming damage (like those with Taunt), even better. **She just needs a few turns alive to really shine.** If she gets taken out early, she won’t get a chance to do much. But if left alone...
*Your opponent might seriously regret it later.*
In the end, what I’m trying to say is that appearances can be deceiving. In *Splinterlands*, this happens *all the time*. Some cards look amazing on paper but don’t perform well in actual battles. And others, like **Little Sister**, may seem weak at first, but once you understand how they work, *they become true hidden gems*.
