Splinterlands Battlefield 🐉 Fadigue X Front Line with the Heal Skill

@alienpunklord · 2025-08-15 21:07 · Splinterlands
***Before I go on, do you think I should add more original covers to the post?*** I mean, I think the featured images are enough, but I could improve if it would comfort my blog readers. This week, for the *community challenge* of **[Splinterlands](https://splinterlands.com/)**, I decided to bring a battle that was, to say the least, different for me. The reason? It ended in a **DRAW**. And it wasn’t one of those quick draws, no
 it was a long fight, full of *poison*, and with an ending that felt like “no one can take this anymore, let’s just stop here.” Before explaining how it all happened, let’s understand the rules of this match.
![image.png](https://files.peakd.com/file/peakd-hive/alienpunklord/23t793AB1y4WRb29PCtGpfFb7dvG4MBMMMiSSed9Zektx1gQtM36FPqv67LvUXMLvpadJ.png)
The rule combination was **Noxious Fumes** and **High Five**.
![image.png](https://files.peakd.com/file/peakd-hive/alienpunklord/AK51FzghCQdnMRFUPgQ65dDUT5RjSBB3FuZeibyXuLbvGwvYRNQx1XUkAjQhHZ6.png)
**[High Five](https://support.splinterlands.com/hc/en-us/articles/9123215350548-List-of-Splinterlands-Modifiers)**: you can summon a maximum of **5 units**. This greatly limits your options and forces you to think carefully about your lineup. That is, you must choose wisely, even if you end up with a lot of unused mana points your first three monsters are crucial for victory.
![image.png](https://files.peakd.com/file/peakd-hive/alienpunklord/AJmrL1rk8LxQDWWT98MqX5rEJwwbsyRYtHuT3Ly6yB91iDPB4HUtv73uYjbQoha.png)
**[Noxious Fumes](https://support.splinterlands.com/hc/en-us/articles/9123215350548-List-of-Splinterlands-Modifiers)**: all units start poisoned and **lose 2 health** at the beginning of each round, starting from *round 2*. * Units with **Immunity** are not poisoned. * This poison is applied only once so, if a creature is **Cleansed**, **Resurrected**, or **Rebirthed**, it comes back clean. In other words, you can’t just go for high damage here, you need to think about **resistance** and **healing**, because poison doesn’t forgive. Both my opponent and I chose the **Earth element**. And, interestingly, our lineups were almost identical. The only difference was that I placed a **melee attack** creature in a certain position, while he went for a **ranged attack** creature. And of course, we both used **tanks with HEAL** in this case, the **[Dread Tafarian](https://splinterlands.com/card-detail/822/regular/15)**, which not only takes a lot of hits but also heals itself every turn.
![image.png](https://files.peakd.com/file/peakd-hive/alienpunklord/23tvW84gSxkSoNur7viao7SArtcP8xAEB9L3ipsibgR6Fxx4UEgQLUHrHhgz3xtNPRVDD.png)
Right from the start, it was clear this would be a battle of endurance. The more fragile units started falling quickly due to the poison, even with some healing support. Since we only had **5 monsters** and not much room for elaborate strategies, the fight came down to: Let the poison do the dirty work. Try to keep the tank alive as long as possible.
![IMG_0018.jpeg](https://files.peakd.com/file/peakd-hive/alienpunklord/23w2oQV7cNYpzaBHUmxVdBBqGLwWCDUHxSV78eGzEvQ58eEcP1HYS6QQLRCXHzvsWCr5J.jpeg)
![IMG_0017.jpeg](https://files.peakd.com/file/peakd-hive/alienpunklord/23w2o7Y7kSvqzmBAsZwM4BQ6eYzdoF7uBxSDVUQHmUBYmoRXGDL7ecETexQbqKdLyNtLH.jpeg)
--- The funny thing is that our cards started falling almost in the same order. It was like we were playing mirrored compositions. In the end, only the **Dread Tafarian** remained on both sides, each one healing itself every turn. It was literally a “you hit, I heal; I hit, you heal” situation. And the poison? Well, it wasn’t doing the job either, because the *heal* recovered almost the same as the *poison* took away. That’s when one of Splinterlands’ most brutal mechanics came into play: ***Fatigue***. **Fatigue** is like the game saying, “okay, you’ve been fighting too long, now you’re really going to feel the pain.” Each extra turn, **all** monsters take fixed damage, which increases progressively. So even if you have healing, there comes a point when you can’t hold on anymore. And that’s exactly what happened: Turn after turn, both Dread Tafarians held on bravely
 until the Fatigue damage became too high. The result? **Draw**.
![IMG_0020.jpeg](https://files.peakd.com/file/peakd-hive/alienpunklord/23wgMWe4eAhQGjcN9wRmhEzG5Q3askSus5FuKSLQUAeFfRq7diVCzJd4qNd9prWnqBWWc.jpeg)
![IMG_0019.jpeg](https://files.peakd.com/file/peakd-hive/alienpunklord/23wWyPaXbutpRkmHj5AQpH1BQtJKY3kx5D1qxPA3wrYT7uwzZG7PaYPdse12xL42p2tnC.jpeg)
--- What I liked most about this match was that it showed how Splinterlands is not just about attack and defense, but also about **endurance and adaptation**. In rules like **Noxious Fumes**, it’s essential to think about: **Monsters with Immunity**, to ignore poison. **Healing sources** like *Tank Heal*, *Triage*, or *Self Heal*. Avoiding low-health units that quickly fall to *poison*. In this case, I could have tried a **Cleanse** to keep some support alive longer, but honestly, since the compositions were so similar, I don’t think it would have made much difference.
![image.png](https://files.peakd.com/file/peakd-hive/alienpunklord/23tvW84gSxkSoNur7viao7SArtcP8xAEB9L3ipsibgR6Fxx4UEgQLUHrHhgz3xtNPRVDD.png)
![image.png](https://files.peakd.com/file/peakd-hive/alienpunklord/23t77MCRAjjqszWUYC2jjhS6WXD6bBF3JWtxRPRzayXtA4LLhxEVdscnw3Nr6zzux45RA.png)
In the end, it was a fun battle that made me think more about how poison influences the game. Even without a winner, I think it was worth it for the experience and the lessons learned. And let’s be honest: it’s not every day you see a duel turn into a true **endurance marathon**, with each turn dragging on and the tension building until the inevitable draw. ### [Click here to watch this Battle](https://splinterlands.com/battle/sl_7e01b187d69c6a428b27f66f05adcf8a?ref=alienpunklord)
#splinterlands #play2earn #conclavearcana #neoxian #arcadecolony #proofofbrain #archon #hivegaming #english #sps
Payout: 15.659 HBD
Votes: 203
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