Land Tool Update – Alerts & Collection View

@beaker007 · 2025-09-07 19:34 · PRAETORIA

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BAM!, we’re back with another land update! This one is a mix of community requests and a feature I really wanted myself.

And quick side note — this weekend I treated myself to a GitHub Copilot Premium subscription. I’ve been using AI (ChatGPT) to learn Next.js (the framework I chose for this tool), but man… having Copilot right inside the project is a total game changer. No more copy-paste examples — it just flows. Honestly, I wish I had done this earlier. Lets see if its worth the money in the long run 😁

Anyway, let’s dive into the update.

If you don’t want to read the full post and just want to test it yourself, here’s the link: 👉 https://land.spl-stats.com/

🙌 Support the Project

✅ Upvote this post – it really helps! 👉 Vote for My SPS Validator Node

🛎️ Alerts

This one came up after a DM from @warrentrx , who asked for an alert/warning system so landowners could quickly spot issues needing attention. I had also been thinking the same — especially for negative boost cards.

So here’s what I added:

At the top of the Player Overview, there’s now an Alerts Section.

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Heads up: it can take a bit longer to load since it runs extra Splinterlands API calls.

The alert buttons show:

  • Finished / Full → Construction is done, or storage has reached 100% capacity.

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  • Assigned Workers → Plots with workers, but fewer than 5.

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  • No Workers → Plots without any workers at all.

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  • Negative Boost → Cards placed on the “wrong” terrain (total waste imho — fix these asap).

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  • Zero Boost → Non-neutral cards placed where they don’t get a terrain boost. Consider moving them.

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  • Zero Neutral → All neutral cards in use. Not always bad, but worth checking if they could be swapped for boosted units.

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📊 Collection Screen

The second big update comes from a discussion with @cryptkeeper17. We talked about the ratio between Base PP and staked DEC needed, which helps spot cards that give good PP for low DEC.

So I built a new Collection View.

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Here you’ll see your card collection with:

  • Base PP
  • Set
  • Rarity
  • Count (how many you have of that specific card and bcx)
  • PP/DEC ratio → the higher the number, the better the efficiency

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You can sort most columns, and filters are in place so you can narrow down searches.

If you want to see the cards that are not on the land and not in a set and not on the wagons so these cads could be used on land. image.png

Note: This "In Set" is an important one because it lets you build a playing deck with the cards you don’t want to assign to land.

You can create and manage the set directly inside Splinterlands. https://splinterlands.com/user/sets/create/template/custom

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@cryptkeeper17 – does this line up with what you had in mind? Or did I miss the mark? Let me know.

🧪 Want to See the Code?

🔍 GitHub Repos (If You Dare): ⚡ Next.js version

PRs, issues, or just general “what in the spaghetti is this?” reactions welcome — be kind 😅

🙌 Support the Project

✅ Upvote this post – it really helps! 👉 Vote for My SPS Validator Node 💬 Drop a comment or idea – weird edge cases welcome.

⚠️ Final Note

Still just a fun hobby project — built during late-night, caffeine-fueled coding sessions. If something breaks… ping me. I’ll fix it. Eventually. 😂

That’s it for this week! I really hope this update helps both new and veteran land owners make smarter decisions about boosted cards and land efficiency.

— beaker signing off 🫡

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