Welcome back fam, This week’s land release is not some huge flashy feature but more of a “bits and pieces” patch. Lots of smaller changes and fixes rolled out thanks to community feedback. I love this part of the project — the fact that people are testing, reporting, and suggesting things makes it feel like a real group effort.
Here’s the summary of what dropped the past week:
- Add compare production & consumption per rarity (@oaaguy)
- Fix exception with empty consumeCost
- Combine Negative/Zero/Neutral alerts on one card (plotID) (@warrentrx)
- Fix: planner card pricing alpha/beta/untamed for promo and reward edition
- Fix: typo NMIDIGHTPOT => MIDNIGHTPOT (@warrentrx)
- Fix: icon in plot import
- Re-Fix: DEC /h (planner and deed overview)
- Fix: staked DEC per max 50K => 10K (@aftersound)
- Add import data to planner (@madasaboxof)
- Fix: scrolling behavior (@warrentrx)
As you can see it’s a long list of small improvements, but these tweaks matter. A smoother experience, more consistent results, and fewer “huh?” moments.
Big thanks again to everyone who dropped reports or feature requests. Remember, this isn’t just my tool. I may be building it, but it’s open source and for the community.
Just a disclaimer though: I don’t have unlimited time, so not every request gets implemented right away. And I always try to focus on changes that help the broader community rather than just one individual need.
If you don’t want to read the full post and just want to dive right in, here’s the link: 👉 https://land.spl-stats.com/
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Compare Production & Consumption Per Rarity
This one came from oaaguy. The idea sparked after an Azircon post asking if we could break down production per rarity. I had the data already, so why not? I assumed the heavy lifting would come from epics and legendaries, the cards you value most. But the numbers surprised me. Commons and rares still dominate total PP simply because there are way more of them in play. Power in numbers!
Alerts Combined on One Card
Credit to warrentrx here. During the weekly “Team Possible” Splinterlands voice chat (hosted by Paul, big shoutout 🙌), we got into how alerts were displayed. Paul asked if I could make them more clear, so right there during the call I grouped them by plotID. Now Negative, Zero, and Neutral alerts show up cleaner in a single view.
Card Pricing Fix for Old Sets
While updating my own plots I noticed something was wrong. Beta rewards and some promos weren’t showing up right in the planner pricing. After digging, I found the issue in how sets were determined.
Fixed that, but also asked the Splinterlands team if they can make the database more consistent (like filling the tier attribute across all editions).
Fingers crossed 🤞 so I can remove my ugly workaround code.
Other Fixes & Tweaks
- NMIDIGHTPOT typo → fixed to MIDNIGHTPOT so Aura calc works again (thanks warrentrx).
- DEC /h display → re-fixed so it now shows correctly in both deed overview and planner. This mainly impacted castle/keep owners.
- Staked DEC→ huge miss on my side. I had max staking set to 50k instead of 10k. Thanks to aftersound for spotting this. That bug was skewing total value calculations hard. Also added the 5K DEC needed for a power core
- Import data into planner → suggestion by madafaboxof. Helps a lot when updating multiple plots since you can now see imported info directly. Just note: if you change rarity or attributes, it won’t auto-update. It’s more of a reference snapshot.
- Scrolling behavior → Paul mentioned a bug where it was unclear which panel was scrollable. Made the scrollbars more obvious, so navigation should feel smoother now.
On the last minute also updated the filters to yes and no and added delegated / owned, hope its more clear now :)
🧪 Want to See the Code?
🔍 GitHub Repos (If You Dare): ⚡ Next.js version
PRs, issues, or just general “what in the spaghetti is this?” reactions welcome — be kind 😅
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⚠️ Final Note
Still just a fun hobby project. Built during late-night, caffeine-fueled coding sessions. If something breaks… ping me. I’ll fix it. Eventually. 😂
That’s it for this week, no massive flashy feature but a stack of QOL improvements that keep things consistent and correct. And yeah, proof that I’m only human too. Sometimes a bug sneaks through that not even my AI helper catches 🤣.
— Beaker signing off 😀
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