🌱 Land Update: Player Screens, Region Production &... Taxes?!

@beaker007 Β· 2025-06-28 16:02 Β· PRAETORIA

23uFPdKf8W8ZX7E5wau5mmBUn82xiKX9FGcK39Ep3LVmeNm2Un28FUXZLTRCeXrGKnVeW.png So here we are β€” back for another weekly land update. The learning continues, the features evolve, and I'm still trying to stay organized (more on that in a bit πŸ˜…).

πŸ‘‰ New Stuff Live Here: https://next-land.spl-stats.com/

🧭 Player Deed Overview

This week I started migrating the player overview screens. As I go through them one by one, I try to sneak in some of the improvements I already had in mind.

I just "finished" the Player Deed Overview β€” for now, I’ve decided to keep the existing layout but made the card details a bit more informative. I’ve added some extra info to help you quickly spot key traits and values at a glance.

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🌍 Region Overview Gets a Boost

Now let’s talk about the one I personally find the most important β€” the Region Overview. This gives the clearest picture of what resources you're producing across your land and where you're falling short.

I know lot of red number at the moment moving unit from common plots to rare plots

What's New? * βœ… Total Production in DEC is now calculated. * ℹ️ Hover over the info icon for full details on how it's calculated (I think it's the most accurate method β€” but feel free to challenge it). * ⚠️ Important: The 10% conversion fee from natural resources to DEC isn’t applied yet in this total. So keep in mind you'll lose some when converting at the Tradehub.

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🏰 Tax Projections!

This part is totally new β€” and still a bit experimental: Tax estimates for Castle and Keep owners.

I did my best to calculate estimated earnings from your tract or region, based on what other players are producing. The catch? If someone hasn’t harvested in over 7 days, that could throw off the estimates.

Since I don’t own a Keep (let alone a Castle πŸ˜…), I asked @azircon to verify the numbers with his data. 23tGXnJwcfLiFbQ5Kc7hejghCGmb88Z63HebQmN9z35L6axo2oBkcxtC8pggNfMdyP7cq.png More on that topic in this post: https://peakd.com/hive-169191/@azircon/asset-prices-and-keep-update#@beaker007/re-azircon-syix2l

If you do own one and notice something feels off β€” please let me know and explain why. The more feedback, the better these tax tools can get!

The tax income is based on daily cached data, so expect some fluctuations depending on player behavior.

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🧠 Organizing the Chaos

While building all this, I realized β€” there's still a ton left to do, and keeping it all in my head is... not ideal πŸ˜‚

So I finally started using GitHub Projects to keep track of features, bugs, and ideas. Honestly, it already feels better to dump that mental list somewhere visible.

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πŸ” GitHub Repos (If You Dare)

Want to poke around the source?

🐍 Python version: https://gamerbeaker007/splinter-lands ⚑ Next.js version: https://gamerbeaker007/splinter-lands-next

PRs, issues, or just general β€œwhat is this spaghetti?” reactions welcome β€” just be kind πŸ˜…

πŸ™Œ How You Can Support

βœ… Upvote this post – it keeps the motivation alive! πŸ‘‰ Vote for My SPS Validator Node πŸ’¬ Drop a comment or idea – weird edge cases welcome.

⚠️ Final Note

This is still very much a hobby project – built during late-night caffeine-fueled sprints with a half-functioning brain. If something breaks, just ping me. I’ll fix it… eventually πŸ˜‚

Stay awesome, and keep farming that land! 🌾

#splinterlands #splintertalk #play2earn #splinter-lands #socialmedia
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