The Supply Runner is a strong neutral monster with ***Swiftness*** and ***Strengthen***. He is most of all here to make the Chaos Agent more resilient and to hit hard with 3 range attack.


Lira The Dark also brings ***Swiftness*** to the table, along with ***Opportunity*** and ***Snare***. With range attack and 6 speed, there will surely be a scalp or two on her tally.

So now that the team has been put together and the strategy is in place, let's take a look at how this battle plays out:
ROUND ONE

The round began fast and Lira the Dark took out the Marksrat immediately, who martyred for Djinn Muirat behind him. Then came the Supply Runner who took 2 shield and Venary Bonesmith delivered one magic damage and a dose of poison to the enemy tank. Revealer stunned Muirat but no knockout followed. The enemy Gem Meteor attacked Lira. The Weirding Warrior made a fatal mistake and fired at Chaos Agent, missed and bit the dust with ***Return Fire***. Then the enemy Revealer fired at Chaos Agent, also missed and took one damage.
ROUND TWO

At the beginning of Round 2, Djinn Muirat took 2 poison, leaving him with 2 health and the battle was basically already over. Lira and Supply Runner fired to get rid of the Djinn and Gem Meteor fired at Lira again and she took her leave. Revealed then took out enemy Revealer.
ROUND THREE

Round 3 was a non-event. Scavo Hireling was a sitting duck and Gem Meteor was also helpless in first position. That was a pretty weak opposition.

[⚔WATCH BATTLE⚔](https://splinterlands.com/?p=battle&id=sl_1a84329f810d7c444a222bd359e745ec)
HERO OF THE DAY
## Chaos Agent

The Hero Of The Day Award goes to Chaos Agent, who left the field without a scratch and caused 2 backfires.
The battle itself was not much to write home about and the ***Heavy Hitters*** ruleset didn't play a role. It is an example of why I don't pay much attention to this ruleset. In other battles with ***Heavy Hitters*** it is quite rare that a knockout was triggered, at least not that I have noticed. I guess, we do need to keep it in mind, though, because the enemy could bank on it and possibly snatch victory that way. What would be interesting is to bring a team with more than one ***Stun*** monster to make sure knockouts occur but ***Stun*** itself is already very useful as it causes the enemy monster that is hit to miss a turn. That is more important to me than getting a knockout.
What is your experience with ***Heavy Hitters***? Do you get knockouts?
In a while crocodiles and see you next week!

## WHAT IS SPLINTERLANDS?
Splinterlands is an autobattle digital card game on the Hive blockchain. The playing cards are NFTs, therefore they belong to you and you can trade, transfer or delegate them as you please. All you need to move cards and other ingame assets around is a Hive Keychain login. There are three types of battles you can play: ranked battles, brawls and tournaments. Every battle you win brings rewards, including SPS and/or loot chests containing cards, potions, packs and merits. The ingame currency is DEC and the governance token is SPS. For gladiator packs you need to earn merits through brawls and loot chests. Tournaments can bring you stacks of SPS if you play well. There are several third party card markets, including Peakmonsters.com and the best places to learn to play are PeakD and YouTube.

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