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Greetings SplinterLovers 💛
I hope you are all very well, today I will not continue with my post about the most beautiful cards of splinterlands, but we will talk about a Legendary Dragon called "Zyrx The Emberglace"; which is nothing more and nothing less than the first card of the AirDrop of the event "Conclave Arcana Conflicts", of which I have already made a post explaining what it is about and how to win this amazing card.
As you know I'm always on the lookout for new cards brought to us by this wonderful game, so, I couldn't help but write about this Dragon that not only looks spectacular, but promises to be a brutal addition to our strategies and decks, plus it belongs to one of my favorite Splinters; and yes, haha I've already mentioned it every chance I get, so today I want to break this card down with you, from its awesome design to its abilities and how we can get the most out of it in the battlefield, get ready to meet the beast of "Ice and Fire".
https://files.peakd.com/file/peakd-hive/cieliss/23u6QSDstTJhsyd2kC2qdxHedKMRDudTxqNTbVCjnehiYgRZTsbLGryBf5WF1HgQkNApo.png
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When I saw Zyrx for the first time, I was in love, I'm not lying when I say that the Dragon Splinter is my favorite, and without a doubt the art of this card is a marvel.
**Zyrx the Emberglace** is a majestic dragon, with a design that mixes light/dark blue with hints of red and orange that evoke fiery flames, its wings are huge and spread with an impressive wingspan, showing a gradient from vibrant blue to deep red, its body is robust, with scales that seem to glow, and its long neck ends in an imposing head with horns and a jaw that seems to expel energy.
The details on its claws and tail give it a touch of ferocity, plus, in my opinion, it is a perfect combination of strength and elegance, definitely a card you will want to have just for how good it looks in your collection, but I don't despise its strength and/or usefulness in the battlefield at all.
https://files.peakd.com/file/peakd-hive/cieliss/23u6QSDstTJhsyd2kC2qdxHedKMRDudTxqNTbVCjnehiYgRZTsbLGryBf5WF1HgQkNApo.png
https://files.peakd.com/file/peakd-hive/cieliss/23tSWSgH82aZJTxA3vCTNeb24fjADKMjkZtNMz27b4ef4VbUjAcNcbhPmhrjQaWJQihnj.png
https://images.hive.blog/DQmaGxPb1AgP9whK3yUktqV6aRxGY3gavovoadSZwkVoX1t/gif%20sp.gif
This card emanates pure power, and this is one of my favorite parts of the post, since I talk about the abilities and statistics of the card we will describe, in this case "Zyrx".
**Now, let's move on to what really interests us on the battlefield:**
**Zyrx the Emberglace** is a dragon card with a mana cost of 10, which makes it an expensive unit to summon, but believe me, with the stats it possesses, it's worth every point.
**Breakdown of Skills and Statistics:**
| Level | Speed | Armor | life | Attack | Skills |
| :---- | :-------- | :------- | :------ | :----- | :---------- |
| 1 | 4 | 4 | 10 | 7 | Flying, Incendiary |
| 2 | 4 | 5 | 10 | 7 | Flying, Incendiary, Charge |
| 3 | 4 | 6 | 10 | 7 | Flying, Incendiary, Charge, Execute |
| 4 | 4 | 7 | 10 | 7 | Flying, Incendiary, Charge, Execute, Bloodlust |
https://files.peakd.com/file/peakd-hive/cieliss/23wqEdRYii1tYFwbsRGcop7EbHn84B5RzyqKBi5va4nPAdHGEnXvHNBdfZ75C2x15YKwS.png
- **Speed (4):**He has good points in speed, although he is not the fastest, for me it is enough, especially for his attack types and abilities.
- **Armor (4-7):**It has a good defense, starting with 4 points and ending at its highest level with 7, which gives it a little more durability against physical attacks and more resistance as it levels up.
- **Life (10):** UThis makes him a very resistant "Tank", especially from the first levels, and if we provide him with support as "Tank Heal", he can be very difficult to defeat.
- **Combined Attack (7):** This is where "Zyrx" shines, with 2 magic attack points and 5 melee attack points, Zyrx is a truly lethal weapon, as every attack he hits can be devastating.
**Skills:**
https://steemitimages.com/80x80/https://files.peakd.com/file/peakd-hive/cieliss/23tRtJjtU1ZgJZSTGyxZ5uog5auEz9k1FSSVvez3H9DMG4BcZdtYXRqV7BqQtFFTXhvqp.png - **Flying - (Volar):** Essential for evading melee and ranged attacks, undoubtedly a classic dragon ability, which reinforces his "Defense" taking into account his speed points.
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https://steemitimages.com/80x80/https://files.peakd.com/file/peakd-hive/cieliss/23xAR7xMqquyoV1irmmEVgatcvgm6otkaL71dXCDJ598vjpYWseGmQ5wFY5qYfULSCB1P.png - **Incendiary - (Incendiario):** This is a "Weakening" and what this card does is that it burns the enemies at the beginning of each turn, the burned ones lose 2 life, and be careful, sometimes the fire is passed to the next ones, but don't worry, it can be removed if you have a cleaning skill.
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https://steemitimages.com/80x80/https://files.peakd.com/file/peakd-hive/cieliss/23wMMhMpQcDKpVBUzjvK3A9eMSAG6bDiEV6JBV9bALJyCCawAeN85xtMMbcyW942cF5JA.png - **Charge - (Cargar):** This skill is great, especially for melee attack tanks, basically, it means that a monster with 'Charge' can attack from any position, not just the first one, but it will always go to hit the first one in the enemy team, it's really useful for your physical attackers not to be left without doing anything if they are not in front.
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https://steemitimages.com/80x80/https://files.peakd.com/file/peakd-hive/cieliss/23w2aaFVu91cFiuvSTd2omn52N2kS8tkNGsfcHpkXHNp1ZErvVgc5g7PHtwvFAgGLEqaf.png - **Execute - (Ejecutar):** This is a superlethal ability, when your monster attacks an enemy and with that hit leaves him with 2 or less health points, it finishes him off instantly, that is to say, there is no chance for him to heal or for another ability to save him. It is an instant coup de grace.
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https://steemitimages.com/80x80/https://files.peakd.com/file/peakd-hive/cieliss/23u5WwYX4j7pVWcvsmXr37iPZNMjdHRbqq5CAP6hTTe57HmSSDUaHitFbihawZRpSgc26.png - **Bloodlust - (Sed de Sangre):** This is an ability that, if activated, can turn a monster into an unstoppable killing machine, because when your monster gets excited and becomes stronger every time it defeats an enemy, that is, if it knocks down an opponent, suddenly its attacks, speed and life increase, imagine if it starts chaining eliminations, it becomes gigantic and very difficult to defeat.
Zyrx is an offensive beast that can also take quite a bit of damage, his combination of magical and physical attack in conjunction with defensive/control abilities make him very versatile.
https://files.peakd.com/file/peakd-hive/cieliss/23u6QSDstTJhsyd2kC2qdxHedKMRDudTxqNTbVCjnehiYgRZTsbLGryBf5WF1HgQkNApo.png
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To dominate the battlefield, we have to know the best and worst rules of such a unit, since, as a splinterlands player, we know that the rules of each battle are crucial to success and victory, and **Zyrx the Emberglace**, like every card, has its moments of glory and its more complicated moments.
**Best Rules for Zyrx ✅**
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Earthquake (Terremoto): The Earthquake rule is favorable for this particular card, because its Flying ability makes it immune to damage, this allows it to stand out as a lasting threat on the battlefield while others fall, however, you must be strategic with the rest of your lineup, trying to use other monsters with Flying or with a lot of life/armor to support it as long as possible.
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Holy Protection (Protección Sagrada): All monsters have "Divine Shield". This means that your super monster with all these abilities will have immunity during the first attack they are given. In addition, Incendiary can continue applying burn damage ignoring that shield to the enemies or at least that's what I understand, on the other hand, Execute can finish off if the initial hit breaks the shield and leaves the enemy with at least 2 health.
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"Explosive Weaponry" (Todos los monstruos tienen Blast): Imaginate this; Your monster with charge hits the tank with blast, if it manages to hit a card, Bloodlust is activated and the blast inflicts damage to the units adjacent to the attack target, in addition, if the blast leaves someone with 2 health or less, execute can finish him off, a brutal synergy of damage and offensive growth.
**Worst Rules for Zyrx ❌**
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Reverse Speed (Velocidad Inversa): If your monster is naturally fast (which is common in high level monsters with many abilities), being the case of Zyrx, it would attack last in this rule, drastically reducing its initial offensive impact, giving the opponent time to react before bloodlust or execute can activate.
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Little League (Solo monstruos con 4 de maná o menos): At a cost of 10 mana, Zyrx simply cannot be used.
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Back to Basics (Vuelta a lo Básico): This rule nullifies all monster abilities, it is in fact, one of the worst because it makes all your abilities (Flying, Incendiary, Charge, Execute, Bloodlust) useless, reducing your monster to its mere base stats, which are not bad, but the offensive impact might not be the same.
https://files.peakd.com/file/peakd-hive/cieliss/23u6QSDstTJhsyd2kC2qdxHedKMRDudTxqNTbVCjnehiYgRZTsbLGryBf5WF1HgQkNApo.png
https://files.peakd.com/file/peakd-hive/cieliss/23w2jAcDZihjPbB2uspuqSjoSEUw5Tos5m7vmwJMD4RVWTXBEYN2oeW5wRHWsTVKSyYBw.png
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In summary, Zyrx the Emberglace is an incredibly powerful and versatile card that is definitely worth getting in this new "Conflict" event, its impressive art, combined with magic and physical damage, is simply devastating and a skill set that makes it an invaluable asset to any Dragon deck, so given its power and versatility for higher leagues, I speculate that its starting price could be high (maybe $20-$50+ USD), staying valuable if the meta favors it.
From my perspective as a player, this card is not only aesthetically pleasing, but also offers immense strategic value if you're looking for a monster that can inflict massive damage, control the battlefield, and hold up on the front line (or back line, if you combine it well), Zyrx is your guy, so, don't go without this beast of ice and fire.