Just a summary of the updates in the last few days.
Added
- Improved battle logs to make it easier to understand if you have lost, won the battle, whether or not if it was a critical hit or if it was intercepted etc.
- Added drop rates of item rarities to inventory. (Hover over buy chest to see it)
- Added Raid Failed text to battle logs when someone steals 0 denar.
- Battle notification is now dismissed on click.
- Added a search bar to battle hall if you want to look for a specific kingdom that your generals are willing to attack.
- Removed the hard cap on how many players are displayed and instead added a "Load more" button.
- Items and its individual categories are now collapsible.
Changed
- Improved the look of filters.
- Improved initial performance of players list by using infinite scroll.
- Now, items can only be transferred once every 3 days. Marketplace is not affected from this change.
- Intercept cap has been raised to 75% instead of 50% (so you can have up to 75% to intercept an attack)
- Intercept is now calculated 5% to 25% of the attacker's denar, up from 1% to 5% to make it more worthwhile.
- Significantly buffed Orichalcum amounts given when an item is burned.
Fixed
- Fixed attack charges being stuck at 4
- Rounding/decimals adjusted in the income tooltip, purely visual.
- Fixed a bug with being unable to burn an item that was listed in the marketplace previously.
- Fixed a bug with interception/crit hit calculation.
- Fixed the frontend bug where unrest wasn't displayed.
Notes
You don't have to "load more" to search for a player. The reason we were capping them was because loading all kingdoms significantly reduced the performance of the tab, problematic especially on low-end computers and phones.