All right, buckle up we're ditching the usual rank-and-file nonsense because the real juice, the real domination, happens in those gnarly, restrictive rule sets. Most casuals look at things like "Global Warming" and immediately start sweating, trying to figure out how to keep their precious tanks from melting into oblivion. Not us. We're not just surviving the heat, we're embracing it. We're going to turn strategic death into an absolute tactical beating, making every monster on our team something far greater than its individual stats would ever suggest. Because when the battlefield is literally on fire, why not use that inferno to forge an unstoppable force?
Let's set the stage for this beautiful, chaotic symphony of death and rebirth.
The Brawl Setup:
The arena rules: Global Warming (all monsters take 2 damage at the end of each round), Briar Patch (all monsters have the Thorns ability), and Close Range (ranged attackers can attack from the front position). We're working with a generous 52 mana.
My summoner? Astral Entity. This bad boy brings a critical -2 Armor debuff to the opponent's team, ensuring our hits land harder, but more importantly, it provides Resurrect to one of our fallen comrades. That's one life insurance policy in the bank.
In the tank spot, the main event, the star of our show: Arkemis the Bear. Mana cost: 12. Key abilities: Protect (+1 Armor to all friendly monsters), Halving (-50% damage to targets power), Forcefield (takes only 1 damage from attacks dealing 5+ damage), and Rage (increased melee damage when damaged). On paper, he's a self-sustaining juggernaut. But in this fight, he’s a decoy, a temporary wall.
Next in line, the unsung hero, the ultimate accumulator: Riftwing. Mana cost: 4. Key abilities: Flying (25% chance to evade melee/ranged attacks), Scavenger (gains +1 max health each time any monster dies), and Headwinds (-1 Ranged attack to all enemy Ranged monsters). His perceived value usually comes from outlasting opponents, but here, he's a health-gaining machine, soaking up the chaos.
Following the Riftwing, crucial for our Phoenix Protocol: Skok Duskblight. Mana cost: 8. Key abilities: Weapons Training (gives attack type and power to adjacent no attack units), Resurrect (brings one friendly monster back to life with 1 health). Another resurrection, meaning our key player gets two extra lives. And that Weapons Training? A delicious bonus.
Then, the opportunistic magic dealer: Will-o-Wisp. Mana cost: 2. Key abilities: Flying, Weaken (-1 Health to all enemy monsters), Silence (-1 Magic attack to all enemy Magic monsters), and Blind (25% chance to miss for enemy Melee/Ranged attacks). At 2 mana, he’s a massive utility monster, and with Weapons Training, he’s about to become a magic snipers.
The true lynchpin of the strategy, hiding in the fifth position, the one whose death we explicitly planned for: Venari Marksrat. Mana cost: 3. Key abilities: Martyr (+1 to all stats for adjacent monsters when this monster dies), Snare (removes Flying bonus from target), and Shatter (destroys enemy armor). With a meager 4 health, he's basically designed for glorious, sacrificial death.
And finally, closing out our lineup, the ultimate beneficiary of our morbid planning: Usut. Mana cost: 10. Key abilities: Flying, Bloodlust (gains +1 to all stats when it defeats an enemy monster), Oppress (deals double damage to monsters with no attacks), and Heal (heals itself for 1/3 of max health). He's already a monster, but he's about to become an unstoppable god. The Undying Martyr, How Planned Obsolescence Wins Brawls
Don't just take my word for it. Go check out the replay for yourself
You’re looking at that lineup, especially the Venari Marksrat in the fifth spot, and thinking, “Why would you put a low-health Martyr there? And why so many Resurrects?” Ah, my friend, this isn’t about protecting the Marksrat, it’s about orchestrating its repeated, glorious demise. This is the Phoenix Protocol in its purest, most brutal form.
The genius of this setup lies in exploiting the Global Warming ruleset. Every monster takes 2 damage at the end of each round. We’ve meticulously chosen monsters with higher health (Arkemis, Riftwing, Usut) or crucial resistances/abilities (Will-o-Wisp with Blind/Silence, Skok with its Resurrect) so that the Venari Marksrat, with its measly 4 health, is guaranteed to be the first to fall to the environmental damage.
First round, Marksrat takes 2 damage. Second round, Marksrat takes another 2 damage and boom, it dies. What happens then? MARTYR ACTIVATES. Will-o-Wisp and Usut all get +1 to their Speed, Armor, and Attack. Usut goes from formidable to terrifying.
But we’re not done. Astral Entity immediately triggers its Resurrect, bringing the Venari Marksrat back to life with 1 health. It’s a literal phoenix, rising from its ashes! Guess what? At the end of the next round, Global Warming hits again, and the Marksrat dies again. MARTYR ACTIVATES AGAIN. Another +1 to all stats for our adjacent monsters.
And just for good measure, Skok Duskblight has another Resurrect! So the Marksrat, having died once, then resurrected and died again, gets a third lease on life. And then, you guessed it, it bites the dust one more time. A THIRD MARTYR PROC.
This means Will-o-Wisp and Usut especially Usut, are sitting there with a stacked +3 to their Speed, Armor, and Attack before the fight truly even gets going. Think about that, Usut, already an 10-mana beast, is now hitting like a freight train, faster than almost anything, and suddenly much tankier. His Heal ability, now based on a higher max health from those Martyr buffs, becomes even more potent. Will-o-Wisp, thanks to Skok's Weapons Training, is now a surprising magic damage dealer on top of its debuffs, and Riftwing is a massive health sponge with its Scavenger ability.
I recently witnessed an opponent scratching their head after this played out. They had a decent melee team, but their attacks, even against Arkemis, were reduced by Halving and then the Briar Patch thorns chewed them up. They focused Arkemis, trying to kill my tank, completely missing the fact that my real plan was to empower the backline. No team member fell apart from the planned death, my Usut was an unkillable, self-healing, damage-dealing machine, sweeping through their remaining monsters. It was beautiful. It was obnoxious. It was a complete tactical domination by embracing the chaos of the ruleset.
This isn't about tanking damage, it's about weaponizing death. It's about optimizing every single mana and every single ability to create a recursive loop of power that utterly breaks standard expectations for these high-mana, high-damage rule sets.
Don't just take my word for it. Go check out the replay for yourself: BATTLE REPLAY
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