Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/tLS5GSbtr6E
Saludos a toda la comunidad de #Splinterlands, hoy he ganado gracias a la habilidad "flank" de "Ulundin Overseer" que
permitió que "Commander Slade" logre hacer mucho daño desde la segunda posición.
Use un team "Water" y me enfrente a un team "Earth" jugado por "vaynard86", es una batalla de "mana 29" y
solo sin los monstruos de los elementos "Fire" y "Death" disponibles.
Greetings to the entire #Splinterlands community, today I won thanks to the flank ability of "Ulundin Overseer," which
allowed "Commander Slade" to deal a lot of damage from second position.
I used a "Water" team and faced an "Earth" team played by "vaynard86." It was a "29 mana" battle, and
only without the "Fire" and "Death" element monsters available.
---

[Fuente / Source](https://splinterlands.com/)

## Ruleset: "Counterspell"
La regla de batalla "Counterspell" hace todos los monstruos tengan la habilidad "Magic Reflect",
lo que permite devolver el daño mágico lanzado. Por lo tanto no escogeré monstruos mágicos en mi alineación
para que esta regla de combate no me afecte, solo monstruos cuerpo a cuerpo o arqueros en mi equipo.
Las unidades mágicas con "Reflection Shield" no son afectadas por los ataques mágicos reflejados.
Y si usamos la habilidad "amplify" el daño de la magia reflejada aumentará.
The "Counterspell" battle rule gives all monsters the "Magic Reflect" ability,
which allows them to reflect magic damage dealt. Therefore, I won't choose any magic monsters in my lineup
so that this combat rule won't affect me; only melee monsters or archers in my team.
Magic units with "Reflection Shield" aren't affected by reflected magic attacks.
And if we use the "Amplify" ability, the reflected magic damage will increase.
---

## Uso un team "Water" con ataque "melee" y "ranged"
Mi arconte es "Gorgug the Endless" que reduce el ataque "ranged" de enemigos en -1 y si comparten el linaje
"Orc" ganarán "enrage".
Mi tanque es "Ulundin Overseer" con gran salud y buena armadura, será una muralla difÃcil de superar para enemigos,
su habilidad "flank" le permite otorgar "reach" a "Commander Slade" que podrá hacer mucho daño desde la segunda ubicación, su habilidad "dodge" le permite ser muy ágil frente a los ataques fÃsicos, su habilidad "enfeeble" le permite reducir el ataque "melee" del enemigo en -1 cuando de en el blanco, goza de excelente salud, buena armadura y gran velocidad.
Y mi último monstruo es "Mar Toren Seeker", un arquero cuya habilidad "dodge" lo vuelve muy escurridizo para los ataques
"melee" y "ranged" y su habilidad "snipe" le permite apuntar a arqueros, hechiceros o enemigos sin ataque de la lÃnea de
fondo rival.
## I'm using a "Water" team with melee and ranged attacks.
My archon is "Gorgug the Endless," which reduces enemies' ranged attacks by -1. If they share the "Orc" bloodline, they'll gain "Enrage."
My tank is "Ulundin Overseer," with high health and good armor. He'll be a tough wall for enemies to overcome.
His "Flank" ability allows him to grant "Reach" to "Commander Slade," who can deal a lot of damage from the second position. His "Dodge" ability allows him to be very agile against physical attacks. His "Enfeeble" ability allows him to reduce enemies' melee attacks by -1 when they hit the target. He has excellent health, good armor, and great speed.
And my last monster is "Mar Toren Seeker," an archer whose "dodge" ability makes him very elusive for melee and ranged attacks, and his "snipe" ability allows him to target archers, spellcasters, or unattacked enemies in the opposing backline.
---
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## Me enfrento a un team "Earth" con ataque "melee" y "ranged"
Su arconte es "Kaylia Silverleaf" que reduce el ataque mágico de mis monstruos en -1 y otorga "execute" a sus monstruos
con el linaje "Elf".
En la primera posición está "Halfling Refugee", un neutral épico con buena salud a un costo mana 1, pero su habilidad "weary"
no le permite ser muy activo.
En la segunda posición tiene a "Thanalorian Blade", un oportunista que se lanzará contra mi unidad más débil.
Casi al final está "Silverleaf Ranger", un arquero con "doble ataque" como también tiene la habilidad "weary" por lo tanto
no será muy activo.
Y su último monstruo es "Silverleaf Mage" con "taunt", morirá recibiendo todos los ataques, pero su alta salud le permite
ser muy resistente.
## I'm facing an "Earth" team with a melee and ranged attack.
Their archon is "Kaylia Silverleaf," who reduces my monsters' magic attack by -1 and grants "execute" to their monsters
with the "Elf" bloodline.
In first position is "Halfling Refugee," an epic neutral with good health at a 1-mana cost, but its "Weary" ability
doesn't allow it to be very active.
In second position is "Thanalorian Blade," an opportunist who will rush at my weakest unit.
Almost at the back is "Silverleaf Ranger," an archer with "double attack" and the "Weary" ability, so it won't be very active.
And their last monster is "Silverleaf Mage" with "Taunt." It will die from all attacks, but its high health allows it to be very resilient.
---
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## Ronda 1
"Thanalorian Blade" se lanza contra mi "Mar Toren Seeker" y lo deja muy débil, esto activa su "execute" y mi monstruo es
la primera vÃctima de esta batalla.
## Round 1
"Thanalorian Blade" launches itself at my "Mar Toren Seeker" and severely weakens it. This triggers its "execute" and my monster is
the first casualty of this battle.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 2
"Commander Slade" lanza su potente ataque desde atrás y doblega a "Halfling Refugee".
## Round 2
"Commander Slade" launches his powerful attack from behind and defeats "Halfling Refugee."
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 3
"Commander Slade" destruye la armadura de "Thanalorian Blade" y reduce su poder "melee" en -1 gracias a su habilidad
"enfeeble".
## Round 3
"Commander Slade" destroys "Thanalorian Blade's" armor and reduces its melee power by -1 thanks to its "Enfeeble" ability.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 4
"Silverleaf Mage" lanza su gran flecha y deja muy débil a "Ulundin Overseer", entonces la habilidad "execute" se activa
y aniquila a mi tanque.
## Round 4
"Silverleaf Mage" fires his big arrow and severely weakens "Ulundin Overseer," then the "execute" ability activates
and annihilates my tank.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 5
Solo tengo a "Commander Slade" para enfrentar a 3 enemigos de "Earth".
Logramos abatir a "Thanalorian Blade" con un certero golpe veloz y potente.
## Round 5
I only have "Commander Slade" to face three enemies from "Earth."
We manage to take down "Thanalorian Blade" with a swift and powerful strike.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 6
El enemigo aún tiene 2 unidades pero solo "Silverleaf Mage" es capaz de atacar, ya que "Silverleaf Ranger" no es capaz de
lanzar flechas desde la primera posición porque no posee "close range".
"Commander Slade" tiene suficiente salud para resistir las flechas de "Silverleaf Mage" por lo tanto solo es cuestión de tiempo para ganar la batalla.
## Round 6
The enemy still has two units, but only "Silverleaf Mage" is able to attack, as "Silverleaf Ranger" is unable to fire arrows from the first position because it lacks close range.
"Commander Slade" has enough health to withstand "Silverleaf Mage's" arrows, so it's only a matter of time before he wins the battle.
---

[Fuente / Source](https://splinterlands.com/)

## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, como la regla de batalla "Counterspell" no favorece a las unidades mágicas, decidà usar un
arconte que reduce el ataque de flechas en -1.
Luego Coloque a una gran pared como lo es "Ulundin Overseer" para que frenará los ataques enemigos y diera "reach" a
"Commander Slade" que ahora podrá hacer mucho daño desde atrás.
Al final quede en desventaja numérica pero "Commander Slade" tuvo suficiente salud y velocidad para resistir las flechas
enemigas y asà logró imponerse a los enemigos.
La próxima vez usaré un team "Death", mi arconte será "Razi Clanktrap" que otorgará "close range" a todos mis arqueros y
ahora serán capaces de atacar cuando alcancen la primera posición.
Mi tanque será "Grimbardun Fighter" porque goza de excelente poder de ataque "melee" y su habilidad "shield" le permite
resistir los ataques fÃsicos.
Mi segundo monstruo será "Deep Delver", su habilidad "rust" le permite reducir la armadura de enemigos en -2.
Mi tercer monstruo será "New Beluroc Aegis" para que reciba todos los ataques gracias a su habilidad "taunt" y asà permitir
que mis demás unidades lastimen al tanque enemigo.
Y mi último monstruo será "Meriput Slinger" con gran ataque "ranged" que será capaz de reducir la velocidad del enemigo
gracias a su habilidad "Impede".
## Strategy work? What will you try differently next time?
My strategy paid off. Since the "Counterspell" battle rule doesn't favor magic units, I decided to use an archon that reduces arrow attacks by -1.
Then, I placed a large wall like "Ulundin Overseer" to stop enemy attacks and give "reach" to "Commander Slade," who can now deal a lot of damage from behind.
In the end, I was outnumbered, but "Commander Slade" had enough health and speed to withstand the enemy arrows and thus managed to prevail over the enemies.
Next time, I'll use a "Death" team. My archon will be "Razi Clanktrap," who will grant "close range" to all my archers, and they will now be able to attack when they reach the front position.
My tank will be "Grimbardun Fighter," because it has excellent melee attack power and its "Shield" ability allows it to resist physical attacks.
My second monster will be "Deep Delver." Its "Rust" ability allows it to reduce enemy armor by -2.
My third monster will be "New Beluroc Aegis," so it can take all the attacks thanks to its "Taunt" ability and thus allow my other units to damage the enemy tank.
And my last monster will be "Meriput Slinger," with a powerful "ranged" attack that can reduce enemy speed thanks to its "Impede" ability.
---


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