[ES/EN] 👊My favorite 🔥strategies in 💥"Noxious Fumes"

@elcholitosanto · 2025-07-14 20:59 · Splinterlands

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Saludos a toda la comunidad de #Splinterlands, hoy les hablaré de los monstruos y estrategias que más uso en **"Noxious Fumes"** y también mostraré batallas en las que aplico mis combos favoritos usando las habilidades que nos protegen del veneno.
Greetings to the entire #Splinterlands community, today I'll talk about the monsters and strategies I use most in **"Noxious Fumes"** and I'll also show battles in which I apply my favorite combos using abilities that protect us from poison.
--- ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Ruleset: "Noxious Fumes" ### "Immunity"
Esta regla de batalla establece que todos los monstruos están envenenados al inicio del juego. Se recomienda usar monstruos con "Immunity" porque estas no se verán afectadas. Tengo 4 monstruos que son inmunes al veneno, estas son: "Drybone Hobgoblin" del elemento "Fire" que pertenece a la edición "rebellion", será capaz de atacar desde la segunda posición. "Blackmoor Nymph" del elemento "Earth" de la edición "rebellion", una hechicera que será capaz de lanzar ataques mágicos desde la linea de fondo. En el elemento "Death" cuento con "Ujurak Brave", un "rebellion" que goza de excelente salud y buena armadura. Si tengo el elemento "Drake" disponible podré usar a "Redwyrm Dragon", un "rebellion" con "flying", lanzará bolas de fuego al tanque enemigo y será capaz de esquivar los ataques "melee"y "ranged", además posee excelente salud y buena armadura.
This battle rule states that all monsters are poisoned at the start of the game. It is recommended to use monsters with "Immunity" because they will not be affected. I have four monsters that are immune to poison, these are: "Drybone Hobgoblin," a "Fire" element monster from the "Rebellion" edition, which will be able to attack from the second position. "Blackmoor Nymph," an "Earth" element monster from the "Rebellion" edition, a sorceress who will be able to launch magical attacks from the back line. In the "Death" element, I have "Ujurak Brave," a "Rebellion" monster with excellent health and good armor. If I have the "Drake" element available, I can use "Redwyrm Dragon," a "Rebellion" monster with "Flying." It will launch fireballs at the enemy tank and will be able to dodge melee and ranged attacks. It also has excellent health and good armor.
--- ![ability_immunity.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_immunity.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
### "Cleanse"
Usar una unidad con "cleanse" protegerá a tu tanque del veneno. Por desgracia solo tengo a "Time Bandit" con esta habilidad y es de la edición "Foundations" en el modo "moderno", pero si juego en batallas "wild" o "brawl" cuento con "Scavo Chemist" en "Fire" y "River Nymph" en "Water".
Using a unit with "cleanse" will protect your tank from poison. Unfortunately, I only have "Time Bandit" with this ability, and it's from the "Foundations" edition in "Modern" mode. But if I play in "Wild" or "Brawl," I have "Scavo Chemist" on "Fire" and "River Nymph" on "Water."
--- ![ability_cleanse.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_cleanse.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
### "Resurrect"
También los monstruos resucitados no se verán afectados por el veneno. Solo en modo "wild" yo cuento con "River Hellondale" que me permite resucitar un monstruo y este no tendrá "poison" porque cuando una unidad resucita no hereda las condiciones de su vida anterior.
Resurrected monsters will also not be affected by poison. Only in "wild" mode, I have "River Hellondale," which allows me to resurrect a monster, and it won't have "poison" because when a unit is resurrected, it doesn't inherit the conditions from its previous life.
--- ![ability_resurrect.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_resurrect.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
### "Enrage"
Si usas la habilidad "enrage" en tu equipo, el veneno la activará. En modo "wild" suelo usar "Skargore" un invocador del elemento "Fire" para que mis unidades ganen "enrage" y cuando el veneno haga efectos mis monstruos se volverán más poderosos. "Drybone Barbarian" es mi tanque favorito del elemento "Life" que siempre lo uso para que pueda ganar más poder cuando el veneno lo afecta, es increíble lo poderoso que se puede volver.
If you use the "Enrage" ability on your team, the poison will activate it. In Wild mode, I usually use "Skargore," a Fire-element summoner, to enrage my units, and when the poison takes effect, my monsters become more powerful. "Drybone Barbarian" is my favorite Life-element tank, which I always use so he can gain more power when poison hits him. It's incredible how powerful he can become.
--- ![ability_enrage.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_enrage.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
### "Martyr"
Se podrá usar la estrategia con la habilidad "martyr" porque el veneno asegurará su activación. En modo "wild" suelo usar esta habilidad, especialmente en "Earth" porque en ese elemento cuanto con "Fungus Flinger", luego uso a "Venari Marksrat" y consigo 2 criaturas con "martyr" para que los monstruos que se encuentren a su lado ganen más poder. Y si tengo el elemento "Fire" disponible usare a "Firecaller" en mis filas. Siempre me funciona y suelo ganar las batallas usando esta estrategia.
The strategy can be used with the "Martyr" ability because the poison will ensure its activation. In "Wild" mode, I usually use this ability, especially in "Earth" because in that element I have "Fungus Flinger." Then I use "Venari Marksrat" and get two creatures with "Martyr" so that the monsters next to them gain more power. And if I have the "Fire" element available, I'll use "Firecaller" in my ranks. It always works for me, and I usually win battles using this strategy.
--- ![ability_martyr.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_martyr.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
### "Heal" and "Corrupted Healing"
Usar monstruos con estás habilidades ayuda mucho a mitigar el efecto del veneno. El arconte "Avina of the Wolf" del elemento "Life" puede otorgar "heal" a uno de nuestros monstruos para que pueda recuperar su salud en cada ronda, así el veneno no tendrá mucho efecto porque nuestra salud se ira recuperando. "Quora Towershead" es mi hechicera preferida para estos casos, pero solo en formato "wild" o "brawl". En el modo moderno solo "Arachne Weaver" posee "Corrupted Healing" y será capaz de sanar a sus colegas pero reducirá su salud máxima en cada ronda.
Using monsters with these abilities greatly helps mitigate the effects of poison. The Life-elemental Archon Avina of the Wolf can grant "heal" to one of our monsters so they can recover their health each round. This way, the poison won't have much effect because our health will gradually recover. Quora Towershead is my preferred sorceress for these situations, but only in Wild or Brawl modes. In Modern mode, only Arachne Weaver has "Corrupted Healing," and she will be able to heal her teammates, but her maximum health will be reduced each round.
--- ![ability_heal.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_heal.png) ![ability_corrupted-healing.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_corrupted-healing.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
### "Scavenger"
Usar esta habilidad permite que nuestro monstruo gane 1 punto de salud cada vez que cualquier monstruo muera. En el modo moderno tengo a "Endless Ape" del elemento "Earth" que será capaz de resistir el veneno aprovechando la muerte de las demás unidades. En batallas "brawl" poseo a "Helmet Kharafax" una común del elemento "Life". En el modo "wild" tengo a "Riftwing" con "flying" del elemento "Death" y el famoso "Gelatinous Cube" del elemento "neutral", he ganado muchas batallas usando esta habilidad.
Using this ability allows our monster to gain 1 health point each time any monster dies. In Modern mode, I have "Endless Ape," an Earth element, which will be able to resist poison by taking advantage of the death of other units. In Brawl battles, I have "Helmet Kharafax," a common Life element. In Wild mode, I have "Riftwing," a flying Death element, and the famous "Gelatinous Cube," a Neutral element. I have won many battles using this ability.
--- ![ability_scavenger.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_scavenger.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
### "Weapons Training"
Debemos usar esta habilidad junto con la habilidad "Scavenger" para construir un monstruo con capacidad de daño "melee" o mágico, esto aumenta las probabilidades de ganar el juego. Poseo a "Ferexian Hero" del elemento "Fire" que otorga ataque 3 puntos de ataque "melee". En el mazo "Life" tengo a "Aves Sturgis" y en el mazo "Death" está "Skok Duskblight" para otorgar ataque mágico a unidades sin ataque alguno. Realmente es formidable tener una unidad que pueda ganar salud y poder de ataque mientras los demás van muriendo por causa del veneno.
We should use this ability along with the "Scavenger" ability to build a monster capable of melee or magic damage, as this increases the chances of winning the game. I have "Ferexian Hero" of the "Fire" element, which grants 3 melee attack points. In the "Life" deck, I have "Aves Sturgis," and in the "Death" deck, I have "Skok Duskblight," which grants magic attack to units without any attacks. It's truly formidable to have a unit that can gain health and attack power while the others are dying from poison.
--- ![ability_weapons-training.png](https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_weapons-training.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
#### Batalla #1 En este juego pude ganar gracias a las habilidades "Immunity" y "Corrupted Healing" que me permitió sanar a mis unidades. Mi tanque fue clave ya que resistió el embate enemigo y esto permitió que el veneno vaya aniquilando a enemigos poco a poco.
#### Battle #1 In this game, I was able to win thanks to the "Immunity" and "Corrupted Healing" abilities, which allowed me to heal my units. My tank was key, as it withstood the enemy onslaught, allowing the poison to slowly annihilate enemies.
--- ![game_1.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/23t7BByAUupXGbprHvuvXfMqLhLRhot481k1rCPduzxTKRfhW7PsvyGnWQiqroKhtaBhL.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
#### Batalla #2 En este juego use 2 unidades con "immunity", puse a "Drybone Hobgoblin" y a "Forgotten One". Después coloque a 2 "martyr", "Venari Marksrat" en la tercera posición y "Firecaller" al final para que otorguen más poder a los monstruos más cercanos cuando el veneno haga efecto en ellos. Esto me permitió sacar mucha ventaja porque el enemigo solo usó una unidad con "Scavenger".
#### Battle #2 In this game, I used two units with "immunity," "Drybone Hobgoblin" and "Forgotten One." Then I placed two "martyrs," "Venari Marksrat" in the third position and "Firecaller" at the end, so they would give more power to the nearest monsters when the poison hits them. This gave me a significant advantage because the enemy only used one unit with "Scavenger."
--- ![game_2.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/23t7DFuxxNC2vCjBtqJcKLfpKBD6VZK9MZ7SqBFKr4Xvd9gHFA59phb1fao2uBCU7ZkhN.png) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
#### Batalla #3 Esta vez use un team "Drake" "Earth", use un tanque con "scavenger" para que se convirtiera en una pared difícil de superar para enemigos y atrás ubique un "immunity" y 2 "martyr" a sus lados para poder incrementar el poder de "Redwyrm Dragon" que hará mucho daño desde la línea de fondo. El enemigo usó un team muy nivelado pero el veneno le pasó la factura y mi estrategia dio sus frutos.
#### Battle #3 This time I used an "Earth" Drake team. I used a tank with a Scavenger to create a wall that was difficult for enemies to overcome. I placed an Immunity and two Martyrs at its sides in the back to boost the power of "Redwyrm Dragon," which would do a lot of damage from the backline. The enemy used a very balanced team, but the poison took its toll, and my strategy paid off.
--- ![game_3.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/23t7DG2DLeqzxyDHxHzgwShrT2Ad5bzkK348cHB2a4ExVHgx46AF5R1LqivDUEpPEnRAY.png) > [Fuente / Source](https://splinterlands.com/) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
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