Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/n_c6y2SXnxs
Saludos a toda la comunidad de #Splinterlands, hoy he ganado gracias a la habilidad "Corrupted Healing" de "Arachne Weaver".
Use un team dual de "water" "Death" y me enfrente a un team "Water" jugado por "pjotras1978",
es una batalla de "mana 27" y solo sin los monstruos del elemento "Water" disponibles.
Greetings to the entire #Splinterlands community, today I won thanks to Arachne Weaver's "Corrupted Healing" ability.
I used a dual "Water" team, "Death," and faced a "Water" team played by "pjotras1978."
It was a "27 mana" battle, with no "Water" element monsters available.
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[Fuente / Source](https://splinterlands.com/)

## ✅Ruleset: "Briar Patch"
Esta regla de batalla establece que todas las unidades recibirán la habilidad "Thorns",
los monstruos con ataque "melee" serán lastimados cuando ataquen.
Se recomienda usar monstruos mágicos, arqueros o con la habilidad "Reflection Shield".
Los monstruos "melee" con "shield" serán más resistentes a las espinas.
Si usas un monstruo con "Amplify", las espinas harán más daño.
This battle rule states that all units will receive the Thorns ability,
and monsters with a melee attack will be damaged when they attack.
It is recommended to use magic monsters, archers, or monsters with the Reflection Shield ability.
Melee monsters with a shield will be more resistant to Thorns.
If you use a monster with Amplify, the Thorns will do more damage.
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## ✅Use un team dual con ataque mixto
Mi arconte es "Zeddica" que me permite usar unidades de los elementos "Water" y "Death".
En la primera posición ubico a "Halfling Refugee", un neutral con buena salud a un costo "mana 1".
En la segunda posición ubico a "Daigendark Surveyor" cuya habilidad "Magic Reflect" le permite devolver el ataque mágico
a enemigos.
Mi tercer monstruo es "Abyssal Elemental", cuya habilidad "Resurgence" le permite revivir con sus estadÃsticas completas y
además provocará un pequeño sismo que hará 1 punto de daño a todos los monstruos.
## Use a dual team with a mixed attack
My archon is "Zeddica," which allows me to use units of the "Water" and "Death" elements.
In the first position, I place "Halfling Refugee," a neutral with good health at a cost of "1 mana."
In the second position, I place "Daigendark Surveyor," whose "Magic Reflect" ability allows it to reflect magical attacks back at enemies.
My third monster is "Abyssal Elemental," whose "Resurgence" ability allows it to revive with its full stats and will also cause a small earthquake that will deal 1 point of damage to all monsters.
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## ✅Ubico un sanador, un arquero y un mágico atrás
Aquà tengo a "Arachne Weaver" quien se encargará de sanar a sus colegas gracias a su habilidad "Corrupted Healing"
pero reducirá su salud máxima en -1 en cada ronda.
Casi al final invoca a "Razorhound", un arquero que aumentará la salud máxima de sus camaradas gracias a su habilidad
"Strengthen".
Y mi último monstruo es "Shock Trooper", un dorado con gran poder mágico pero su habilidad "Electrified" lastimará a todos
sus amigos a partir de la segunda ronda.
## I place a healer, an archer, and a magician at the back.
Here I have "Arachne Weaver," who will heal her teammates thanks to her "Corrupted Healing" ability,
but will reduce her maximum health by -1 each round.
Towards the end, she summons "Razorhound," an archer who will increase her teammates' maximum health thanks to her "Strengthen" ability.
And my last monster is "Shock Trooper," a golden monster with great magical power, but its "Electrified" ability will hurt all of its friends starting in the second round.
---
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## ✅Me enfrento a un team "Water" con ataque "melee" y mágico
Su arconte es "Marlai Singariel" de "nivel 3" que aumenta el ataque mágico de sus monstruos en +1.
En la primera posición ha ubicado a "Halfling Refugee" con buena salud pero su habilidad "weary" no le permite ser muy
activo.
Su segundo monstruo es "Venka the Vile" quien podrá atacar a mi tanque gracias a su habilidad "charge" y además podrá
perforar su armadura gracias a su habilidad "piercing".
Su tercer monstruo es "Water Diviner" de "nivel 2", un oportunista que atacará a mi unidad más débil, pero su habilidad
"Electrified" lastimará a sus colegas a partir de la segunda ronda.
Casi al final tiene a "Abyssal Elemental" de "nivel 2", será capaz de revivir y provocará un sismo que hará temblar a todos.
Y su último monstruo es "Shock Trooper" con increÃble poder mágico pero su habilidad "Electrified" hará 1 punto de daño a
sus camaradas después de la segunda ronda.
## I'm facing a "Water" team with melee and magic attacks.
Their Archon is a Level 3 "Marlai Singariel," which increases their monsters' Magic Attack by +1.
In the first position, they've placed a "Halfling Refugee," which has good health, but its "Weary" ability doesn't allow it to be very active.
Their second monster is "Venka the Vile," which can attack my tank with its "Charge" ability and can also pierce its armor with its "Piercing" ability.
Their third monster is a Level 2 "Water Diviner," an opportunist who will attack my weakest unit, but its "Electrified" ability will hurt its teammates starting in the second round.
Towards the end, they have a Level 2 "Abyssal Elemental," which will be able to revive itself and cause an earthquake that will shake everyone.
And his last monster is "Shock Trooper" with incredible magical power, but his ability "Electrified" will do 1 point of damage to his comrades after the second round.
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## ✅Ronda 1
"Venka the Vile" lanza su poderoso ataque y doblega a mi "Halfling Refugee" quien se convierte en la primera vÃctima de
esta batalla, pero el enemigo recibió 2 puntos de daño de las espinas.
Luego "Halfling Refugee" ataca a "Daigendark Surveyor" pero después muere por el daño de las espinas.
Mi "Arachne Weaver" sana a todos sus amigos y luego dispara su bola de poder que acaba con los puntos de vida de
"Venka the Vile".
## Round 1
"Venka the Vile" launches his powerful attack and defeats my "Halfling Refugee," who becomes the first victim of this battle, but the enemy takes 2 points of damage from the thorns.
Then "Halfling Refugee" attacks "Daigendark Surveyor," but then dies from the damage from the thorns.
My "Arachne Weaver" heals all his friends and then fires his power ball, depleting "Venka the Vile's" health.
---

[Fuente / Source](https://splinterlands.com/)

## ✅Ronda 2
"Water Diviner" sucumbe por los efectos negativos de "Electrified", un enemigo menos de quien preocuparse.
Después "Shock Trooper" dispara su tremendo poder y somete a "Abyssal Elemental", pero este resucita y el pequeño
sismo que provoca acaba con "Daigendark Surveyor" quien se encontraba muy débil en la primera posición.
Ahora es el turno de el "Shock Trooper" enemigo para atacar y su gran poder abate a mi "Abyssal Elemental", pero
este resucita.
## Round 2
"Water Diviner" succumbs to the negative effects of "Electrified," one less enemy to worry about.
Then "Shock Trooper" unleashes its tremendous power and subdues "Abyssal Elemental," but it revives, and the small earthquake it causes destroys "Daigendark Surveyor," who was very weak in the first position.
Now it's the enemy "Shock Trooper's" turn to attack, and its great power defeats my "Abyssal Elemental," but it revives.
---

[Fuente / Source](https://splinterlands.com/)

## ✅Ronda 3
Los efectos negativos de Electrified de nuestros "Shock Trooper" provocan la muerte del "Shock Trooper" enemigo y
de "Arachne Weaver" respectivamente. "Shock Trooper" lanza un gran hechizo y aniquila al "Abyssal Elemental" enemigo
y me da el triunfo en esta batalla.
## Round 3
The negative effects of Electrified on our Shock Troopers cause the death of the enemy Shock Trooper and Arachne Weaver, respectively. Shock Trooper casts a powerful spell and annihilates the enemy Abyssal Elemental, giving me victory in this battle.
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## ✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, "Arachne Weaver" fue muy útil al sanar a mis monstruos gracias a su habilidad "Corrupted Healing". "Razorhound" también estuvo genial aumentando la salud máxima de mis unidades en +1 gracias a su habilidad "Strengthen".
"Daigendark Surveyor" aunque no duró mucho pudo devolver algo de magia a los enemigos.
Y "Shock Trooper" estuvo increÃble haciendo mucho daño al tanque enemigo gracias a su excelente poder.
La próxima vez usaré un team "Life", mi arconte será "Bella Ratajowlski" porque otorgará "Deflect" a todos mis monstruos y
esta habilidad les permite ser inmunes al "Thorns", "Magic Reflect" y "Return Fire".
Mi tanque será "Ulundin Overseer" porque tiene gran salud y buena armadura, su habilidad "flank" le permite otorgar
"reach" a "Grimbardun Fighter" que ahora podrá atacar al tanque enemigo y hacer mucho daño gracias a su excelente poder,
además su habilidad "shield" le permite ser muy resistente a los ataques fÃsicos.
Mi tercer monstruo será "Janni Rebel" con "inspire", se encargará de aumentar el ataque "melee" de sus amigos.
En medio estará "Anachron Bolter" con 2 tipos de ataque cuya misión será reducir el ataque "ranged" de los arqueros rivales
gracias a su habilidad "headwinds".
Casi al final invocare a "Meriput Magician", un pequeño ratón que se encargará de sanar a mi tanque gracias a su
habilidad "Tank Heal".
Y mi última unidad será "Ulundin Regulator" que atacará al enemigo más débil y no fallará porque posee "True Strike".
## Strategy work? What will you try differently next time?
My strategy paid off. "Arachne Weaver" was very useful in healing my monsters thanks to its "Corrupted Healing" ability. "Razorhound" was also great, increasing my units' maximum health by +1 thanks to its "Strengthen" ability.
"Daigendark Surveyor," although it didn't last long, was able to return some magic damage to the enemies.
And "Shock Trooper" was incredible, dealing a lot of damage to the enemy tank thanks to its excellent power.
Next time I'll use a "Life" team. My archon will be "Bella Ratajowlski," because she will grant "Deflect" to all my monsters, and
this ability allows them to be immune to "Thorns," "Magic Reflect," and "Return Fire."
My tank will be "Ulundin Overseer" because he has high health and good armor. His "Flank" ability allows him to grant "Reach" to "Grimbardun Fighter," which will now be able to attack the enemy tank and deal a lot of damage thanks to its excellent power.
In addition, its "Shield" ability makes it very resistant to physical attacks.
My third monster will be "Janni Rebel" with "Inspire," which will be in charge of increasing the melee attack of its enemies.
In the middle will be "Anachron Bolter," with two types of attack whose mission will be to reduce the ranged attack of opposing archers
thanks to its "Headwinds" ability.
Towards the end, I will summon "Meriput Magician," a small mouse that will be in charge of healing my tank thanks to its "Tank Heal" ability.
And my last unit will be "Ulundin Regulator," which will attack the weakest enemy and will not miss because it has "True Strike."
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