[ES/EN] 👊Winning with 🔥"Flying" and 💥"Armor" in ✅"Earthquake"

@elcholitosanto · 2025-09-01 11:31 · Splinterlands

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Fuente / Source Estas imágenes han sido mezcladas por mí / These images have been mixed by me.

https://youtu.be/2UC132O4uJc

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Saludos a toda la comunidad de #Splinterlands, hoy les contare cómo he ganado en la regla de batalla "Earthquake" gracias a la habilidad "flying". Use un team "Drake" "Water" y me enfrente a un team dual "Water" y "Death" jugado por "hkemomar" y solo sin el elemento "Fire" disponible.
Greetings to the entire #Splinterlands community, today I'll tell you how I won the "Earthquake" battle rule thanks to the "flying" ability. I used a "Drake" "Water" team and faced a dual "Water" and "Death" team played by "hkemomar" and without the "Fire" element available.
--- ![mana.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/23xAJrdwb9URpHKWvNf9pLetjmT8TCC6A6dCCZbZc7Kx5REQKzUDeRibqXSTChLgPXHN4.png) [Fuente / Source](https://splinterlands.com/) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Ruleset: "Earthquake"
Esta regla establece que los monstruos sin la habilidad "flying" recibirán 2 de daño "melee" al final de cada turno. El secreto para tener éxito en esta regla es usar monstruos con "flying" o "heal", en caso contrario se debe usar monstruos con mucha salud y fuerte daño. Que tu equipo tenga "armor" es fundamental. Si puedes usar a "Brighton Bloom" como invocador sería de mucha ayuda, pero si no debes colocar a tus monstruos con "flying" al final para que "Earthquake" haga daño a los no-flying primero.
This rule states that monsters without the "flying" ability will take 2 melee damage at the end of each turn. The key to success with this rule is to use monsters with "flying" or "heal" abilities; otherwise, you should use monsters with high health and high damage. Having armor on your team is essential. If you can use "Brighton Bloom" as a summoner, that would be very helpful, but if not, you should place your "flying" monsters last so that "Earthquake" can damage the non-flying monsters first.
--- ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Uso un team con ataque "melee" y mágico Mi arconte es "Kavor Skarn" que otorgará "+1 speed" a mis unidades que compartan el linaje "Drakoshan". En la primera posición ubico a "Halfling Refugee" con excelente salud a un bajo costo mana, pero su habilidad "weary" no le permite ser muy activo. En la siguiente posición está "Daigendark Surveyor" para que devuelva la magia enemiga gracias a su habilidad "magic reflect".
## I'm using a team with melee and magic attacks. My archon is Kavor Skarn, who will grant +1 speed to my units that share the Drakoshan bloodline. In the first position, I place Halfling Refugee, who has excellent health at a low mana cost, but his Weary ability doesn't allow him to be very active. In the next position, I have Daigendark Surveyor, who can reflect enemy magic with his Magic Reflect ability.
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![Kavor%20Skarn_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/conclave/Kavor%20Skarn_lv1.png) ![Halfling%20Refugee_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulboundrb/Halfling%20Refugee_lv1.png) ![Daigendark%20Surveyor_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/rebellion/Daigendark%20Surveyor_lv1.png)
![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Ubico un comandante y 2 hechiceros atrás Aqui tengo a "Commander Slade" con gran poder de ataque, excelente salud y buena armadura, su habilidad "dodge" le permite ser muy ágil frente a los ataques físicos, mientras que su habilidad "enfeeble" le permite reducir el ataque "melee" del enemigo en -1. Casi al final tengo a "Night Reaper", un hechicero volador que será muy escurridizo para arqueros o ninjas, su habilidad "wingbreak" le permite hacer +2 puntos de daño si el objetivo posee "flying". Y mi último monstruo es "Redwyrm Dragon", un dragón volador que también será difícil de matar para enemigos con ataque "ranged" o "melee", su habilidad "immunity" lo protege del veneno, su excelente salud y buena armadura lo mantendrá mucho tiempo en la arena.
## I place a commander and two spellcasters at the back. Here I have "Commander Slade," with high attack power, excellent health, and good armor. His "Dodge" ability allows him to be very agile against physical attacks, while his "Enfeeble" ability allows him to reduce the enemy's melee attack by -1. Near the end, I have "Night Reaper," a flying spellcaster who will be very elusive for archers or ninjas. His "Wingbreak" ability allows him to do +2 damage if the target has "Flying." And my last monster is "Redwyrm Dragon," a flying dragon that will also be difficult to kill for enemies with "Range" or "Melee" attacks. His "Immunity" ability protects him from poison, and his excellent health and good armor will keep him in the arena for a long time.
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![Commander%20Slade_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulboundrb/Commander%20Slade_lv1.png) ![Night%20Reaper_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulboundrb/Night%20Reaper_lv1.png) ![Redwyrm%20Dragon_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/rebellion/Redwyrm%20Dragon_lv1.png)
![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Enfrentó a un team con ataque mixto Su arconte es dual, se trata de "Zeddica" que le permite usar monstruos de los elementos "water" y "death". Su tanque es "Umbral Elemental", un mágico con "taunt", morirá recibiendo todos mis ataques. Su segundo monstruo es "Sorrow Harvester", un brujo cuya habilidad "weaken" le permite reducir la salud máxima de mis monstruos en -1. Su tercer monstruo es "Filthy Scavenger" es un oportunista muy fuerte que se lanzará contra mi monstruo más débil. En medio tiene a "Shock Trooper" con gran poder mágico pero su habilidad "electrified" lastimará a sus colegas en cada ronda. Casi al final está "Arachne Weaver" quien se encargará de curar a sus amigos pero reducirá su salud máxima en -1 en cada ronda. Y su último monstruo es "Razorhound", un arquero que aumentará la salud máxima de sus camaradas en +1.
## He faced a team with a mixed attack His archon is a dual "Zeddica," which allows him to use monsters of the "Water" and "Death" elements. His tank is "Umbral Elemental," a magician with "Taunt," who will die after receiving all my attacks. His second monster is "Sorrow Harvester," a warlock whose "Weaken" ability allows him to reduce the maximum health of my monsters by -1. His third monster is "Filthy Scavenger," a very strong opportunist who will attack my weakest monster. In the middle is "Shock Trooper," with great magical power, but its "Electrified" ability will hurt his teammates every round. Near the end is "Arachne Weaver," who will heal his friends but will reduce their maximum health by -1 every round. And his last monster is "Razorhound," an archer who will increase the maximum health of his comrades by +1.
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![Zeddica_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/rebellion/Zeddica_lv1.png) ![Umbral%20Elemental_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/conclave/Umbral%20Elemental_lv1.png) ![Sorrow_Harvester.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/EqFqxTxC3AaWzyqqpdD8BYFEFksffgU3X4QFxyLkd8FmEyjYaouj1mLTYPAJ6kK8Buk.png) ![Filthy%20Scavenger_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/conclave/Filthy%20Scavenger_lv1.png) ![Shock%20Trooper_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulboundrb/Shock%20Trooper_lv1.png) ![Arachne%20Weaver_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulboundrb/Arachne%20Weaver_lv1.png) ![Razorhound_lv1.png](https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulboundrb/Razorhound_lv1.png)
![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Ronda 1 "Night Reaper" es el más rápido y lanza su potente ataque a "Umbral Elemental" quien resiste muy bien. "Shock Trooper" deja muy débil a "Halfling Refugee" quien es rematado por "Filthy Scavenger", esto no pinta bien porque ya tengo una baja en mis filas. Ahora "Umbral Elemental" se encarga de liquidar a "Daigendark Surveyor" quien no duró mucho en el campo de batalla, pero antes de morir devolvió un poco de magia.
## Round 1 "Night Reaper" is the fastest and launches its powerful attack at "Umbral Elemental," who resists very well. "Shock Trooper" leaves "Halfling Refugee" very weak, and it is finished off by "Filthy Scavenger." This doesn't look good because I already have a loss in my ranks. Now "Umbral Elemental" takes charge of finishing off "Daigendark Surveyor," who didn't last long on the battlefield, but before dying, he returned some magic.
--- ![ronda_1.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/23vrtXNL2zdav84vsMdNuqjpDVAxGKRP4MT5oVi9fZv17f7uNotfHLTtdv3TgizPsMH79.png) [Fuente / Source](https://splinterlands.com/) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Ronda 2 Los efectos negativos de "Earthquake" y "electrified" acaban con "Arachne Weaver" quien ya no podrá sanar a sus camaradas porque ha pasado a mejor vida. Ahora "Night Reaper" lanza un tremendo ataque mágico y doblega a "Umbral Elemental" quien deja la primera posición y es enviado al cementerio de monstruos. El siguiente en caer es "Sorrow Harvester" quien es fulminado por "Commander Slade" porque él no tiene piedad por los débiles. Después "Redwyrm Dragon" dispara su bola de fuego y aniquila al legendario "Filthy Scavenger" por completo. Pero para sorpresa mía "Razorhound" lanza su flecha sin mucha velocidad que "Commander Slade" no es capaz de esquivar con su buena velocidad y su habilidad "dodge", él pierde sus puntos de vida restantes y sucumbe.
## Round 2 The negative effects of "Earthquake" and "Electrified" finish off "Arachne Weaver," who will no longer be able to heal his comrades because he has passed away. Now "Night Reaper" launches a tremendous magical attack and defeats "Umbral Elemental," who leaves the first position and is sent to the monster graveyard. The next to fall is "Sorrow Harvester," who is struck down by "Commander Slade," because he has no mercy for the weak. Then "Redwyrm Dragon" fires its fireball and completely annihilates the legendary "Filthy Scavenger." But to my surprise, "Razorhound" fires its arrow slowly, which "Commander Slade" is unable to dodge. With his good speed and "Dodge" ability, he loses his remaining life points and succumbs.
--- ![ronda_2.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/EoATRSpWksy3smYTysEj7WVgL4cwn96svG7czQ9RYmCScF6MFALCTJZu221LuV9sKxN.png) [Fuente / Source](https://splinterlands.com/) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## Ronda 3 "Razorhound" es dado de baja por "Earthquake", mientras que "Shock Trooper" quedo muy débil pero su habilidad "electrified" lo termina matando. Mientras que mis 2 guerreros son inmunes a los efectos negativos de "Earthquake" porque gozan de la habilidad "flying".
## Round 3 "Razorhound" is taken out by "Earthquake," while "Shock Trooper" is left very weak, but its "Electrified" ability eventually kills it. My two warriors are immune to "Earthquake's" negative effects because they have the "Flying" ability.
--- ![ronda_3.png](4) [Fuente / Source](https://splinterlands.com/) ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png)
## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez? Mi estrategia dio resultados, usar unidades con "flying" me protegió de los efectos de "Earthquake", mientras que el enemigo no contaba con ningún monstruo con dicha habilidad. Además ubique una unidad con buena armadura, como lo es "Commander Slade", para que resistirá el daño de la regla de batalla. Y finalmente pude hacer mucho daño a los tanques enemigos gracias a mis unidades mágicas que lesionaba de gravedad la salud de los rivales, especialmente "Night Reaper" estuvo increible desde mi linea de fondo. La próxima vez usaré un team "Fire", mi arconte será "Fithe Bladestone" que otorgará "+2 armor" a todos mis monstruos y "void" si alguna de mis unidades comparten el linaje "Dwarf". Mi tanque será "Ulundin Overseer" porque posee gran salud y excelente armadura, además su habilidad "flank" le permite otorgar "reach" a "Grimbardun Fighter" que ahora podrá atacar desde la segunda posición haciendo mucho daño al tanque enemigo con su gran poder, su habilidad "shield" le permitirá resistir los efectos de "Earthquake" y ganará "void" por ser del linaje "Dwarf". Mi siguiente elección será "Mad Ogre Anarchist" porque tiene buena salud y 2 puntos de armadura, con él lograré hacer muchos daños a los enemigos más débiles gracias a su habilidad "opportunity". La legendaria "Emberguard" no es una mala elección porque es una hechicera con excelente salud y algo de armadura, su habilidad "demoralize" reducirá el ataque "melee" de enemigos.
## Strategy work? What will you try differently next time? My strategy paid off. Using units with "flying" protected me from the effects of "Earthquake," while the enemy didn't have any monsters with that ability. I also placed a unit with good armor, like "Commander Slade," to resist the damage from the battle rule. Finally, I was able to deal significant damage to the enemy tanks thanks to my magic units, which severely damaged the opponents' health. "Night Reaper," in particular, was incredible from my backline. Next time, I'll use a "Fire" team. My archon will be "Fithe Bladestone," which will grant +2 armor to all my monsters and "void" any of my units that share the "Dwarf" bloodline. My tank will be "Ulundin Overseer" because he has high health and excellent armor. His "flank" ability allows him to grant "reach" to "Grimbardun Fighter," who will now be able to attack from the second position, dealing a lot of damage to the enemy tank. With his great power, his "shield" ability will allow him to resist the effects of "Earthquake," and he will gain "void" because he is of the "Dwarf" lineage. My next choice will be "Mad Ogre Anarchist" because he has good health and 2 armor points. With him, I will be able to deal a lot of damage to weaker enemies thanks to his "opportunity" ability. The legendary "Emberguard" is not a bad choice because she is a sorceress with excellent health and some armor. Her "demoralize" ability will reduce the melee attack of enemies.
--- ![separador.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/244odTT1a5jJpJYTogeppNSghdY5DwZ35PwRHfFnE5NrpmRGxghEWV3un6CFkFZRZkko6.png) ![boton_ver_batalla.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/23wMWVs6WK3JdZ51bwfw727GxnoHe8oekzcAk9Pc8DQBA2CGTjoGAKdYBG8mRGGnxDeso.png) ---
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--- ![boton_registro.png](https://files.peakd.com/file/peakd-hive/elcholitosanto/Eoc6UZGsnadc5dNT7ztC3f5qezaLqP4WsGiyeoeuqwkQ9vTHgteovJYzU4YicziH9rD.png) > La traducción se hizo con / The translation was done with: > https://translate.google.com/?hl=es ![pie_pagina.jpg](https://files.peakd.com/file/peakd-hive/elcholitosanto/23tvefVxPjHAUGUbYESYaH3BdFTa7WWhiyj1jFarcYvZ3rUNrYABn9EykTN9n3pqszyaG.jpg)

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