Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/MrWeHfZkoLo
Saludos a toda la comunidad de #Splinterlands, hoy les mostraré cómo gané un juego en donde la regla de batalla
"Counterspell" estuvo activa y evito que usara unidades mágicas en la arena.
Use un team "Water" y me enfrente a un team "Earth" jugado por "sfcdanilo" y solo los elementos "Water", "Earth" y "Drake"
estaban disponibles.
Greetings to the entire #Splinterlands community, today I'll show you how I won a game where the "Counterspell" battle rule was active, preventing me from using magic units in the arena.
I used a "Water" team and faced an "Earth" team played by "sfcdanilo," where only the "Water," "Earth," and "Drake" elements were available.
---

[Fuente / Source](https://splinterlands.com/)

## Ruleset: "Counterspell"
La regla de batalla "Counterspell" hace todos los monstruos tengan la habilidad "Magic Reflect",
lo que permite devolver el daño mágico lanzado. Por lo tanto no escogeré monstruos mágicos en mi alineación
para que esta regla de combate no me afecte, solo monstruos cuerpo a cuerpo o arqueros en mi equipo.
Las unidades mágicas con "Reflection Shield" no son afectadas por los ataques mágicos reflejados.
Y si usamos la habilidad "amplify" el daño de la magia reflejada aumentará.
The "Counterspell" battle rule gives all monsters the "Magic Reflect" ability,
which allows them to reflect magic damage dealt. Therefore, I won't choose any magic monsters in my lineup
so that this combat rule won't affect me; only melee monsters or archers in my team.
Magic units with "Reflection Shield" aren't affected by reflected magic attacks.
And if we use the "Amplify" ability, the reflected magic damage will increase.
---

## Use un team con ataque "melee" y "ranged"
Mi arconte es "Gorgug the Endless" que reduce el ataque "ranged" enemigo en -1 y si algunos de mis monstruos
comparten el linaje "Orc" ganarán "Enrage".
Mi tanque es "Commander Slade", su habilidad "dodge" le permite ser muy ágil frente a los ataques fÃsicos y su habilidad
"enfeeble" le permite reducir el ataque "melee" de enemigos cuando da en el blanco.
Mi segundo monstruo es "Mad Ogre Anarchist", un "opportunity" que se lanzará contra el enemigo más débil.
Mi tercer monstruo es "Tidal Tsunamist", se trata de un ninja que atacará al último enemigo.
## Use a team with both melee and ranged attacks
My archon is "Gorgug the Endless," which reduces enemy ranged attacks by -1, and if any of my monsters share the "Orc" bloodline, they'll gain "Enrage."
My tank is "Commander Slade." His "Dodge" ability allows him to be very agile against physical attacks, and his "Enfeeble" ability allows him to reduce enemies' melee attacks when he hits the target.
My second monster is "Mad Ogre Anarchist," an "opportunity" that will charge at the weakest enemy.
My third monster is "Tidal Tsunamist," a ninja that will attack the last enemy.
---
 |  |  |  |
## Ubico 3 arqueros al final
Aquà tengo a "Bludgeon Hucker", un "snipe" que atacará a la linea de fondo enemiga en busca de hechiceros y arqueros.
Casi al final está "Sultry Barmaid", su habilidad "ambush" le permite realizar un ataque sorpresa al inicio del juego.
Y mi último monstruo es "Mar Toren Trader" una arquera dorada pero muy lenta.
## I place 3 archers at the end
Here I have "Bludgeon Hucker," a snipe that will attack the enemy backline in search of spellcasters and archers.
Near the end is "Sultry Barmaid," whose "ambush" ability allows her to perform a surprise attack at the start of the game.
And my last monster is "Mar Toren Trader," a golden archer, but very slow.
---
 |  |  |
## Me enfrento a un team "Earth" con ataque "melee" y "ranged"
Su arconte es "Aurelia", otorga +1 health a todos sus monstruos.
Su tanque es "Dread Tafarian" con "heal", será capaz de sanarse en cada ronda, posee buena salud pero su poder de ataque
es débil.
En la segunda posición tiene a "Halfling Refugee", un neutral con buena salud a un costo mana de 1, pero su habilidad "weary"
no le permite ser muy activo.
En la tercera posición está "Quilliun Legionary", un arquero con "close range", cuando llegue a la primera posición será capaz
de atacar.
Casi al final tiene a "Thanalorian Blade", un elfo oportunista que atacará a mi unidad más débil.
Y su último monstruo es "Chaos Battle Mage", un arquero con una gran flecha con "piercing", su ataque será capaz de perforar
la armadura de mi tanque.
## I'm facing an "Earth" team with melee and ranged attacks.
Their archon is "Aurelia," who grants +1 health to all their monsters.
Their tank is "Dread Tafarian," who can heal each round. They have good health, but their attack power is weak.
In second position, they have "Halfling Refugee," a neutral with good health at a mana cost of 1, but their "Weary" ability prevents them from being very active.
In third position, they have "Quilliun Legionary," an archer with close range. When they reach first position, they'll be able to attack.
Almost at the end, they have "Thanalorian Blade," an opportunistic elf who will attack my weakest unit.
And their last monster is "Chaos Battle Mage," an archer with a large piercing arrow. Its attack will be able to pierce my tank's armor.
---
 |  |  |  |  |  |
## Ronda 1
"Thanalorian Blade" no perdona y elimina a "Mar Toren Trader".
Luego "Mad Ogre Anarchist" se lanza contra "Dread Tafarian" y lo deja sin un solo punto de vida.
## Round 1
"Thanalorian Blade" is unforgiving and eliminates "Mar Toren Trader."
Then "Mad Ogre Anarchist" launches itself at "Dread Tafarian" and leaves it without a single life point.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 2
"Mad Ogre Anarchist" sigue en racha y esta vez aniquila a "Halfling Refugee" con un certero golpe.
## Round 2
"Mad Ogre Anarchist" continues his streak and this time annihilates "Halfling Refugee" with a well-aimed blow.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 3
"Mad Ogre Anarchist" es la estrella hoy y sigue arrasando con los enemigos, esta vez la vÃctima es "Quilliun Legionary"
quien no puede más y es enviado al cementerio de monstruos.
Después "Tidal Tsunamist" se encarga de doblegar al formidable "Chaos Battle Mage".
Solo queda en pie "Thanalorian Blade" pero sin chances de ganar.
## Round 3
"Mad Ogre Anarchist" is the star today and continues to devastate the enemies. This time, the victim is "Quilliun Legionary,"
who can't take it anymore and is sent to the monster graveyard.
Then, "Tidal Tsunamist" takes charge of defeating the formidable "Chaos Battle Mage."
Only "Thanalorian Blade" remains standing, but with no chance of winning.
---

[Fuente / Source](https://splinterlands.com/)

## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.
Mi estrategia dio resultados, para no ser afectado por "Counterspell" evite usar unidades mágicas,
después mi arconte "Gorgug the Endless" fue muy útil al reducir el ataque "ranged" rival.
Luego mi tanque "Commander Slade" estuvo genial al esquivar varios ataques y resistir el daño,
esto permitió que mis demás unidades con "sneak", "snipe" y "opportunity" hicieran mucho daño a la linea de fondo
enemiga.
La próxima vez usaré un team "Fire", mi arconte será "Fithe Bladestone" que otorgará "+2 armor" a todas mis unidades y
si comparten el linaje "Dwarf" ganarán "void".
Mi tanque será "Drybone Megalodon" con "flank" que otorgará "reach" a "Grimbardun Fighter" que ahora podrá atacar al
tanque enemigo y será muy resistente a los ataques fÃsicos gracias a su habilidad "shield".
Más atrás ubicare a "Emberguard" con "demoralize" para que reduzca el ataque "melee" de enemigos en -1, aunque es
mágico su excelente salud le permitirá resistir varias rondas.
También invocare a "Portly Cannoneer", una unidad común pero con "inspire", se encargará de aumentar el ataque "melee"
de sus colegas.
Y para terminar colocare a "Gobalano Soldier" y "Torch Vizier" para que destruyan la retaguardia rival.
## Strategy work? What will you try differently next time?
My strategy paid off. To avoid being affected by Counterspell, I avoided using magic units.
Then my archon, Gorgu the Endless, was very useful in reducing the enemy's ranged attack.
My tank, Commander Slade, was brilliant at dodging several attacks and resisting damage.
This allowed my other units with sneak, snipe, and opportunity to deal a lot of damage to the enemy backline.
Next time, I'll use a Fire team. My archon will be Fithe Bladestone, which will grant +2 armor to all my units, and if they share the Dwarf bloodline, they'll gain void.
My tank will be Drybone Megalodon, with flank, which will grant reach to Grimbardun Fighter, who can now attack the enemy tank and will be highly resistant to physical attacks thanks to his Shield ability.
Further back, I'll place "Emberguard" with "Demoralize" to reduce the enemy's melee attack by -1. Although it's magical, its excellent health will allow it to last several rounds.
I'll also summon "Portly Cannoneer," a common unit with "Inspire," which will boost the melee attack of its comrades.
Finally, I'll place "Gobalano Soldier" and "Torch Vizier" to destroy the enemy rearguard.
---
#communitychallenge #teachandtriumph


---
Si aún no juegas "Splinterlands", puedes registrarte con mi enlace.
If you don't play "Splinterlands" yet, you can sign up with my link.
---

> La traducción se hizo con / The translation was done with:
> https://translate.google.com/?hl=es

Posted Using INLEO