Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/vc9nS2EgUi4
Saludos a toda la comunidad de #Splinterlands, hoy pude ganar gracias a mi arconte "Brewmaster Abraxas"
que me permitió usar monstruos de los elementos "Fire" y "Earth".
Uso un team dual y me enfrente a un team "Fire" jugado por "rymey", es una batalla de "mana 36"
y solo con los monstruos de los elementos "Fire" y "Earth" disponibles.
Greetings to the entire #Splinterlands community! Today I was able to win thanks to my Archon, "Brewmaster Abraxas,"
which allowed me to use Fire and Earth element monsters.
I'm using a dual team and faced a Fire team played by "rymey." It's a 36-mana battle,
with only Fire and Earth element monsters available.
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[Fuente / Source](https://splinterlands.com/)

## Ruleset: "Silenced Archons"
Esta regla de batalla establece que las habilidades de los invocadores quedan canceladas.
Se recomienda usar invocadores de bajo costo de mana.
This battle rule states that summoners' abilities are canceled.
It is recommended to use low-mana-cost summoners.
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## Ruleset: "Holy Protection"
Esta regla de batalla establece que todos los monstruos tendrán "Divine Shield", esto significa
que los monstruos estarán protegidos del primer ataque, porque el daño que reciban será 0.
Y cuando nuestro monstruo sea revivido, el "Divine Shield" también se aplicará.
Los ataques con "blast" pueden remover el "Divine Shield".
Otra forma para combatir esta regla de batalla es jugar con monstruos que tengan "twin strike".
También es importante que nuestro equipo tenga buena velocidad.
This battle rule states that all monsters will have "Divine Shield." This means that monsters will be protected from the first attack, as the damage they receive will be 0.
And when our monster is revived, the "Divine Shield" will also be applied.
Blast attacks can remove the "Divine Shield."
Another way to combat this battle rule is to play with monsters that have "Twin Strike."
It's also important that our team has good Speed.
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## Uso un team con ataque mixto
Mi arconte es "Brewmaster Abraxas" y me permite usar monstruos de los elementos "Fire" y "Earth".
Mi tanque es "Lioceros" con "thorns", hará 2 puntos de daño a enemigos con ataque "melee", posee buena salud y armadura.
Mi segundo monstruo es "Chaos Evoker" con "blast", una hechicera dorada del caos cuyo ataque mágico lastimará a los enemigos
más cercanos del objetivo.
Mi segundo monstruo es "Thanalorian Blade", un "opportunity" se lanzará contra el enemigo más débil.
## I use a mixed attack team
My archon is "Brewmaster Abraxas," which allows me to use monsters of the Fire and Earth elements.
My tank is "Lioceros" with "Thorns." It will deal 2 damage to enemies with a melee attack and has good health and armor.
My second monster is "Chaos Evoker" with "Blast," a golden chaos sorceress whose magic attack will damage the nearest enemies.
My second monster is "Thanalorian Blade," an "opportunity" that will launch itself at the weakest enemy.
---
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## Ubico un "ambush", un "inspire" y un "charge" atrás.
Aquà tengo a "Gobalano Soldier", un "sneak" con "ambush", atacará al último enemigo y al comienzo del juego realizará un
ataque sorpresa.
Casi al final está "Portly Cannoneer" con "inspire", aumentará el ataque "melee" en +1 de sus aliados.
Y mi último monstruo es "Halaran Huntress" con "flying" y "charge", podrá atacar al tanque enemigo desde su posición y
será muy ágil frente a los ataques fÃsicos.
## I place an ambush, an inspire, and a charge at the back.
Here I have "Gobalano Soldier," a sneak with ambush. It will attack the last enemy and at the start of the game perform a surprise attack.
Almost at the end is "Portly Cannoneer," with inspire. It will increase the melee attack of its allies by +1.
And my last monster is "Halaran Huntress," with flying and charge. It can attack the enemy tank from its position and will be very agile against physical attacks.
---
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## Me enfrento a un team con ataque "melee" y mágico
Su arconte es "Fithe Bladestone" pero la regla de batalla "Silenced Archons" no le permite desplegar ninguna habilidad.
Su tanque es "Drybone Megalodon" con "flank" posee buen poder de ataque "melee", salud y armadura, pero además su habilidad
le permite otorgar "reach" a "Grimbardun Fighter", un neutral con "shield" que goza de excelente poder de ataque "melee" y
que ahora podrá atacar a mi tanque desde la segunda posición.
En la tercera posición tiene a "Chaos Evoker" un dorado que igual que el mió su ataque mágico con "blast" logrará herir a
las unidades más cercanas a su objetivo.
Casi al final tiene a "Continuum Seer", una maga con "backfire", si el enemigo falla su ataque recibirá 2 de daño fÃsico.
Y su último monstruo es "Ujurak Elder", un neutral con "camouflage", se mantendrá oculto hasta que llegue a la primera posición.
## I'm facing a team with both melee and magic attacks.
His archon is "Fithe Bladestone," but the "Silenced Archons" battle rule doesn't allow him to deploy any abilities.
His tank is "Drybone Megalodon," with flank. He has good melee attack power, health, and armor, but his ability also allows him to grant reach to "Grimbardun Fighter," a neutral shield fighter with excellent melee attack power and who can now attack my tank from second position.
In third position, he has "Chaos Evoker," a golden warrior whose magical blast attack, like mine, will injure the units closest to its target.
Almost at the end, he has "Continuum Seer," a backfire mage. If the enemy misses, she will take 2 physical damage.
And his last monster is "Ujurak Elder", a neutral with "camouflage", it will remain hidden until it reaches the first position.
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## Ronda 1
"Portly Cannoneer" estuvo a punto de aniquilar a "Drybone Megalodon" pero su flecha falló el blanco.
"Drybone Megalodon" está a punto de caer, pero "Lioceros" está casi muerto y no aguanta más.
## Round 1
"Portly Cannoneer" was about to annihilate "Drybone Megalodon" but his arrow missed its target.
"Drybone Megalodon" was about to fall, but "Lioceros" was nearly dead and couldn't hold on any longer.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 2
"Continuum Seer" lanza su bola de magia y somete a "Lioceros".
Luego "Chaos Evoker" dispara tu magia con "blast" y "Drybone Megalodon" es abatido.
Sin embargo, ahora la "Chaos Evoker" enemiga lanza su poder y manda al cementerio de monstruos a mi "Chaos Evoker".
Después "Gobalano Soldier" no tiene piedad contra la indefensa "Continuum Seer" y ella pierde su último aliento.
## Round 2
"Continuum Seer" launches its magic ball and subdues "Lioceros".
Then "Chaos Evoker" fires its magic blast, and "Drybone Megalodon" is defeated.
However, now the opposing "Chaos Evoker" unleashes its power and sends my "Chaos Evoker" to the Monster Graveyard.
Afterward, "Gobalano Soldier" shows no mercy against the defenseless "Continuum Seer", and she loses her last breath.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 3
"Thanalorian Blade" se encarga de doblegar a "Grimbardun Fighter" que no puede más y cae a la lona.
"Halaran Huntress" en un brillante movimiento volador acaba con los puntos de vida de "Chaos Evoker".
"Thanalorian" elimina a "Ujurak Elder" y me da la victoria en esta batalla.
## Round 3
"Thanalorian Blade" takes over and defeats "Grimbardun Fighter," who can't take it anymore and falls to the mat.
"Halaran Huntress" uses a brilliant flying move to deplete "Chaos Evoker's" HP.
"Thanalorian" eliminates "Ujurak Elder" and gives me the victory in this battle.
---

[Fuente / Source](https://splinterlands.com/)

## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.
Mi estrategia dio resultados, logre usar la mayor cantidad de monstruos gracias al uso de un arconte de bajo costo mana.
Después "Portly Cannoneer" fue muy útil al aumentar el ataque "melee" de mis monstruos gracias a su habilidad "inspire".
Esto permitió que mis "sneak" y "opportunity" hicieran mucho daño a la lÃnea de fondo enemiga.
Luego "Chaos Evoker" fue una gran hechicera cuyo ataque mágico con "blast" logró quitar el "escudo divino" de enemigos y
esto permitió someter a estas unidades más rápido.
La próxima vez usaré un team "Drake" con unidades con gran poder mágico y muy veloces, luego ubicare un monstruo con "taunt" para
que muera recibiendo todos los ataques y asà poder frenar los ataques enemigos.
## Strategy work? What will you try differently next time?
My strategy paid off. I managed to use the maximum number of monsters thanks to the use of a low-mana-cost archon.
Then, "Portly Cannoneer" was very useful by increasing my monsters' melee attack with its "Inspire" ability.
This allowed my "Sneak" and "Opportunity" attacks to deal a lot of damage to the enemy backline.
Then, "Chaos Evoker" was a great sorceress whose "Blast" magical attack removed the enemies' "Divine Shield," allowing me to subdue these units more quickly.
Next time, I'll use a "Drake" team with units with high magical power and very fast speed. Then, I'll set up a monster with "Taunt" so that it dies while receiving all the attacks and thus be able to stop the enemy attacks.
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