Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/WsYR2ooSiNo
Saludos a toda la comunidad de #Splinterlands, hoy he ganado gracias la habilidad "void" que mi arconte "Fithe Bladestone" a
mis monstruos con linaje "Dwarf".
Use un team "Fire" y me enfrente a un team "LIfe" jugado por "sorel", es una batalla de "mana 22" y
solo sin los monstruos del elemento "Water" disponibles.
Greetings to the entire #Splinterlands community, today I won thanks to the "Void" ability that my Archon "Fithe Bladestone" used on my "Dwarf" bloodline monsters.
I used a "Fire" team and faced a "Life" team played by "Sorel." It was a "22 mana" battle, and there were no "Water" element monsters available.
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[Fuente / Source](https://splinterlands.com/)

## Ruleset: "Aimless"
Esta regla de batalla establece que todos los monstruos tienen la habilidad "Scattershot", lo que significa que
los arqueros y mágicos atacaran a un objetivo aleatorio.
This battle rule states that all monsters have the "Scattershot" ability, which means that archers and magic players will attack a random target.
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## Ruleset: "Briar Patch"
Esta regla de batalla establece que todas las unidades recibirán la habilidad "Thorns",
los monstruos con ataque "melee" serán lastimados cuando ataquen.
Se recomienda usar monstruos mágicos, arqueros o con la habilidad "Reflection Shield".
Los monstruos "melee" con "shield" serán más resistentes a las espinas.
Si usas un monstruo con "Amplify", las espinas harán más daño.
This battle rule states that all units will receive the Thorns ability,
and monsters with a melee attack will be damaged when they attack.
It is recommended to use magic monsters, archers, or monsters with the Reflection Shield ability.
Melee monsters with a shield will be more resistant to Thorns.
If you use a monster with Amplify, the Thorns will do more damage.
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## Uso un team "Fire" con ataque "melee" y "ranged"
Mi arconte es "Fithe Bladestone" que otorga +2 armor a todos mis monstruos y si comparten el linaje "Dwarf" ganarán "void".
Mi tanque es "Grimbardun Fighter", un neutral con excelente poder de ataque "melee", su habilidad "shield" le permite
reducir el ataque fÃsico de enemigos.
Mi segundo monstruo es "Halfling Refugee", un épico neutral con buena salud a un costo mana 1, pero su habilidad "weary"
no le permite ser muy activo.
## I'm using a "Fire" team with melee and ranged attacks.
My archon is "Fithe Bladestone" which grants +2 armor to all my monsters, and if they share the "Dwarf" bloodline, they'll gain "void."
My tank is "Grimbardun Fighter" a neutral with excellent melee attack power. His "Shield" ability allows him to reduce enemies' physical attacks.
My second monster is "Halfling Refugee" a neutral epic with good health at a 1-mana cost, but his "Weary" ability prevents him from being very active.
---
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## Ubico 3 arqueros atrás
Aquà tengo a "Portly Cannoneer" con "inspire", su habilidad le permite aumentar el ataque "melee" de mis monstruos y por ser
del linaje "Dwarf" ganará "void".
Casi al final tengo a "Flame Mephit", un guerrero que será muy ágil frente a los ataques fÃsicos gracias a su habilidad
"flying". Y mi último monstruo es "Kha'zi Conjurer" que posee una gran flecha y buena velocidad pero su habilidad "Incendiary"
puede otorgar "burning" a sus colegas más cercanos.
## I place 3 archers at the back.
Here I have "Portly Cannoneer" with "Inspire." Its ability allows it to increase my monsters' melee attacks, and because it's of the "Dwarf" lineage, it will gain "Void."
Almost at the end, I have "Flame Mephit," a warrior who will be very agile against physical attacks thanks to his "Flying" ability.
And my last monster is "Kha'zi Conjurer," who has a great arrow and good speed, but his "Incendiary" ability can inflict "Burning" on his closest companions.
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## Me enfrento a un team "Life" con ataque "melee" y mágico
Su arconte es "Bella Ratajowlski" que otorga "Deflect" a todos sus monstruos y si comparten el linaje "Ulund" ganarán "shield".
Su tanque es "Janni Rebel", una hechicera cuya habilidad "inspire" aumentará el ataque "melee" de sus amigos y su habilidad
"flank" le permite otorgar "reach" a "Halfling Refugee", un neutral que ahora podrá atacar desde la segunda posición, aunque su habilidad "weary" no le dejará ser muy consistente.
Y su último monstruo es "Harbinger of Chaos", un mago legendario con excelente poder y buena salud, su habilidad "divine shield"
lo protege del primer ataque.
## I'm facing a "Life" team with melee and magic attacks.
Their archon is "Bella Ratajowlski," who grants "Deflect" to all their monsters, and if they share the "Ulund" bloodline, they'll gain "Shield."
Their tank is "Janni Rebel," a sorceress whose "Inspire" ability will boost her friends' melee attacks. Her "Flank" ability allows her to grant "Reach" to "Halfling Refugee," a neutral who can now attack from the second position, although his "Weary" ability won't let him be very consistent.
And their last monster is "Harbinger of Chaos," a legendary mage with excellent power and good health. His "Divine Shield" ability protects him from the first attack.
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## Ronda 1
"Kha'zi Conjurer" es el primero en atacar y aunque su flecha da en el blanco, "Harbinger of Chaos" no sufre daño alguno
porque su "Divine Shield" lo protegió. Luego "Harbinger of Chaos" no tiene piedad de "Flame Mephit" quien sucumbe por
el terrible daño sufrido.
## Round 1
"Kha'zi Conjurer" is the first to attack, and although his arrow hits the target, "Harbinger of Chaos" takes no damage because his "Divine Shield" protected him. Then, "Harbinger of Chaos" shows no mercy to "Flame Mephit," who succumbs to the terrible damage he has suffered.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 2
"Kha'zi Conjurer" logra alcanzar a "Harbinger of Chaos" quien sufre gran daño, pero después lanza una gran hechizo que
aniquila a "Kha'zi Conjurer", quien es enviado al cementerio de monstruos.
A continuación "Grimbardun Fighter" somete a "Janni Rebel" gracias a un potente ataque, el primer enemigo ha sido vencido.
## Round 2
"Kha'zi Conjurer" manages to reach "Harbinger of Chaos," which suffers heavy damage, but then casts a massive spell that
annihilates "Kha'zi Conjurer," which is sent to the Monster Graveyard.
"Grimbardun Fighter" then subdues "Janni Rebel" with a powerful attack; the first enemy is defeated.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 3
"Harbinger of Chaos" casi elimina a "Portly Cannoneer" pero el "void" que ganó gracias al arconte por ser un "Dwarf" lo salvó.
## Round 3
"Harbinger of Chaos" nearly eliminated "Portly Cannoneer," but the "Void" he gained thanks to the Archon's ability to be a "Dwarf" saved him.
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[Fuente / Source](https://splinterlands.com/)

## Ronda 4
"Harbinger of Chaos" dispara su bola de poder y fulmina a "Grimbardun Fighter".
Después "Portly Cannoneer" lanza su pequeña flecha y deja con un solo punto de vida a "Harbinger of Chaos" quien es
el enemigo más poderoso.
## Round 4
"Harbinger of Chaos" fires its power ball and knocks out "Grimbardun Fighter."
Then "Portly Cannoneer" fires its small arrow, leaving "Harbinger of Chaos," the most powerful enemy, with only one health point.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 5
Mi "Halfling Refugee" elimina a su gemelo malvado pero las espinas logran lastimarlo.
Solo queda "Harbinger of Chaos" en pie pero no logra superar a mi "Halfling Refugee".
"Portly Cannoneer" aprovecha esta oportunidad y lanza su flecha que acaba con los puntos de vida del último enemigo.
## Round 5
My "Halfling Refugee" eliminates its evil twin, but the thorns manage to injure it.
Only "Harbinger of Chaos" remains standing, but it fails to overcome my "Halfling Refugee."
"Portly Cannoneer" seizes this opportunity and fires its arrow, wiping out the last enemy's hit points.
---

[Fuente / Source](https://splinterlands.com/)

## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, mi arconte "Fithe Bladestone" fue de gran utilidad al otorgar "void" a "Grimbardun Fighter"
y a "Portly Cannoneer" por compartir el linaje "Dwarf", esta habilidad les permite ser más resistentes a los ataques mágicos.
Mi tanque "Grimbardun Fighter" estuvo genial al frente, resistiendo los ataques fÃsicos gracias a su habilidad "shield".
Mientras que "Portly Cannoneer" fue una grata sorpresa al aumentar el ataque "melee" de mis guerreros y al final se
encargo de eliminar al enemigo más fuerte. Y "Kha'zi Conjurer" estuvo increÃble haciendo mucho daño a la lÃnea de fondo
enemiga gracias a su poderosa flecha.
La próxima vez usaré un team "Drake", mi arconte será "Kavor Skarn" que otorgará +1 speed a mis monstruos que posean el linaje
"Drakoshan".
Mi tanque será "Night Reaper" porque goza de gran ataque mágico, excelente salud y buena velocidad, su habilidad "flying"
le permite ser muy ágil frente a los ataques fÃsicos y su habilidad "wingbreak" le permite hacer más daño a enemigos voladores.
Mi segundo monstruo será "Redwyrm Dragon", un dragón volador cuya habilidad "immunity" lo protege del veneno, además su buena armadura y su habilidad "flying" lo protege de los arqueros y ninjas o oportunistas con ataque "melee".
Y al final ubicaré a "New Beluroc Aegis" para que muera recibiendo todos los ataques gracias a su habilidad "taunt".
## Strategy work? What will you try differently next time?
My strategy paid off. My archon, Fithe Bladestone, was very useful, granting "void" to Grimbardun Fighter
and Portly Cannoneer, who share the Dwarf bloodline. This ability makes them more resistant to magic attacks.
My tank, Grimbardun Fighter, was great up front, resisting physical attacks thanks to his Shield ability.
While Portly Cannoneer was a pleasant surprise, increasing my warriors' melee attack and ultimately taking out the strongest enemy. Kha'zi Conjurer was incredible, dealing massive damage to the enemy backline with his powerful arrow.
Next time, I'll be using a Drake team. My archon will be Kavor Skarn, who will grant +1 Speed ​​to my monsters with the Drakoshan bloodline.
My tank will be "Night Reaper" because it has great magic attack, excellent health, and good speed. Its "flying" ability allows it to be very agile against physical attacks, and its "wingbreak" ability allows it to do more damage to flying enemies.
My second monster will be "Redwyrm Dragon," a flying dragon whose "immunity" ability protects it from poison. Its good armor and "flying" ability protect it from archers and ninjas or opportunists with "melee" attacks.
Finally, I will place "New Beluroc Aegis" so that it dies by taking all the attacks thanks to its "taunt" ability.
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