Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/A-fcFKl1p_U
Saludos a toda la comunidad de #Splinterlands, hoy he ganado gracias la habilidad "lookout" de "Thanalorian Archer" quien
protegió a sus colegas más cercanos. Use un team "Earth" y me enfrente a un team "Fire" jugado por "atitaq",
es una batalla de "mana 56" y solo sin los monstruos de los elementos "Water" y "Death" disponibles.
Greetings to the entire #Splinterlands community, today I won thanks to the "Lookout" ability of "Thanalorian Archer," who
protected his closest companions. I used an "Earth" team and faced a "Fire" team played by "atitaq."
It was a "56 mana" battle, with no "Water" or "Death" element monsters available.
---

[Fuente / Source](https://splinterlands.com/)

## Ruleset: "Target Practice"
Esta regla de batalla establece que todos los monstruos "ranged" o mágicos ganarán la habilidad "snipe".
Se recomienda mantener en la segunda posición un monstruo sin ataque, mágico o ranged con
las habilidades "Shield", "Void", "Magic Reflect" o "Return Fire".
Y tener un "Triage" en el team ayudará mucho. También es bueno poner un "martyr" como segundo monstruo
para que el tanque y el tercer monstruo ganen poder.
This battle rule states that all ranged or magic monsters will gain the Snipe ability.
It's recommended to keep a non-attacking, magic, or ranged monster with the Shield, Void, Magic Reflect, or Return Fire abilities in the second position.
And having a Triage monster on your team will help a lot. It's also good to put a Martyr as the second monster
so that the tank and the third monster gain power.
---

## Uso un team "Earth" con ataque mixto
Mi arconte es "Kaylia Silverleaf" que reduce el ataque mágico de enemigos y otorga "execute" a los monstruos que compartan
el linaje "Elf".
Mi tanque es "Ulundin Overseer" con gran salud y buena armadura, aunque no tiene ataque alguno su habilidad "flank" le permite
otorgar "reach" a "Grimbardun Fighter", un neutral que ahora podrá hacer mucho daño al tanque enemigo porque goza de buen
poder de ataque "melee" y su habilidad "shield" lo hara muy resistente a los ataques fÃsicos.
En la tercera posición tengo a "Anachron Bolter" con 2 tipos de ataque, su habilidad "headwinds" le permite reducir el
ataque "ranged" de enemigos.
## I'm using an "Earth" team with a mixed attack
My archon is "Kaylia Silverleaf," who reduces the magic attack of enemies and grants "execute" to monsters that share the "Elf" bloodline.
My tank is "Ulundin Overseer," with high health and good armor. Although he doesn't have any attacks, his "flank" ability allows him to grant "reach" to "Grimbardun Fighter," a neutral who can now deal a lot of damage to the enemy tank because he has good melee attack power and his "shield" ability makes him very resistant to physical attacks.
In the third position, I have "Anachron Bolter," with two types of attacks. His "headwinds" ability allows him to reduce the "ranged" attacks of enemies.
---
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## Ubico 2 hechiceros y un oportunista atrás
Aquà tengo a "Thanalorian Archer" con "lookout", reducirá el daño de sus amigos más cercanos en -1 de "sneak", "snipe" y
"opportunity".
Casi al final tengo a "Thanalorian Blade", un oportunista que atacará al enemigo más débil.
Y mi último monstruo es "Blackmoor Wild Elf", una elfa que se mantendrá en las sombras hasta llegar a la primera posición.
Mis últimos 4 monstruos son elfos por lo tanto ganarán "execute".
## I place 2 Sorcerers and an Opportunist at the back.
Here I have "Thanalorian Archer" with "Lookout." It will reduce the damage of its closest enemies by -1 from "Sneak," "Snipe," and "Opportunity."
Almost at the back, I have "Thanalorian Blade," an opportunist who will attack the weakest enemy.
And my last monster is "Blackmoor Wild Elf," an elf who will stay in the shadows until she reaches first position.
My last four monsters are elves, so they will win "Execute."
---
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## Me enfrento a un team "Fire" con ataque mixto
Su arconte es "Barthalamas" que aumenta la velocidad de todos sus monstruos en +1.
Su tanque es "Drybone Megalodon", un dorado con buen poder de ataque fÃsico y su habilidad "flank" le permite otorgar
"reach" a "Halfling Refugee", un neutral con buena salud a un costo mana 1 que ahora podrá atacar a mi tanque desde la
segunda posición, pero su habilidad "weary" no le permite ser muy activo.
Su tercer monstruo es "Vengeful Monk", un oportunista neutral que atacará a mi unidad más débil.
En medio tiene a "Emberguard", un dorado cuya habilidad "demoralize" le permite reducir el ataque "melee" de enemigos.
Casi al final tiene a "Chaos Battle Mage", un gran arquero con "Piercing" cuya flecha logrará perforar la armadura del enemigo.
Y su último monstruo es "Chaos Evoker", una hechicera dorada con "blast", su poder lastimará a los enemigos más cercanos
del objetivo.
## I'm facing a "Fire" team with a mixed attack.
Their archon is "Barthalamas," which increases the speed of all their monsters by +1.
Their tank is "Drybone Megalodon," a golden monster with good physical attack power, and its "flank" ability allows it to grant "reach" to "Halfling Refugee," a neutral monster with good health at a cost of 1 mana. This monster can now attack my tank from second position, but its "Weary" ability prevents it from being very active.
Their third monster is "Vengeful Monk," a neutral opportunist that will attack my weakest unit.
In the middle, they have "Emberguard," a golden monster whose "demoralize" ability allows it to reduce the melee attack of enemies.
Near the end, they have "Chaos Battle Mage," a great archer with "Piercing," whose arrow will pierce the enemy's armor.
And her last monster is "Chaos Evoker," a golden sorceress with "blast," whose power will damage the target's closest enemies.
---
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## Ronda 1
"Anachron Bolter" no recibe daño alguno a pesar de ser alcanzado por el ataque mágico de "Chaos Evoker", esto es gracias al
"lookout" de "Thanalorian Archer".
"Thanalorian Blade" estuvo a punto de ejecutar a "Chaos Evoker" pero su ataque fallo porque el enemigo es muy veloz.
## Round 1
"Anachron Bolter" takes no damage despite being hit by "Chaos Evoker's" magic attack, thanks to
"Thanalorian Archer's" lookout."
"Thanalorian Blade" was about to execute "Chaos Evoker," but its attack failed because the enemy is too fast.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 2
"Anachron Bolter" ejecuta a "Emberguard" lanzando una flecha muy certera, el enemigo estaba muy débil y esto permite que
la habilidad "execute" se active de mis elfos.
Después "Thanalorian Blade" no tiene piedad con "Chaos Evoker" y acaba con sus puntos de vida.
Pero por desgracia "Thanalorian Archer" es abatido por "Vengeful Monk" y ahora mi lÃnea de fondo es más vulnerable.
## Round 2
"Anachron Bolter" executes "Emberguard" by firing a very accurate arrow. The enemy was very weak, and this allowed my elves' "Execute" ability to activate.
Then, "Thanalorian Blade" shows no mercy to "Chaos Evoker" and depletes its life points.
But unfortunately, "Thanalorian Archer" is taken down by "Vengeful Monk," and now my backline is even more vulnerable.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 3
Nuevamente "Thanalorian Blade" ataca y aniquila a "Chaos Battle Mage" quien es enviado al cementerio de monstruos.
Luego "Grimbardun Fighter" lanza su poderoso ataque y deja muy débil a "Drybone Megalodon" quien no durará mucho en la
siguiente ronda.
## Round 3
"Thanalorian Blade" attacks again and annihilates "Chaos Battle Mage," who is sent to the Monster Graveyard.
Then "Grimbardun Fighter" launches its powerful attack, weakening "Drybone Megalodon," which won't last long in the next round.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 4
"Anachron Bolter" dispara una bola de poder y somete a "Drybone Megalodon" quien es sacado de la arena.
"Thanalorian Blade" está imparable y ahora debilita y doblega a "Vengeful Monk" y solo queda en pie "Halfling Refugee"
pero sin chances de ganar.
## Round 4
"Anachron Bolter" fires a power ball and subdues "Drybone Megalodon," who is knocked out of the arena.
"Thanalorian Blade" is unstoppable and now weakens and subdues "Vengeful Monk," leaving only "Halfling Refugee" standing, but with no chance of winning.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 5
Y "Thanalorian Blade" da el golpe final que elimina al último enemigo y ganamos la batalla.
## Round 5
And the "Thanalorian Blade" delivers the final blow, eliminating the last enemy and winning the battle.
---

[Fuente / Source](https://splinterlands.com/)

## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, mi arconte "Kaylia Silverleaf" fue muy útil al reducir el ataque mágico de enemigos en -1 y
otorgar "execute" a todos mis elfos.
Luego "Ulundin Overseer" fue una gran pared que los enemigos no pudieron derribar.
Después "Anachron Bolter" estuvo excelente reduciendo el ataque "ranged" de los arqueros rivales en -1.
También "Thanalorian Archer" fue de gran ayuda porque su habilidad "lookout" protege a mi lÃnea de fondo reduciendo
el daño en -1 de enemigos ninjas, francotiradores, oportunistas y emboscadores.
Y "Thanalorian Blade" estuvo increÃble ejecutando a los enemigos más débiles gracias a la habilidad "execute" y a su habilidad
"opportunity".
La próxima vez usaré un team "Death", mi arconte será "Razi Clanktrap" que otorgará "close range" a todos mis arqueros y
otorgará "Painforge" a mis unidades con linaje "Gnome".
Mi tanque será "Nim Guard Captain" con "void", será muy resistente a los ataque mágicos.
En la segunda ubicación colocaré a "Helheim Demon", un demonio volador que será muy ágil frente a los ataques fÃsicos
y su habilidad "taunt" le permite atraer todos los ataques pero solo la magia tiene más chances de acabar con
sus puntos de vida.
Mi tercer monstruo será "Arachne Weaver" quien se encargará de sanar a sus amigos pero reducirá su salud máxima en -1 en
cada ronda.
Casi al final usaré a "Sorrow Harvester" para que reduzca la salud máxima de los rivales en -1 gracias a su habilidad "weaken".
Y mi último monstruo será "Meriput Slinger" con gran poder de flecha, su habilidad "impede" le permite reducir la
velocidad de su objetivo.
## Strategy work? What will you try differently next time?
My strategy paid off. My archon, Kaylia Silverleaf, was very useful, reducing the enemies' magic attack by -1 and granting "execute" to all my elves.
Then, "Ulundin Overseer" was a great wall that the enemies couldn't break down.
Then, "Anachron Bolter" was excellent, reducing the opposing archers' ranged attack by -1.
"Thanalorian Archer" was also a great help because its "lookout" ability protects my backline, reducing the damage of ninjas, snipers, opportunists, and ambushers by -1.
And "Thanalorian Blade" was incredible at executing the weaker enemies thanks to its "execute" ability and its "opportunity" ability.
Next time, I'll use a "Death" team. My archon will be "Razi Clanktrap," who will grant "Close Range" to all my archers and "Painforge" to my units with the "Gnome" bloodline.
My tank will be "Nim Guard Captain," who will have "Void" and be very resistant to magic attacks.
In the second slot, I'll place "Helheim Demon," a flying demon who will be very agile against physical attacks.
His "Taunt" ability allows him to attract all attacks, but only magic has a higher chance of wiping out his hit points.
My third monster will be "Arachne Weaver," who will heal his friends but will reduce their maximum health by -1 each round.
Towards the end, I'll use "Sorrow Harvester" to reduce the opponents' maximum health by -1 thanks to his "Weaken" ability.
And my last monster will be "Meriput Slinger" with great arrow power, its "impede" ability allows it to reduce the speed of its target.
---


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