Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/CnY9egvOP-w
Saludos a toda la comunidad de #Splinterlands, hoy pude ganar gracias a la habilidad "immunity" de "Ujurak Brave" y también a la gran salud de "Ulundin Overseer" que estuvo en la primera lÃnea de fuego.
Use un team "Death" y me enfrente a un team "Death" también jugado por "engjamshidi" y solo sin los elementos
"Water" y "Dragon" disponibles.
Greetings to the entire #Splinterlands community. Today I was able to win thanks to the "immunity" ability of "Ujurak Brave" and also the high health of "Ulundin Overseer," who was on the front lines.
I used a "Death" team and faced a "Death" team also played by "engjamshidi," who only had the "Water" and "Dragon" elements available.
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[Fuente / Source](https://splinterlands.com/)

## Ruleset: "Noxious Fumes"
Esta regla de batalla establece que todos los monstruos están envenenados al inicio del juego.
Se recomienda usar monstruos con "Immunity" porque estas no se verán afectadas.
También los monstruos resucitados no se verán afectados por el veneno.
Usar una unidad con "cleanse" protegerá a tu tanque del veneno.
Si usas la habilidad "enrage" en tu equipo, el veneno la activará.
Se podrá usar la estrategia con la habilidad "martyr" porque el veneno asegurará su activación.
Y usar monstruos con "heal" ayuda mucho.
This battle rule states that all monsters are poisoned at the start of the game.
It's recommended to use monsters with "Immunity" because they won't be affected.
Resurrected monsters won't be affected by the poison either.
Using a unit with "Cleanse" will protect your tank from the poison.
If you use the "Enrage" ability on your team, the poison will activate it.
You can use the "Martyr" ability strategy because the poison will ensure its activation.
And using monsters with "Heal" helps a lot.
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## Ruleset: "Aim True"
Esta regla de batalla establece que todos los ataques darán en el blanco, eso significa que ningún ataque
fallara. Se recomienda tener un equipo muy veloz o con mucha salud y que dispongan de ataques poderosos.
También debemos usar monstruos con la habilidad "Return Fire" para poder devolver el fuego de los arqueros.
This battle rule states that all attacks must hit their target, meaning no attack will miss. It's recommended to have a very fast team or one with high health and powerful attacks.
We must also use monsters with the "Return Fire" ability to return the archers' fire.
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## Uso un team "Death" con ataque "melee" y mágico
Mi arconte es "Razi Clanktrap" que otorga "close range" a todos mis arqueros y si comparte el linaje "Gnome"
ganarán "painforge".
Mi tanque es "Ulundin Overseer" con gran salud y buena armadura pero sin ataque alguno, su habilidad "flank" le permite
otorgar "reach" a "Ujurak Brave" que será inmune al veneno gracias a su habilidad "immunity".
Casi al final tengo a "Arachne Weaver" con "corrupted healing", se encargará de sanar a sus colegas pero reducirá su salud
máxima en -1 en cada ronda.
Y mi último monstruo es "Dark Arborist" con "demoralize", se encargará de reducir el ataque "melee" de enemigos.
## I'm using a "Death" team with melee and magic attacks.
My archon is Razi Clanktrap, who grants close range to all my archers, and if they share the Gnome bloodline, they'll gain Painforge.
My tank is Ulundin Overseer, who has high health and good armor but no attacks. His flank ability allows him to grant reach to Ujurak Brave, who will be immune to poison thanks to his immunity ability.
Towards the end, I have Arachne Weaver with corrupted healing. She'll heal her teammates but reduce their maximum health by -1 each round.
And my last monster is Dark Arborist, who has demoralize, which will reduce the melee attacks of enemies.
---
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## Me enfrento a un team "Death" con ataque "melee" y mágico
Su arconte es "Thalgrimore" que reducirá la salud de mis monstruos en -1.
Su tanque es "Ujurak Brave", un dorado con "immunity", no se verá afectado por el veneno.
En la segunda posición tiene a "Pallus" con gran poder de ataque "melee", su habilidad "flying" le permite ser muy ágil
cuando es atacado con poder fÃsico y su habilidad "reach" le permite atacar desde la segunda posición.
En la tercera posición está "Arachne Weaver", su habilidad "corrupted healing" le permite sanar a sus colegas pero
reducirá su salud máxima en cada ronda.
Casi al final tiene a "Dark Arborist", su habilidad "demoralize" reducirá el ataque "melee" de mis unidades.
Y su último monstruo es "Halfling Refugee" con excelente salud a un bajo costo mana pero su habilidad "weary" no le
permite ser muy activo.
## I'm facing a Death team with melee and magic attacks.
Their archon is Thalgrimore, which will reduce my monsters' health by -1.
Their tank is Ujurak Brave, a golden armored vehicle with immunity, which won't be affected by poison.
In second position, they have Pallus, whose melee attack power is high. His Flying ability allows him to be very agile when attacked with physical power, and his Reach ability allows him to attack from second position.
In third position is Arachne Weaver. Her Corrupted Healing ability allows her to heal her teammates, but will reduce their maximum health each round.
Towards the end, they have Dark Arborist, whose Demoralize ability will reduce my units' melee attacks.
And his last monster is "Halfling Refugee," with excellent health at a low mana cost, but his "Weary" ability prevents him from being very active.
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## Ronda 1
"Pallus" es el más rápido y ataca a mi tanque, pero la armadura de "Ulundin Overseer" lo protege.
"Thalgrimore" redujo la salud de mis unidades y parece que "Arachne Weaver" será el primero en caer en la siguiente ronda.
## Round 1
"Pallus" is the fastest and attacks my tank, but "Ulundin Overseer"'s armor protects him.
"Thalgrimore" reduced the health of my units, and it looks like "Arachne Weaver" will be the first to fall in the next round.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 2
El veneno hizo su efecto y "Arachne Weaver" fue enviado al cementerio de monstruos.
"Ulundin Overseer" ha quedado muy débil y solo le quedan 3 puntos de vida.
Sin embargo el "Arachne Weaver" enemigo solo posee 1 punto de vida y pasara a mejor vida en la siguiente ronda gracias
al implacable veneno.
## Round 2
The poison took effect, and "Arachne Weaver" was sent to the Monster Graveyard.
"Ulundin Overseer" was severely weakened, with only 3 HP remaining.
However, the enemy "Arachne Weaver" only has 1 HP and will be reduced to a better life in the next round thanks to the relentless poison.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 3
Mi "Dark Arborist" y el "Arachne Weaver" enemigo son sacados de la arena y ahora "Pallus" logrará hacer más daño a
mi tanque, pero el rival ha perdido su capacidad de sanación corrupta.
"Pallus" lanza su potente ataque y derriba a mi "Ulundin Overseer".
Solo me queda una unidad en pie mientras que el enemigo me supera en unidades, esto pinta mal.
## Round 3
My Dark Arborist and the enemy Arachne Weaver are removed from the arena, and now Pallus can deal more damage to my tank, but the enemy has lost its corrupted healing ability.
Pallus unleashes its powerful attack and knocks down my Ulundin Overseer.
I only have one unit left standing, and the enemy outnumbers me. This is looking bad.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 4
El veneno hace efecto de nuevo y "Dark Arborist" es la nueva vÃctima, un enemigo menos de quien preocuparse.
Ahora "Pallus" dispara su gran ataque y logra hacer 3 puntos de daño a mi "Ujurak Brave" que logra resistir.
## Round 4
The poison takes effect again, and "Dark Arborist" is the new victim, one less enemy to worry about.
Now "Pallus" fires his big attack and manages to deal 3 points of damage to my "Ujurak Brave," which manages to resist.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 5
Para mi suerte "Pallus" es abatido gracias al veneno y ya no tendré que preocuparme de su feroz ataque.
"Halfling Refugee" también sucumbe ante los efectos del veneno y no lo veremos en la primera posición.
La batalla se decidirá entre nuestros 2 "Ujurak Brave", el mio tiene 1 punto más de vida y esa mÃnima ventaja me
dará la victoria en las 2 rondas finales.
## Round 5
Luckily for me, "Pallus" is defeated by the poison, and I won't have to worry about its vicious attack.
"Halfling Refugee" also succumbs to the poison's effects, and we won't see it in first place.
The battle will be decided between our two "Ujurak Brave." Mine has one more health, and that tiny advantage will give me victory in the final two rounds.
---

[Fuente / Source](https://splinterlands.com/)

## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, mi tanque "Ulundin Overseer" fue una gran muralla que frenó el avance enemigo y permitió
que "Ujurak Brave" recibiera menos daño de parte de enemigos.
Al final pude conseguir una mÃnima ventaja que fue suficiente para ganar este juego tan reñido.
La próxima vez usaré un team "Drake" "Death", mi arconte será "Kavor Skarn".
Ubicare a "Redwyrm Dragon" y a "Ujurak Brave" porque su habilidad "immunity" los protege del veneno, asà tendré 2
unidades que podrán sobrevivir a "Noxious Fumes".
Además colocaré a "Little Sister" para que pueda ganar más puntos de vida gracias a su habilidad "Life Leech".
## Strategy work? What will you try differently next time?
My strategy paid off. My tank, "Ulundin Overseer," acted as a massive wall of defense, halting the enemy advance and allowing Ujurak Brave to take less damage from the enemy.
In the end, I managed to gain a minimal advantage, which was enough to win this close game.
Next time, I'll use a "Drake" "Death" team; my archon will be "Kavor Skarn."
I'll deploy "Redwyrm Dragon" and "Ujurak Brave" because their "immunity" ability protects them from poison. This way, I'll have two units that can survive "Noxious Fumes."
I'll also deploy "Little Sister" so she can gain more health points thanks to her "Life Leech" ability.
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