Fuente / Source Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
https://youtu.be/Y4AcugGVyvw
Saludos a toda la comunidad de #Splinterlands, hoy he ganado gracias la habilidad "taunt" de "Helheim Demon" quien
murió recibiendo todos los ataques. Use un team "dual" de "Water" "Death" y me enfrente a un team dual también jugado por
"aliamzar2430", es una batalla de "mana 50" y solo sin los monstruos de los elementos "Fire" y "Drake" disponibles.
Greetings to the entire #Splinterlands community, today I won thanks to the "Taunt" ability of the "Helheim Demon," who
died after receiving all the attacks. I used a "Dual" team of "Water" and "Death" and faced a dual team also played by "aliamzar2430." It was a "50 mana" battle, with only "Fire" and "Drake" element monsters available.
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[Fuente / Source](https://splinterlands.com/)

## Ruleset: "Broken Arrows"
Esta regla de batalla establece que no se podrán hacer uso de monstruos con ataque "ranged".
Las unidades con 2 tipos de ataque tampoco se podrán usar.
Como solo se podrán usar monstruos con ataque "melee" o "mágico" debemos usar unidades con "Thorns" y "Magic Reflect".
This battle rule states that monsters with ranged attacks may not be used.
Units with two attack types may not be used either.
Since only monsters with melee or magic attacks may be used, we must use units with Thorns and Magic Reflect.
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## Uso un team con ataque "melee" y mágico
Mi arconte es "Zeddica" y me permite usar unidades de los elementos "Water" y "Death".
Mi tanque es "Ulundin Overseer" con gran salud y buena armadura, será una gran pared para los ataques enemigos y su habilidad
"flank" le permite otorgar "reach" a "Grimbardun Fighter" que ahora podrá hacer mucho daño al tanque enemigo, su habilidad
"shield" le permite ser muy resistente a los ataques fÃsicos.
Mi tercer monstruo es "Helheim Demon", un demonio que atraerá todos los ataques gracias a su habilidad "taunt", además su habilidad "flying" le permite ser muy ágil frente a los ataques "melee" y "ranged".
## I'm using a team with melee and magic attacks.
My archon is Zeddica, which allows me to use units of the Water and Death elements.
My tank is Ulundin Overseer, with high health and good armor. He will act as a great barrier to enemy attacks. His flank ability allows him to grant reach to Grimbardun Fighter, which can now deal significant damage to the enemy tank. His shield ability makes him highly resistant to physical attacks.
My third monster is Helheim Demon, a demon that will attract all attacks thanks to his taunt ability. His flying ability also allows him to be very agile against melee and ranged attacks.
---
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## Ubico 3 hechiceros atrás
Aquà tengo a "Arachne Weaver" que se encargará de sanar a todos sus colegas pero reducirá su salud máxima en cada ronda
gracias a su habilidad "Corrupted Healing".
Casi al final tengo a "Dark Arborist" para que reduzca el ataque "melee" de enemigos en -1 gracias a su habilidad "demoralize".
Y mi último monstruo es "Shock Trooper" con gran poder mágico pero su habilidad "electrified" hará 1 de daño a todos
sus colegas a partir de la segunda ronda.
## I place 3 wizards at the back.
Here I have "Arachne Weaver," who will heal all her teammates, but will reduce their maximum health each round thanks to her "Corrupted Healing" ability.
Towards the end, I have "Dark Arborist," who will reduce enemies' melee attacks by -1 thanks to her "Demoralize" ability.
And my last monster is "Shock Trooper," with great magical power, but her "Electrified" ability will deal 1 damage to all her teammates starting in the second round.
---
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## Me enfrento a un team con ataque "melee" y mágico
Su arconte es "Zeddica" de "nivel 3" que le permite usar monstruos "Water" y "Death".
Su tanque es "Commander Slade" de "nivel 2", goza de gran velocidad y buen poder fÃsico, también tiene excelente salud y
buena armadura, su habilidad "dodge" le permite ser muy ágil para los ataques fÃsicos rivales, su habilidad "enfeeble" le
permite reducir el ataque "melee" del enemigo siempre y cuando su ataque no falle.
En la segunda posición tiene a "Shock Trooper" de "nivel 2", es un hechicero muy poderoso que hará 1 de daño a todos
sus camaradas a partir de la segunda ronda.
En la tercera posición está "Little Sister", una vampiresa que ganará 1 punto más de salud máxima cada vez que ataque.
En medio tiene a "Arachne Weaver" de "nivel 2", se encargará de sanar a sus amigos gracias a su habilidad "Corrupted Healing",
pero reducirá la salud máxima de ellos en cada ronda.
Casi al final tiene a, "Saltwater Mage", un hechicero ninja con ataque mágico que se lanzará contra mi último monstruo.
Y su último monstruo es "Dark Arborist", un dorado de "nivel 2" que reducirá el ataque "melee" de mis monstruos.
## I'm facing a team with melee and magic attacks.
His archon is "Level 3" Zeddica, which allows him to use "Water" and "Death" monsters.
His tank is "Level 2" Commander Slade, who has great speed and good physical power, excellent health, and good armor. His "Dodge" ability allows him to be very agile in responding to opponents' physical attacks. His "Enfeeble" ability allows him to reduce the enemy's melee attack as long as his attack doesn't miss.
In second place is "Level 2" Shock Trooper, a very powerful spellcaster who will deal 1 damage to all his comrades starting in the second round.
In third place is "Little Sister," a vampire who will gain 1 more point of maximum health each time she attacks.
In the middle, he has a Level 2 Arachne Weaver, which will heal his friends with its Corrupted Healing ability, but will reduce their maximum health each round.
Towards the end, he has a Saltwater Mage, a ninja sorcerer with a magic attack who will charge at my last monster.
And his last monster is a Level 2 Dark Arborist, a golden creature that will reduce my monsters' melee attacks.
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## Ronda 1
"Saltwater Mage" se encarga de abatir a "Helheim Demon" quien no pudo soportar más daño y es enviado al cementerio de
monstruos. Luego "Grimbardun Fighter" intenta atacar al tanque enemigo pero falla porque "Commander Slade" posee la
habilidad "dodge" y además es muy rápido.
## Round 1
"Saltwater Mage" takes charge of taking down "Helheim Demon," who can't take any more damage and is sent to the Monster Graveyard. "Grimbardun Fighter" then attempts to attack the enemy tank but fails because "Commander Slade" has the "Dodge" ability and is also very fast.
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[Fuente / Source](https://splinterlands.com/)

## Ronda 2
"Shock Trooper" lanza su potente y acaba con los puntos de vida de "Commander Slade".
"Grimbardun Fighter" lanza su poderoso ataque y acaba con "Shock Trooper" quien no duró mucho en la primera posición.
## Round 2
"Shock Trooper" unleashes its powerful attack and depletes "Commander Slade's" HP.
"Grimbardun Fighter" launches its powerful attack and takes out "Shock Trooper," who didn't last long in first position.
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[Fuente / Source](https://splinterlands.com/)

## Ronda 3
"Shock Trooper" no tiene piedad y fulmina a "Little Sister" quien es enviada de regreso al mundo de los muertos.
Ahora es el turno de "Dark Arborist" para brillar y la vÃctima fue "Arachne Weaver" quien recibió un certero ataque mágico.
que lo sacó del juego.
## Round 3
"Shock Trooper" shows no mercy and strikes down "Little Sister," sending her back to the realm of the dead.
Now it's "Dark Arborist's" turn to shine, and the victim was "Arachne Weaver," who received a precise magical attack that knocked him out of the game.
---

[Fuente / Source](https://splinterlands.com/)

## Ronda 4
"Shock Trooper" y "Arachne Weaver" mueren al comenzar la ronda porque estaban muy débiles y la habilidad "Electrified"
acabó con sus puntos de vida, pero aún tengo superioridad en monstruos.
"Grimbardun Fighter" hace su aparición y derriba a "Saltwater Mage" gracias a su fuerte ataque.
Solo queda en pie "Saltwater Mage" pero sin chances de ganar.
## Round 4
"Shock Trooper" and "Arachne Weaver" die at the start of the round because they were too weak and the "Electrified" ability drained their HP, but I still have the upper hand in monsters.
"Grimbardun Fighter" appears and knocks down "Saltwater Mage" with its strong attack.
Only "Saltwater Mage" remains, but it has no chance of winning.
---

[Fuente / Source](https://splinterlands.com/)

## ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, "Ulundin Overseer" fue una gran muralla para enemigos que no lograron derribar este primer
obstáculo, además su habilidad "flank" le permitió otorgar "reach" a "Grimbardun Fighter" que logró hacer mucho daño
desde la segunda posición. Mientras que "Arachne Weaver" fue de gran ayuda porque logró sanar a sus colegas gracias a
su habilidad "Corrupted Healing". Y "Shock Trooper" estuvo increÃble haciendo mucho daño desde la lÃnea de fondo al tanque
rival.
La próxima vez usaré un team "Earth", mi arconte será "Kaylia Silverleaf" que reducirá el ataque mágico de enemigos en -1 y
otorgará "execute" a todos mis monstruos que compartan el linaje "Elf".
Mi tanque será "Endless Ape" por su excelente salud y su habilidad "scavenger" le permite ganar 1 punto más de vida cuando
algún monstruo muere.
Mi segundo monstruo será "Thanalorian Blade", un oportunista que se lanzará contra el enemigo más débil y además ganará "execute"
por ser un elfo.
Si el elemento "Life" está activo, invocaré a "Thanalorian Archer", un "snipe" con "lookout" que reducirá el daño de sus
amigos más cercanos en -1 de ataques de ninjas, oportunistas o "snipe" rivales.
Si el elemento "Death" está disponible usare a "Sorrow Harvester" para que reduzca la salud de enemigos en -1 gracias a su
habilidad "weaken". Y mi último monstruo será "Blackmoor Wild Elf", un elfo que se mantendrá oculto hasta llegar a la primera
posición.
## Strategy work? What will you try differently next time?
My strategy paid off. "Ulundin Overseer" was a great wall for enemies who couldn't break down this first obstacle. Furthermore, its "flank" ability allowed it to reach "Grimbardun Fighter," which dealt a lot of damage from the second position. "Arachne Weaver" was a great help because it managed to heal its teammates thanks to its "Corrupted Healing" ability. "Shock Trooper" was incredible, dealing a lot of damage from the back line to the opposing tank.
Next time, I'll use an "Earth" team. My archon will be "Kaylia Silverleaf," which will reduce the enemies' magic attack by -1 and "execute" all my monsters that share the "Elf" bloodline.
My tank will be "Endless Ape," which has excellent health, and its "Scavenger" ability allows it to gain 1 more health when a monster dies.
My second monster will be "Thanalorian Blade," an opportunist who will charge at the weakest enemy and also gain "Execute"
because he's an elf.
If the "Life" element is active, I'll summon "Thanalorian Archer," a snipe with "Lookout" that will reduce the damage of his closest friends by -1 from attacks by ninjas, opportunists, or opposing snipes.
If the "Death" element is available, I'll use "Sorrow Harvester" to reduce the enemy's health by -1 thanks to its "Weaken" ability. And my last monster will be "Blackmoor Wild Elf," an elf who will remain hidden until reaching the first position.
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