First Devlog of my mystique farming game

@erzoooo · 2025-08-16 20:03 · Hive Gaming
![](https://hackmd.io/_uploads/H1fy0e0uge.png) Hello guys, Today's post is a bit special, it's my first **devlog** for the game i've been working on over the past two weeks. As i mentioned in my **introduction** **post**, I used to be a Unity Game Developer, creating games for various clients: businesses, university students, and people who wanted to start their own ventures by publishing games on Google Play and App Store. But i never actually took the time to develop a game for myself, a game that would symbolize my love for the gaming community. My favorite genres are **Tower Defense** ( i used to play tons of TD maps on Warcraft 3), **strategy**, **farming** and **RPGs**. For the past two weeks, i've been thinking and thinking.... ![](https://media1.tenor.com/m/7HUogy7rXs4AAAAC/feel-me-think-about-it.gif) And then, i got an awesome idea! ![](https://media1.tenor.com/m/3Q9OLLYb9ewAAAAd/patrick-star.gif) What if i combined all my favorite genres into a single game, a special game, **my game** ? Sooooo....I started **brainstorming** ideas every single day. **What if i add this** ? **Or that** ? **How would it look** ? **Would players enjoy it** ? ![](https://media1.tenor.com/m/sUMVOCt-3ekAAAAd/sylvester-silvestre.gif) While developing the game, i decided to share with you the most important **progress** i've made so far. At first, i added **lightning, terrain textures**, and created our very first **main character** ![](https://hackmd.io/_uploads/H1CbE10ueg.png) It's a whisp that decided to retire from all the "folklore activities" you've heard or read about, and instead become a full-time farmer. So, instead of luring people into marshes, swamps, or graveyards...it lured itself into its own **private farm plot**. ![](https://media1.tenor.com/m/6WQvXeSLiE8AAAAC/cat-farmer.gif) Of course, it would be boring to only have lightning and a simple terrain texture, right ? So i added scenery objects such as stones,flowers, and trees that are fully interactive :smile:. This is part of a new system i created....let's call it the **"Amazing Procedural Scenery Generator (r)"**. Then i made some tools that you can use with the **scenery**: - Axe = cut down trees and collect **wood** - Pickaxe = mine rocks and collect **stone** - Shears = harvest flower parts (**pollen** and **petals**) - Gloves = harvest crops once they're fully **grown** - Watery can = water your **plants** ![](https://hackmd.io/_uploads/ryBnSyRulg.png) But our inventory is quite small with all these tools...so we need a **satchel** to store materials, or even transfer items from the **hotbar**! ![](https://hackmd.io/_uploads/ByReLyAuxl.png) With all those materials in the **satchel** , it would be a shame not to put them to good use, right ? Wasting isn't an option! ![](https://media1.tenor.com/m/8xBRsns90GMAAAAC/don%27t-waste-it-tj-lavin.gif) So i created something interesting, **a crafting menu**, with some essential **recipes** for now: a **hoe** and an **axe** ![](https://hackmd.io/_uploads/r10uUJAugl.png) ![](https://hackmd.io/_uploads/Hk4jI1Cdlx.png) Now that we can craft important tools, we also need a way to manage **durability**. So i added **durability** to **everything**. Once an item's durability reaches **0**, it gets **destroyed**. Just like in real life, some tools get damaged to the point where they're not worth **repairing**, or simply can't be **repaired**, and must be **replaced**. ![](https://hackmd.io/_uploads/HyEzv1R_xe.png) Great! Now durability is displayed, and our player can think: "Well, i better use this item carefully, or i'm going to lose it!" ![](https://media.tenor.com/SuVGs-GL7RoAAAAi/shocked-shocked-cat.gif) After developing all these features, i decided to take a short **break** and go for a **walk**...but then the **rain** started, and i got soaked.... That's when i realized.....we need to **implement** this! I mean, what kind of **world** is this without a little rain now and then ? ![](https://media1.tenor.com/m/CtoK5GnHt9sAAAAC/ssoggycat-shark.gif) So...i added **rain** 🌧️ ! ![](https://hackmd.io/_uploads/H11EOJ0_xx.png) But in real life, you kinda know when it's going to **rain**, right ? We all have **smartphones** that tells us "**It's raining!**"...sometimes a bit too late, but at least you know! So i added an animated weather status as well :smile: ![](https://hackmd.io/_uploads/SkAFdkAOee.png) Remember when i said i created light ? Well, sure, this game has a **fantasy** setup, but we can't have an **infinite day**! This would be insane! I mean...we're creating monsters, battling enemies,discovering dungeons,breeding creatures...but still, we need **night**! So i built a new system...let's call it **"The Amazing Game Time System (r)"** and split **game time** into **four** **phases**: - **Sunrise** - **Day** - **Sunset** - **Night** I even created a nice **clock** that shows **in-game real time**. Yes!! It's fully **animated** and displays the time perfectly! (You can't imagine how much real-life time i spent on this task, lol) ![](https://hackmd.io/_uploads/S1zhqyCOgl.png) ![](https://hackmd.io/_uploads/SJgpckCdgx.png) And yessss, i don't know if you noticed, but even the **rain particles** change their shade at **night**, because...well...rain doesn't **glow**. ![](https://media1.tenor.com/m/_ICat9us8kwAAAAd/dog-sleepy.gif) Then i realized....waaaaait, we're missing something very important. We need to use our **hoe**. And yes, i mean the **item** :wink: ![](https://media1.tenor.com/m/tualPvvYd-0AAAAC/the-office-michael-scott.gif) So now we can **plow** some **fields** and plant some **seeds**! ![](https://hackmd.io/_uploads/ryOznkRuel.png) Nice! With **plowed** fields ready, let's plant some **seeds**. I've already made some **basic** ones: -**Wheat seed** -**Carrot seed** ![](https://media1.tenor.com/m/RFe4khh7st8AAAAd/breaking-bad-breaking.gif) But come on...planting seeds and having them **instantly** **grow** ? That's **no fun** at all ! (**Though i wish it worked like that in real life, lol**) It's waaaay more **rewarding** to actually watch them **grow**,right ? So, i made another completely amazing system called **"Amazing Growth Whatever System (r)"** ✅ Each plant now has** growth stages**, while **changing textures** based on its **current stage**, because ...hey...a **seed** can't stay a **seed** forever, right ? I added **4 stages** for **every plant**. But something was missing.. **GROWTH CONDITIONS**! **Now, a plant can only grow if:** - **It receives light from the sun ( so no growing during sunset or night)** - **It has enough water** I also made **rain affect plant growth**. If it **rains**, it will automatically fill the **waterCapacity** variable of the **plant**. Of course, you can also use the **Watering Can** to water your plants. _______
**Wheat and Carrot in Stage 1** ![](https://hackmd.io/_uploads/Bylq6yR_ee.png)
**Stage 2** ![](https://hackmd.io/_uploads/HyeeAyC_xl.png)
_______ Since it was **night**, the **growth bar didn't move**. We had to wait for **sunrise**! _______
**Stage 3** ![](https://hackmd.io/_uploads/ryMZAkA_gg.png)
**Stage 4 - Final Stage** ![](https://hackmd.io/_uploads/H1b_Ak0uxg.png)
_______ And that's it, once your plants are **fully grown**, you can use your **Gloves** item to **harvest** the crops **you worked so hard for**. ![](https://media1.tenor.com/m/whDtwgIFZzcAAAAd/honest-work-it-ain%27t-much.gif) Next, i wanted the game to feel more **alive**, so i made another **system**, **"The Simple & Amazing Notification System"**: ![](https://hackmd.io/_uploads/ByU8ygCOll.png) ![](https://hackmd.io/_uploads/B1Bvyx0_gx.png) ![](https://hackmd.io/_uploads/HyLK1xA_lg.png) ![](https://hackmd.io/_uploads/ByQygeRdeg.png) For now, here's what I've implemented: - **Plowing fields** - **Item durability** - **Item mechanics** - **Crafting recipes** - **Crafting system** - **Crop harvesting system** - **Scenery harvesting system** - **Inventory system (split into hotbar + satchel, with transfer between them)** - **Random terrain generation** - **Weather system** - **Time system (clock + day/night cycle)** - **Plant growth system** And here's what I'd love to add in the future: - **Hive login integration** - **Farms tied to your Hive account (each account with a unique, randomly generated terrain, plus saved progress and inventory)** - **Quest system** - **Shop system** - **Season System** Keep an eye on devlogs for more details about updates :wink: Thank you so much for reading my devlog today! I'll keep posting updates as the game progresses Until next time ! ![](https://media1.tenor.com/m/t9GHDmUZndUAAAAC/cats-catz.gif)

Sources: - Gifs: Tenor

#devlog #gaming #hivegaming #hive #play2earn #programming #farm #blog #development #emyf
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