
Hello guys,
It feels really good to be back with some **awesome news** about the game i shared recently. All the positive feedback i've received has motivated me to keep improving the game as much as possible so i can provide a **better gaming experience** and make it even **more enjoyable** ๐

This time, the post will be much easier to read since it's shorter. I just want to announce a brand-new feature arriving in the game: the **Quest System** , or , as we like to name our systems from the previous post, **"The Amazing New Quest System (R)"**

For all my prestigious **gamers** out there reading this post, do you remember doing **quests** ? I mean, no, not those **annoying quests **that send you to the far end of the map just to deliver a **message**. I'm talking about the quests that made us **enjoy the game more** and actually **feel rewarded**.
- The Dark Brotherhood quest chain in Skyrim , easily one of the most fun. Same goes for the College of Winterhold quest
- Classic WoW attunement quests: yeah, we all hated them, but in the end, they felt rewarding.
- Opening the portal in Gothic II by collecting the four pieces
I could provide examples all day long, because those moments truly **made a difference** in our **gaming experience**. They made us enjoy the game even more, and after all the work, it felt like it was **worth it**!
Now, as a **gamer** myself who loved doing **rewarding** **quests** and **completing every achievement**, i'm preparing a **different kind of Quest System** for my game. Let me explain:
- There would be three ways to obtain quests:
**A**. **System Quests**: automatically assigned by the game ( to help you explore features, like: craft an axe, craft a shovel, craft a hoe, harvest carrots)
**B**. **In-World Quests**: obtained by interacting with NPCs or certain objects
**C**. **Player Quests**: as a player, you'll be able to create quests that other players can complete. The rewards will come from your satchel.
**Example**: you can create a quest for someone to collect **100 carrots**, and you'll provide **a specific reward** for their effort
For now, the **System Quests** have been successfully implemented. Here are some screenshots:
**Quests are automatically tracked**, so you don't need to do anything special, just **play the game normally**. Once you complete a quest, you'll receive a special in-game **notification**:

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And once we implement **NPC and player interactionss**, there will be even more quests, **including custom ones** that you'll be able to **create yourself!**
As i've mentioned before, **my** **vision** is a game where **you're free to play however you like**, combining **multiple genres into a single experience**.
My next step will be something exciting: implementing **HIVE Login** in the game. **I'll make another post** explaining how it works and **what benefits it adds** :smile:
Let's just say i'm planning a **big surprise in terms of game customization** that will **blow your mind** and make the game even **more enjoyable**!
Until then, if you're interested in my game devlogs, please **follow** my account and stay tuned for the next update with even more cool progress.
**Having you with me on this journey means a lot, and i'm grateful for all your feedback and encouragement!**
See you in the next post , bye for now ๐

Sources: - Gifs: Tenor