How does a demanding internet connection and limited storage ports affect games?

@gamer-snack · 2020-11-15 13:57 · Hive Gaming

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We are now living in the age of the Internet and the best period due to the emergence of 5G internet and waiting for a star link space internet. And because we are now living in the best period of the Internet, life has become dependent on the Internet for everything, even in games.

The gaming industry has used the event within the Internet to the fullest extent and because of the web , it's managed to unravel many problems that it had been facing and threatening, perhaps the foremost prominent of which is that the phenomenon of pirated games, where companies have linked most of the sport content to the web connection, which transformed the pirated version into a version without old and importance that gives only a really limited and incomplete experience.

Group play modes also appeared and free games that depend upon online purchases appeared, which is useful for both players and publishers.

Sudden trouble!

I like the internet to play games, so it opens many modes, and I can play with friends and help companies eliminate pirated copies.

But in the last period, I had a problem with the Internet that did not work for several days, and I began to resort to an air Internet connection like the one on phones, but this connection did not solve the problem because it was exposed to many interruptions and instability and stability due to the poor quality of the network.

And at this moment, I found myself unable to play with the games that I own, and the reason is that it needs an Internet connection.

Unacceptable stress

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When the internet was cut off, I started searching in the games library that I owned and found a group of games that do not need internet in the story phase, such as Star Wars Squadrons and Horizon Zero Dawn.

It was acceptable because the story mode does not need internet in order to play the opposite of battle royale games that need internet in order to play, but

The unacceptable thing was in other games that I could not open in the first place, despite the fact that it has a story mode that I can play completely locally and does not need any Internet connection.

Why are companies resorting to this extreme measure?

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The obvious thing is that companies increased numbers, most of them on pirates, so they began to fight whoever buys the game and gives it to a friend, for example, because if the game is running the story phase without an Internet connection, this means that a large number of people can use the same story so that more than one person plays the game. The story and the person connected to the Internet have the opportunity to play online and the story as well. But is this act even immoral?

In fact, the answer is from my point of view, because you are buying the game and you have the right to use it on more than one device, and now someone may tell me that when you buy the game, you buy it only for you, and with the logic you speak, one copy can be bought for 100 people to play.

Well, the response is extremely simple. First, indeed, anyone who buys a game has the proper to offer it to 100 people, but he doesn't have the proper to form the 100 people play at an equivalent time, and this is often something that i feel we all agree on.

The difference here lies within the idea of simultaneous play and therefore the presence of quite one person playing at an equivalent time, but the matter has already been solved from the start . once you play without an online connection, you lose the web content within the game, and it's become pivotal and necessary in almost every game.

Let's take, for instance , the sport Star Wars Squadrons, we are talking here a few game that gives a story stage of up to 7 or 8 hours approximately only then the sport focuses on the multiplayer introduce it, which is that the phase that needs an online connection, and this brings us back to a standard ground Again, where the player is required to possess certain scenarios, the primary is that every player buys his own version in order that each of them enjoys the web phase at an equivalent time, and therefore the second scenario is for the players to divide the time between them to enjoy this phase.

The matter is totally solved and doesn't need all this strange strictness, you've got largely guaranteed that everybody will attempt to actually buy the first version of the sport , and rather than brooding about tightening the matter, the publisher should believe eliminating piracy completely during a way that serves the player, like setting local prices for games.

Exploitation in its best form

If you think my corporate fanatic now my internet didn't make me just play my favorite game that is wrong.

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I have a clue, and here it is, that in some games it enters the world of the game directly without showing you the choice of saving file.

Here, the company forces the player to play with one save file from the start of the game until the end, and neither his brother nor the player himself can put another save file and spoil the experience.

Here companies impose on the player a ban that is completely unacceptable, as they even prevent him from sharing the game with a friend by turns, but at times it is very provocative because the player wants to start the game again at some point while keeping his current progress to play parallel to two files of conservation and not be able To do this.

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