Review : The Dark Pictures: Little hope/Horror City👻

@gamer-snack · 2020-11-14 17:55 · Hive Gaming

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This is the second game in the Dark Pictures franchise, and this time it is called Little hope.

The game is a cinematic HD scenes that feel you are watching a hollywood movie while changing the course of events by choosing words that are said What a little gameplay.

Storytelling is the jewel of the game. It is the player who chooses the experience he wants. The game relies a lot on pressing the buttons at the correct time with so many tracks in the conversations that are affected a lot.

The Little Hope story begins with memories from the 1970s. In the beginning, he puts you in a house made up of a father and he is a drunk man, a mother, an old girl and a young girl who they think is the cause of problems and two brothers. And a small sharp occurs that causes fire in the house. The focus of the game soon shifts some to the present with another group made up of Professor John and the four college students Andrew, Angela, Taylor and Daniel, who try to find their way after a bus accident that left them stranded in the woods.

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The characters define their natures and therefore the impressions that the player should have about them through short, clear sentences, as if you're creating the character of the character in a web game, and not through the dramatic situations and momentary interactions that might highlight these details, and as a result we didn't feel the multiple aspects of the characters' characters as they were. The case is in our previous experience with the chain.

The game has a personality system. If you set a decision that tilts the same direction, you are now forming the behavior of the character, for example adding the word "scary" or "reckless" with the lock on the side of the word and this means that you cannot change it. And it makes dire consequences late in the game. This lock also prevents the choice of some vital decisions to make some kind of sense of loyalty to a particular character.

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Gameplay in the game is most of the time, navigating the street in the middle of the jungle with the fog that gives the feeling of a silent hill game. Most of the game's moments are utilized by the slightly minimized third-person perspective, which makes it seem like a missed opportunity to create iconic cinematic shots throughout the story.

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The game didn't suffer from any technical problems on Playstation 4 devices, and therefore the game features a problem which is that the loading screens repetitive enough to interrupt the immersion within the experience. a number of the favored features are back, like the Shared Story and Movie Night modes, to permit multiple players to interact with the story at an equivalent time, which inspires friends to spend the right Halloween night filled with terrifying interactive moments, and that they only need about four or five hours to end the entire experience.

FINAL EVALUATION

8/10

Supermassive development studio excels once again in producing moments of excitement and tension with Little Hope by using some simple interactive techniques such as pressing the buttons at the right time, and succeeding in creating a story game with high technical competence

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