Creating a new IP address is always challenging, which is one of the many reasons why game series are as big as they are in the industry.For developers, the prospect of creating entirely new stories, worlds, characters, and mechanics, and then reliving those stories through development work, is a possibility. Tedious, especially when the alternative is constructive on pre-existing ideas and working with them on potential sequences, this can be more successful, at least from a commercial point of view.
But all too often, the risk of creating a new IP can pay off, and this is something that has happened to Sony as a publisher time and time again, it's something that has happened to them as long as they are in the gaming industry, in fact, but during the PS4 generation, that has been particularly beneficial. Theirs starting with Bloodborne, one of the greatest games of all time, then moving on to the incredibly successful and beloved Horizon Zero Dawn, with the follow-up to Days Gone, which countless fans have loved, and more recently and finally Ghost of Tsushima.
The Ghost of Tsushima title has been an unprecedented success for Sony, with a solid Metacritic score of 83 and an influx of love from the crowd, Sucker Punch has clearly scored gold in their new game the way they've never done with their previous efforts like Sly Cooper and inFamous Commercially, the game is a bigger success story that debuted at the top of the sales charts in Japan, where it enjoyed the best ever launch of a first-party PS4 game and in the UK, while the game worldwide sold 2.4 million units in just three days. Only one of Sony's best-performing and fastest-selling games of all time, but also its biggest PlayStation debut ever.
To give you an idea of how good those numbers are, the only Sony exclusive games that have launched better than Ghost of Tsushima this generation are The Last of Us Part 2, Marvel's Spider-Man, and God of War, which means Ghost of Tsushima comfortably outperforms New title sales like Horizon Zero Dawn and Days Gone, previous PS4 games like inFamous Second Son and Bloodborne, and even heavy-duty games like Uncharted 4: A Thief's End.
If there is one thing that years of pursuing companies in this or any media industry have taught us, it is that Sony will want to turn the latest Sucker Punch holdings into a chain that is difficult to achieve critical and commercial success at this level especially the latter and Sony will want to capitalize on that success and if they do So, they'll be asking Sucker Punch some interesting questions, What direction could the new title take with its sequel?
The most obvious way to achieve more successes is just a direct sequel, for example Ghost of Tsushima 2 which directly follows the narrative threads and characters depicted in the first game, and this of course would be smart to do, as Sony's title efforts put the characters and story above all. One more thing, and Ghost of Tsushima puts their position side by side with these two things, so the opportunity to take advantage of these elements and build on them more should of course be appealing to Sucker Punch, but we think there are other, more interesting things they can do with this series. .
Because the biggest strength in Ghost of Tsushima is not its story or any single character or even Tsushima Island, the biggest power in the game are the ideas on which the philosophy is based ... the philosophy that saw Sucker Punch define the controlling factor, this idea aspires to immerse players in the world of the samurai, which pays tribute With the romantic notions of these legendary warriors, I hope to see Ghost of Tsushima in a new dress for extra time to revive this idea and Sucker Punch has a great opportunity to take in more ideas, branch out and look at other concepts throughout history and from around the world, and revive them in completely new stories, with completely new characters.
On paper this might sound a lot like Assassin's Creed, and it wouldn't be the first time that I compare Ghost of Tsushima to Ubisoft's global open-world IP, but what I'm suggesting is definitely different, Assassin's Creed games contain a new set of characters, a new setting and a story. New every time except for the Ezio trilogy, with each new part seeking to revive a completely new era of history in life, but although Assassin's Creed games differ in these matters, they have many common threads where the basic mechanisms remain the same, for as long as Parkour and light sneaking have been at the core of Assassin's Creed for years, while the series also adheres to a greater central narrative, and although each part adds some new wrinkles, every game in the series shares these things.
With Ghost of Tsushima and the type of successors I suggest here like in Assassin's Creed may not be possible, because the mechanics in the new Sucker Punch are intrinsically linked to the original samurai vanity and combat, side activities, the way you explore the world, the characters, the world itself, all of them. Married to the game's ambition to tell a true story to a samurai, this is a unilateral dedication to central thinking that the caliphs should move forward with, not any single mechanical or narrative idea.
During development the game most inspired by Sucker Punch was Red Dead Redemption 1, due to how effective it was in reviving the fantasy of being an outlaw in the American Old West, and how Sucker Punch wanted to create a game with the same idea and it was almost the same for the samurai title, if The desire to do so is featured in every aspect of Ghost of Tsushima, and the possibility that Sucker Punch will take historical eras and create with that excellent plot and recreate it with the same dedication is exciting.
Maybe with their next game, they could jump forward in time for a few hundred years, and make a game about ninjas, maybe they could make a game about the Vikings, maybe a game about medieval European knights, maybe the developer would flip the script and make us play like a Mongolian soldier, the impulse is one-thinking. To immerse players in these hypothetical facts is quite exciting.
Of course, this is easier said than done, primarily because of something I mentioned at the beginning of this article, which made us complete the circuit.Each new game in the series will include new mechanics, a new world, a new story, new characters that are not easy to work on by any means, and it will be a possibility. Frightening for any developer in the industry, but given how effective Ghost of Tsushima is at immersing its players in its surroundings and the world of samurai, it is hard for this studio to fail if it wants to embark on that immersive and arduous journey that has brought its fruits again.
On the other hand, which made me think carefully that we might see a second part of the series, the development studio announced its search for a narrative writer to help create attractive and different content for his upcoming projects. The job functions vary between writing textual dialogues, developing open world stories and drafting narrative content in cooperation with Other designers, with a need to have experience telling the touching stories of the main characters in a AAA (Huge Production Cost) open world game.