I am a fan of Ubisoft and the reason is that it does not give you a bad game or a mythical game that is free from bugs and problems, but rather gives you a satisfying game that you enjoy. I loved the assassin's creed series, and later I liked Far Cry, but Watch Dogs I didn't try it very much.
I remember the first time when I heard about Watch Dogs Legion that it would come with a revolutionary idea and that it would give you the freedom to play any character inside the game and that it had no hero character.
I was very excited about the idea because it will be the first game I play with this legendary idea, but I feared a lot of technical errors that will be in the game and the PS4 system will not be able to withstand this idea by controlling all the characters in London.
The second important change the studio made after the removal of the main character was the move from America, specifically Chicago, to London. This change brings us to a different story, either good or bad.
Well, the third part of the series was punctuated by the slow suspense drama, which is that drama completely present in the James Bond series of films, the beginning is slow and devoid of action and its events are light and pleasant that lasts for hours, and then the real action begins and the central characters appear, and of course the difficulty of the tasks increases and becomes more interesting than before. Or at least compared to the beginning.
The story of the game comes in the type of good and evil, the DedSec group ends and is eliminated by an evil force that seeks to destroy the world, starting with the city of London, and in the manner of the British James Bond films, you as a player will revive the same organization again and from scratch to try to restore the city and fight the enemies in Finally save the world from black powers. I do not want to get more into the story of the game so as not to burn anyone on the story of the game.
And now the style of play, which is supposed to be the best tribute in the game, and from the first moment I started with the main tasks and I want to find diversity within the game, but ...
I told you at the beginning that if I didn't get enough time to play a lot of time it makes me judge the first and second parts, but there is always a tail. I searched a lot on google and saw a lot of clips on youtube and found.
The first part was the best part because there is no repetition in the tasks. As for watch Dogs Legion, there is a lot of repetition, especially in the tasks of recruiting characters, an innovation that ultimately generates the so-called feeling of boredom. For example, for people and their souls to make the player in a difficult situation and also show us the actual importance of DedSec ..?
On the other hand, Ubisoft and the game's development team showed us creativity in the matter of personalizing the characters and giving them more options to modify clothes or weapons, etc. A certain or even a specific weapon.
In the game there is a capacity improvement system for each character. In order to unlock the ability, you need to collect crystals, and in order to get crystals, the stages must come to date, the matter is normal or logical, but in order to benefit from the ability, you must find the right person for it, such as the ability to disguise, you need a thief or spy character, and in order to get the character must be before it You play five stages so that you can play with it and take advantage of the ability to stealth. Some might find this a great idea to extend the life of the game, but five stages are too much.
Although there are some negative aspects in the style of playing the game, I do not deny the existence of some positive aspects with which the game tied the scale a little, the idea of recruiting approximately 20 people at once in one task in itself is a deep new idea and also distinctive in the world of games. The game developer team made a great effort to put this idea only into the game, and when I tried it, I really enjoyed it.
Also, one of the aspects of the distinctive playing style is the player's ability to use the features of the characters that he recruits in the tasks. Suppose, for example, that you recruited a construction worker in one of the tasks, you will find that this worker has a hammer, for example, or an “English” key that he uses as a weapon in front of the enemies. A character has his own ability that is distinctive from other characters and these abilities will definitely benefit the player within the game's missions in addition to abilities that require crystals.
And now the part that distinguishes the Watch dogs game from the rest of the games and the hacker, unfortunately nothing has changed from the first part, but the spider has been added and it is an excellent idea to help you as some of the tasks with it and or add such as the giant drone, which is also an excellent idea and creates diversity Inside the game, but in general the hacking is very easy, and even the puzzles that depend on it repeat ideas and many of them are adapted from the previous two parts, all you have to do to penetrate inside the game is to press the L1 button to open a list of options, which is either to disperse the enemy, stun it, or detonate it with one of the explosives nearby.
Even in penetrating gas that usually requires you to exert more effort, such as unlocking cameras and electrical circuits, all of them are duplicates of the second part of the game, the series is based on this idea and its story talks about an organization skilled in penetration, so we originally see this mechanism developing through the three parts, but it is very unfortunately It remains the same and has not changed.
The graphics, if compared with the graphics of the second part, the difference is slight and it is possible to disagree with ray tracing. The graphics focus on the streets and buildings a lot and the graphics are missing medium or good.
The sounds are the coolest and best, the British English accent and the method of choosing a presenter at the beginning of the game introduces you to it in a beautiful comic style. It was a wonderful movement from Ubisoft, also the characters in the game sometimes launch certain funny jokes to entertain the spirit of the player a little, the most prominent thing that really caught the attention was the lack of Having repetition of sounds, I personally felt that each character in the game had its own distinctive voice.
FINAL EVALUATION
7/10