Hiatuses. They're a thing and they happen to me pretty frequently.
What is up, ladies and gentlemen? It has been like two months (?) since I've posted on SteemIt. Now some people would probably just completely ignore making a whole explanation. I can't. I feel guilty if I don't. I'm soft and squishy that way.
So what does a 22 year old Malaysian do for two months? Let's get started with...
1. Burn Out
This is one super annoying thing that happens to me and I bet a bunch of you guys reading too. It isn't a secret that I'm a university student and I'm taking my degree in Animation and Visual Effects (majoring in Animation). A while back, I finished my final year project.
It was great! It was amazing! It felt so good to work on something with a group of such awesome people to create something!
It also burned me out creatively for...a while...
Now, it's not that I suddenly end up hating doing anything animation related. Just tired. Some times we need a break from things. I was drawing less frequently, my moods weren't the best, and etc. I could go on and on about it.
But thankfully I got out of that funk and something else came up which was...
2. Learning A Third Language
For those non-Malaysians, lemme tell you, by default, you know at least two languages (some people know 3-4 languages). That's your basic starter pack. Yes, that's considered basic. I don't want to be a basic.
So I know two languages: English and Bahasa Melayu/Malaysia (it's different from Bahasa Indonesia, okay?). And this semester in my university, I took up to learn Mandarin.
Why? You may ask. Because I want to read all the pretty and cheap Chinese books in Popular and MPH.
English books are expensive...
Also, I wanna lean to speak Chinese with my Chinese friends. Although the dialect here is more of Hokkien/Cantonese, gotta start somewhere, right?
3. Learning A New Software
https://cdn.steemitimages.com/DQmXo8keUumNPqVbfcsaxA9JBF7abYtRUBydmT9LfhFXTcD/image.png
For most of the time, I've been using Autodesk Maya to do all my 3D works. It's a pretty standard software in a majority of the 3D animation industry. However, a teeny tiny problem I have with the software is cost.
So I'll be in the middle of learning Blender, which is great because the software is completely free. It's a whole world's different from Maya but gotta start somewhere.
So that's about it so far. I'll be trying to get back into the groove of posting regularly once more on SteemIt (and my other social medias too. A millennial forgetting social media exists, ironic.)
Anyways, post to ya'll later!
 