House-building (part 3) in Steempunknet

@happyme · 2018-10-30 16:47 · steempunknet

I'd like to share my house-building experience in Steempunknet with my readers and offer some suggestions for the game.

You can read part one here: https://steemit.com/steempunknet/@happyme/house-building-in-steempunknet You can read part two here: https://steemit.com/steempunknet/@happyme/house-building-part-2-in-steempunknet

@khadafi and I experimented with delegations of materials. We found that delegated items are consumed FIRST.

DelegateParts.JPG

profile.steempunk.net is painfully slow. 504 Gateway time-outs are common and every time I collect my first 5 treasure boxes, I need to do a "re-load frame". This technical issue needs to be fixed.

Connecting.JPGTimeOut.JPG

Once the game is out of beta, hopefully the material requirements for building will be lowered and all the treasure boxes that appear on the steempunknet page will be the same drop rate as any other page.

The idea of the game was to get people socializing, not sitting on a page all day waiting for materials to appear! I found this process totally annoying, especially since each time I clicked on a treasure chest, a message appeared at the bottom right of the screen, telling me what I got. After clicking 25 treasure chests, I now had to click 25 times on these notices in order to clear them! The clicking wouldn't be so bad if I could click as fast as I wanted. Unfortunately, one must wait a half second or more before clicking again, or the 2nd click doesn't do anything. I was wasting my time clicking rather than socializing.

CloseAll.JPG

If at all possible, I would suggest putting a "remove all" button on those notifications so that we have the option to close all or sit there and click them one by one to see what we got.

When the game is out of beta, I recommend the highest number of items required be reduced to no more than 150.

Also, there is no need to increase the building materials required for ADDING rooms... You are not RE-BUILDING the entire house each time, so why the escalating requirements? This makes absolutely no sense; it is not realistic and it takes away from the actual game play.

What is the purpose of the increasing wait times to have these rooms built? After 20 days of waiting, I can see LOTS of people totally forgetting to even come back to the game! This is a very bad feature for keeping players engaged and should be dropped or drastically reduce the wait times.

Hopefully the developers take these concerns seriously and make the game more fun and engaging.

Continue the building...

After maximizing my storage room, I confirmed that storage for weapons and armor capped out at 50 (although I am still able to accumulate more items for now).

Weapons.JPG

I was told that if I built a 2nd storage room the stats stack and the fact that the storage room is still available for selection seems to confirm that.

StoreRoomLvL4.JPGStorRmStillAvail.JPG

My house with 2 rooms.

WorkshopLvL2.JPG

Adding a 3rd room:

3rdRoom.JPG

Choosing to build a bedroom:

BedroomBuild.JPG BedroomDone.JPG

Requirements for building a workshop:

RoomTimes.JPG ShopTimes.JPG

THANKS FOR READING! signature.gif Footer.png

#steempunknet #games #gaming #fun #mmorpg
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