Hello folks so this week contest, I was got interested in doing a drawing of Drybone Hobgoblin. I love how the structure of the character looks and I felt it will be something I could create in a unique way. This work took me roughly 2 hours because I was trying to see how I can structure the face in form of a portrait, this took me several time sketching and experimenting but I am glad about the outcome.
Drybone Hobgoblin is a Splinterlands card character. The name tells the story in two parts. Drybone makes you think of bones, dust, and death. Hobgoblin makes you think of a mean creature, smaller than an ogre but still very strong.
The art design shows a creature with a bony frame and muscle shape. The face looks sharp and cruel. Its mouth is often open, showing sharp teeth. The body looks huge, almost like it is built from bone and metals. It holds weapons in both hands, ready to strike again and again. The picture makes it clear that this is not a friendly figure.
In Splinterlands battles, Drybone Hobgoblin is known for its double strike ability. This means it can attack two times in one round. Many cards only strike once per turn. This one goes twice. That is what makes it so scary. If the first hit does not finish the enemy, the second one often will.
Medium
Charcoal and crayon on paper
size
8 X 11 inch
The attack style is aggressive. It uses weapons or claws to land hard hits up close. This means it does best when placed near the front of your team. From there, it can swing freely and make use of its double strike. In the back it cannot do much unless special rules allow melee attacks from any spot.
The card is strong but not the toughest. It does not have the highest armor or the largest health pool. If the enemy focuses on it, it may fall quickly. This is why players often put it behind a tank. The tank takes the damage while Drybone Hobgoblin deals blow after blow.
Progress work
Speed is another important part of this card. If it moves early, both hits land before the enemy can even strike back. If it is too slow, it may not get the chance to use both hits. This makes speed buffs very useful when playing with this card.
The design matches its role. showing speed. The weapons are sharp, showing offense. The face is mean, showing no mercy. The name itself tells you not to expect kindness. Drybone Hobgoblin is built for damage, not for defense.
Players love to use this card when they want pressure. Two hits per turn mean steady damage that forces the enemy down. Even tanks with high health cannot last long when hit twice every round. This makes the card useful in long fights, where small gains matter.
New players like it because it feels strong right away. The idea of hitting twice is simple and fun. Advanced players use it with care. They know when to protect it and when to let it loose. In the right spot, it can carry a whole match.
The art also helps the feel of the card. The dry bones show its name. The cruel eyes show its spirit. The weapons show what it is about. It is not pretty. It is not soft. It is a fighter born to hit and hit again.
Drybone Hobgoblin works best with cards that can boost its speed or health. A little extra support makes it survive longer, which means more double strikes. It also pairs well with summoners that add strength to melee attacks. This makes each of its two hits even stronger.
To be clear, this is not the card you use to block damage. It is the one you use to deal damage. It is there to break the enemy down, turn after turn, until they have nothing left.
In simple words, Drybone Hobgoblin is a great card. It is a fighter that hits twice, scares enemies, and does not stop until it is gone.