Splinterlands drawing contest week 365! Runemancer Florre

@iamguchidanart · 2025-10-01 12:11 · Splinterlands

This is my own version drawing of Runemancer Florre as an imaginary piece. I imagined how this card should look and feel in the world of Splinterlands. The picture in my mind is not official art, but my own view of the character and what it brings to the game. IMG_1523.jpeg

Runemancer Florre is a magic user card. The name itself shows the focus. Runemancer means one who works with runes, spells, and signs of power. Florre suggests life, nature, and growth. Together the name shows a mix of arcane power and natural energy.

The image I picture is a portrait piece. The clothes are flowing robes with rune marks glowing on them but I had to freestyle my own piece. The eyes has a blue color, with a pink hair. I couldn’t draw the full body but I had to stop at a portrait halfbody piece.

In Splinterlands battles this card is known for its healing and magical attack. It is not only about hurting enemies. It can also restore its own health or the health of allies. That makes it both a fighter and a support card at the same time. Few cards can do both so well.

The attack style is ranged through magic. It does not need weapons. It channels power directly into spells. The spells strike through armor and hit the health of the enemy. This makes Runemancer Florre a serious threat even to tanks that rely on heavy armor.

Mediums

Charcoal Crayon Pencil Eraser And A4 paper

The healing side is also important. After being hit, the card can bring back life to itself. This makes it much harder to take down. In some setups it feels almost endless because it heals again and again while dealing magic damage.

The art idea matches this. The calm face shows focus. She is not wild or chaotic. She is steady and sure in her energy.

In a team Runemancer Florre works best in the middle or back. It is not a card to place in front because the health and armor are not made to take the full force of attacks. It shines when it can cast spells safely while being guarded by a tank in front.

Progress work

Below are my progress work, as you can see I started from a sketch which lead me to the final piece. IMG_1519.jpeg New players like this card because it feels powerful right away. The mix of magic damage and healing makes it simple to use and strong in many fights. Experienced players value it even more because they know how to build teams around it. With the right setup Runemancer Florre can be the centerpiece of the match.

The name also helps shape its role. Runemancer points to the arcane. Florre points to life. When combined you get a character that blends destruction and healing. She is both a bringer of pain to enemies and a giver of life to allies. IMG_1521.jpeg

This card is not without limits. It can be brought down if targeted quickly. Heavy ranged damage or silence effects that reduce magic power can stop it. That is why strategy matters. But when used well it is one of the most reliable cards in a lineup.

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Final drawing

To sum it up my version of Runemancer Florre shows a character full of composure and life. She shines with her power and nature’s. She deals steady magic damage while also restoring health. She is calm, wise, and underrated. This is why she is trusted in many Splinterlands battles.

It’s a game card rhat can perform wonders and her beauty is something to behold. IMG_1522.jpeg

Thanks for sticking to my post

Rference

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