IDLE RAIDERS Update: World Boss, Packs, New Races & Hero Generation Deep‑Dive

@idleraiders · 2025-07-17 17:12 · hivegaming

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Idle Raiders just leveled up with four major quality‑of‑life and transparency features—plus a sneak peek at the upcoming races!

  1. World Boss is live (hit the Goblin King for RAID tokens & Shards)
  2. Pack Recruitment → buy 3‑hero packs instead of one‑by‑one pulls
  3. Pack Opening section → dedicated UI to crack open your packs
  4. New Races on the way: Elf, Dwarf & Beastfolk
  5. Hero Generation System fully documented—rarities, stats, classes, races, bonuses, and example calculations

🔥 1. World Boss Goes Live

Take on the Goblin King in a shared raid, earn rewards proportional to your DPS and total damage.

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Click Play → World Boss, then Start Boss and join the raid.

Parameter Value
Boss Goblin King
Max HP 10 000 000
Reward Pool 100 000 RAID tokens
Total Shards 100
RAID per DPS 0.01 RAID
Shard per Damage 1 Shard per 100 000 damage
Slots Available  0 (all filled—you’re late!)

How it works:

  • DPS reward: At boss defeat,you earn RAID tokens based on your DPS share
  • Damage reward: At boss defeat, you split Shards by damage dealt
  • Time limit: Watch the deployment counter—once it’s done, wait for the next raid!

🛡️ 2. Pack Recruitment & 3. Pack Opening

Recruits → Buy Packs replaces one‑hero pulls. Each pack contains 3 random heroes.

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Recruits screen—pay with \$RAID

  • Cost: 5 000 \$RAID per pack
  • Pack size: 3 heroes, independent rolls

Head to Pack Opening to reveal your heroes:

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Tip: You can buy up to 10 packs at once, but you can only open up to 5 packs at a time. If you see “No Packs Available” in Pack Opening, just head back to Recruits and snag more!


🧬 4. Coming Soon: New Races

Next patch introduces three fresh ancestries—each with a unique stat bonus:

Race Base Chance Special Bonus
Human 60 %
Elf 6.67 % +Max Speed
Dwarf 6.67 % +Max Defense
Beastfolk 6.67 % +Max Attack

⚙️ 5. Hero Generation System

I’m committed to fairness and transparency—here’s exactly how I determine each hero’s rarity, stats, class, and race:

5.1 Rarity & Base Stat Ranges

Rarity Probability Attack  Defense  Speed  Critical  Max Level
Common 60 % 1–15  1–15  1–15  1–10 15
Uncommon 25 % 16–30  16–30  16–30  11–30 30
Rare  10 %  31–45  31–45  31–45  21–30 45
Epic  4 %  46–60  46–60  46–60  31–40 60
Legendary  1 %  46–60  46–60  46–60  31–40 60

5.2 Class Distribution

Class Chance (of all pulls)
Warrior 26.47 %
Archer 26.47 %
Rogue 26.47 %
Mage 10 %
Paladin 10 %

Note: 80 % of pulls are “Common Classes” (Warrior/Archer/Rogue), 20 % are “Elite” (Mage/Paladin).

5.3 Race Selection

Race Chance Bonus
Human 60 %
Elf 6.67 % +Max Speed
Dwarf 6.67 % +Max Defense
Beastfolk 6.67 % +Max Attack

5.4 Class‑Specific Bonuses

Class Special Bonus Description
Warrior  — Balanced stats within rarity range
Archer  — Balanced stats within rarity range
Rogue  — Balanced stats within rarity range
Mage +Max Attack Always rolls at top Attack of rarity
Paladin +Max Defense Always rolls at top Defense of rarity

5.5 Stat Calculation Examples

Hero Example Class Race Rarity Final Stats Notes
Common Mage Mage Human Common ATK 15 / DEF 5 / SPD 8 / CRT 1 Mage gets max Attack for Common
Rare Paladin Paladin Elf Rare ATK 30 / DEF 30 / SPD 20 / CRT 7 +SPD bonus from Elf + rare range
Epic Mage Mage Dwarf Epic ATK 60 / DEF 45 / SPD 31 / CRT 14 Mage max Attack; Dwarf max Def
Legendary Paladin Paladin Beastfolk Legendary ATK 60 / DEF 60 / SPD 35 / CRT 18 Legendary caps + Paladin & Beastfolk bonuses

5.6 Calculation Logic Summary

  • Rarity Effects

  • Common: 1–15 (cap 15)

  • Uncommon: 16–30 (cap 30)
  • Rare: 31–45 (cap 45)
  • Epic/Legendary: 46–60 (cap 60)

  • Class Bonuses

  • Warriors/Archers/Rogues → balanced roll within range

  • Mages → always max Attack
  • Paladins → always max Defense

  • Race Bonuses

  • Elf → +Max Speed

  • Dwarf → +Max Defense
  • Beastfolk → +Max Attack

Note: All rarity, class, and race probabilities (and their associated bonuses) are subject to change based on community alignment and feedback.


🚀 Wrap‑Up & 1‑Week Beta Roadmap

Remember, Idle Raiders is still in beta, so things will keep evolving as we gather your feedback. Right now you can:

  • Jump into the World Boss,
  • Mint 3‑hero Packs and open them in the new Pack Opening screen,
  • Peek at the upcoming Elf, Dwarf & Beastfolk races,
  • And explore our fully transparent Hero Generation System.

Over the next week, I’m aiming to:

  1. Fully unlock Elf, Dwarf & Beastfolk so you can recruit them in your packs
  2. Launch the PvP system to challenge other Raiders head‑to‑head
  3. Introduce Skill Cards to customize your heroes’ PvP load‑outs

Give it a spin today, then post your boss DPS screenshots, tell me which Legendary you pull, and drop your PvP battle highlights and favorite card combos once it’s live. Can’t wait to see what you all pull off—happy raiding! ⚔️🏹

here are sneak peeks for the new races

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