Hello, lovelies! I hope you're fine!
I'm still working on job listings. Meanwhile, trying to improve myself and add to my portfolio, I started trying out making 2D game assets. Today's subject is one of those, too! My first independent try was a simple wooden crate, I didn't think it was worth sharing. This is my second experiment, a poison vial! I wanted to make some potion bottles in various sizes and this is the smallest one. Honestly, I didn't think I could make this work out but here we are! I like it! Not bad for a first try I guess.
As always, here's the progress! The sketch was a super simple one. The first sketch was even messier and simpler, but I erased that one and ended up with this one.
At first, I wanted to make a lineart, because I thought it would be simpler and easier that way. But honestly, I don't like making digital linearts, hahaha. So, after just a few brush strokes, I gave up and turned to blocking out the shapes, thinking it could be better. That one was a right choice apparently.
Because the most opaque thing (instead of the cap ofc) would be the liquid, I blocked out that one next and started detailing from there, with highlights and shadows, using airbrush.
I decided to add bubbles to it since the green color felt like poison and a bubbling potion sure looks more dangerous.
Then I added some textures and cracks to the bottle cap.
At last it was time to work on the glass, so I started out with shadows. What makes glass a glass is the highlights, after all.
And the highlights! I added a little bit of outer glow in liliac. It's not very visible but it sure changes a lot of things.
The vial needed some detailing, so I added an informative paper there. It's a poison after all, it needs a label so it's not mistakenly taken.
And that's it! I didn't expect it to be good, but I'm pretty happy (and surprised) by the result! It sure can be better, but, it's acceptable for the first try I believe. I hope you like it too!