Conclave Arcana Fire Element: Archons and Units | Splinterlands

@jeffqt · 2025-05-15 09:57 · Splinterlands

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The wait is over! The Conclave Arcana set has arrived, ready to dominate the Modern League format alongside the Rebellion set. With its release, we also bid farewell to the Chaos Core set and its expansions as they transition to the Wild League format.

The Chaos Core set has been a staple of the Modern League for nearly four years, so it’s bittersweet to see it go, but such is the nature of progress. Still, as one chapter ends, another begins ✌️.

Now, let’s take a closer look at what this new set brings to the Modern League. Will it deliver a fresh experience and excitement for both veteran and new players? Only time will tell!

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Conclave Arcana| Fire Element

Archon: Fithe Bladestone

Image Ablities
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Fithe%20Bladestone.jpg +2 Armor: Provide plus 2 armor to all units in the lineup Bloodline Dominion: Units that share a bloodline with this archon can be summoned from any element and gain the linked ability Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage

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Units: Portly Cannoneer | Common

Image Abilities @ Max Level
https://files.peakd.com/file/peakd-hive/jeffqt/242Nh1oB36fhQoz94EAixsybVTnPCCodxHc2ah7qnYWUy8EZuE59X7AyYtgSjj3pC5m94.png Inspire: Gives all friendly Monsters +1 Melee attack Return Fire: When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up. Fury: This Monster does double damage to targets with the Taunt ability

Units: Ashen Cindergrim

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Ashen%20Cindergrim.jpg Opportunity: Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally. Silence: Reduces the Magic Attack of all enemy Monsters

Units: Cavewise Wayfinder | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Cavewise%20Wayfinder.jpg Reckless: Each successful attack also deals 1 damage to adjacent allied units. Ambush: Units with this ability start combat before the first round of the battle even starts! During this bonus Round Zero, only Ambush characters may perform any actions. Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage

Units: Vicious Giraffe | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Vicious%20Giraffe.jpg Reach: Melee attack Monsters with the Reach ability may attack from the second position on the team Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally. Shatter: Target's armor is destroyed when hit by an attack from Monsters with Shatter

Units: Swiftbeard Stout | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Swiftbeard%20Stout.jpg Taunt: All enemy Monsters target this Monster (if they are able to). Bloodline Tribute: When defeated, all allied units of the same bloodline gain +1 health, speed, and armor and +1 power to each shared attack type. Backfire: If an enemy misses this Monster with an attack, the attacker takes 2 damage

Units: Forked-Tongue Sage | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Forked-Tongue%20Sage.jpg Snipe: Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. Magic Reflect: When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit.

Units: Canary Keeper | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Canary%20Keeper.jpg Dispel: When this monster hit an enemy, it clears all positive status effects on that enemy. Return fire: When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.

Units: Flame For Hire | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Flame%20for%20Hire.jpg Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage. Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally. Stun: When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. 50% chance of activation.

Units: Blazebeard Merc | Epic

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Blazebeard%20Merc.jpg Incendiary: Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed. Charge: Can use melee attacks from any position. Piercing: If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health

Units: Molten Elemental | Epic

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Molten%20Elemental.jpg Flying: Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. +25% chance of evading. Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage. Silence: Reduces the Magic Attack of all enemy Monsters.

Units: Inept healer | Legendary

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Inept%20Healer.jpg Magic Reflect: When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit. Corrupted Healing: Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1. Phase: Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks).

Units: Oridum Graybrow | Legendary

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Oridum%20Graybrow.jpg Thorns: When hit with a Melee attack, does damage back to the attacker. Has an upper cap of 2. Resurgence: Self-resurrects once per battle with 100% health and armor. All magic debuffs are removed, and all magic buffs are reapplied. Skips turn. Deals 1 physical damage to all units. Piercing: If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.

That's all for the Fire Element in the Conclave Arcana set. Next, we’ll delve into the Death Element challenge! Thank you for tuning in, and I hope to see you in my next Splinterlands social media challenge. See ya!

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