Conclave Arcana Water And Earth Element: Archons and Units | Splinterlands

@jeffqt · 2025-05-22 12:17 · Splinterlands

The wait is over! The Conclave Arcana set has arrived, ready to dominate the Modern League format alongside the Rebellion set. With its release, we also bid farewell to the Chaos Core set and its expansions as they transition to the Wild League format.

The Chaos Core set has been a staple of the Modern League for nearly four years, so it’s bittersweet to see it go, but such is the nature of progress. Still, as one chapter ends, another begins ✌️.

Now, let’s take a closer look at what this new set brings to the Modern League. Will it deliver a fresh experience and excitement for both veteran and new players? Only time will tell!

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Conclave Arcana| Water Element

Archon: Gorgug The Endless

Image Ablities
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Gorgug%20the%20Endless.jpg -1 Range Attack: Reduce all enemy range attack units by 1. Bloodline Dominion: Units that share a bloodline with this archon can be summoned from any element and gain the linked ability. Enrage: Has increased Melee attack and Speed when damaged. Multiplier x1.5 rounded up.

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Units: Bludgeon Hucker | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Bludgeon%20Hucker.jpg Snipe: Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. Slow: Reduces the Speed of all enemy Monsters. Protect: All friendly Monsters gain +2 Armor.

Units: Steppe Stalker | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Steppe%20Stalker.jpg Close Range: Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. Slow: Reduces the Magic Attack of all enemy Monsters. Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally.

Units: Tidal Tsunamist | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Tidal%20Tsunamist.jpg Sneak: Targets the last Monster on the enemy Team instead of the first Monster. Repair: Restores some armor to the friendly Monster whose armor has taken the most damage. Fury: This Monster does double damage to targets with the Taunt ability.

Units: Stampeding Calf | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Stampeding%20Calf.jpg Charge: Can use melee attacks from any position. Weaken: Reduces the Health of all enemy Monsters. -1 HP, it cannot be less than 1. Deflect: This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect.

Units: Runic Skychonk | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Runic%20Skychonk.jpg Reckless: Each successful attack also deals 1 damage to adjacent allied units. Armored Strike: Any unit with this ability gains an ADDITIONAL Melee attack using its Armor stat. Protect: All friendly Monsters gain +2 Armor.

Units: Aerial Shieldmaiden | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Aerial%20Shieldmaiden.jpg Flying: Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. +25% chance of evading. Opportunity: Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. Armored Strike: Any unit with this ability gains an Additional Melee attack using its Armor stat.

Units: Water Diviner | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Water%20Diviner.jpg Electrified: Deals 1 damage to all allied units at the beginning of each round. Opportunity: Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. Stun: When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. 50% chance of activation.

Units: Archer Koi | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Archer%20Koi.jpg Repair: Restores some armor to the friendly Monster whose armor has taken the most damage. Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally. Fury: This Monster does double damage to targets with the Taunt ability.

Units: Abyssal Elemental | Epic

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Abyssal%20Elemental.jpg Resurgence: Self-resurrects once per battle with 100% health and armor. All magic debuffs are removed, and all magic buffs are reapplied. Skips turn. Deals 1 physical damage to all units. Blast: Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage divided by 2, rounded up

Units: Warwall Juggernut | Epic

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Warwall%20Juggernaut.jpg Reach: Melee attack Monsters with the Reach ability may attack from the second position on the team. Armored Strike: Any unit with this ability gains an Additional Melee attack using its Armor stat. Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally.

Units: Zargrul | Legendary

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Zargrul.jpg Taunt: All enemy Monsters target this Monster (if they are able to). Bloodline Tribute: When defeated, all allied units of the same bloodline gain +1 health, speed, and armor and +1 power to each shared attack type. Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally.

Units: Jicarilla The Rime | Legendary

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Jicarilla%20the%20Rime.jpg Cleanse Rearguard: Cleanses the last allied backline unit with a magic debuff. Tank Heal: Restores a portion of the Monster in the first position's health each round. Restores 1/3 of the max health, rounded up. Phase Ward: At the start of the battle, the unit in front of this unit gains Phase.

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Conclave Arcana| Earth Element

Archon: Kaylia Silverleaf

Image Ablities
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Kaylia%20Silverleaf.jpg -1 Magic Attack: Reduce all enemy magic attack units by 1. Bloodline Dominion: Units that share a bloodline with this archon can be summoned from any element and gain the linked ability. Execute: If the target has 2 or less health after a successful attack, perform another attack against the same unit.

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Units: Buttercup Mauler | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Buttercup%20Mauler.jpg Sneak: Targets the last Monster on the enemy Team instead of the first Monster Deflect: This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect. Reveal: Each round applies Revealed to a Camouflaged enemy unit. Revealed units can be targeted by direct attacks.

Units: Mad Kaboomist | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Mad%20Kaboomist.jpg Snipe: Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. Divine Shield: The first time the Monster takes damage it is ignored. Reveal: Each round applies Revealed to a Camouflaged enemy unit. Revealed units can be targeted by direct attacks.

Units: Virid Venomancer| Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Virid%20Venomancer.jpg Shield Ward: At the start of battle, the unit in front of this unit gains Shield. Poison: Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void. Impede: Each successful attack reduces the defender's Speed by 1.

Units: Fenmoor Wood Troll | Common

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Fenmoor%20Wood%20Troll.jpg Wingbreak: Always targets enemy units with Flying first regardless of abilities or rulesets. +2 damage if the target has Flying. Blind: All enemy Melee & Ranged attacks have an increased chance of missing their target. +15% chance of evading. Headwinds: Reduces the Ranged attack of all enemy Monsters. -1 to ranged attack, it cannot be less than 1.

Units: Silverleaf Mage | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Silverleaf%20Mage.jpg Taunt: All enemy Monsters target this Monster (if they are able to). Corrosive Ward: When hit with a Melee attack, a unit with this ability does 2 damage to the attacker's armor AND reduces the max armor of the attacker by 2. Poison Burst: When defeated, 100% chance to apply poison to attacker and 50% chance to apply poisoned to units adjacent to attacker. Poisoned units lose 2 health at the beginning of each round.

Units: Sacrosanct Shanker | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Sacrosanct%20Shanker.jpg Cripple: Each time an enemy is hit by a Monster with Cripple it loses one max health. Rebirth: When this Montser dies it will self-resurrect with 1 Health once per battle. Divine Shield: The first time the Monster takes damage it is ignored.

Units: Phlegmunculus | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Phlegmunculus.jpg Close Range: Can perform ranged attacks from the first position. Poisonburst: When defeated, 100% chance to apply poison to attacker and 50% chance to apply poisoned to units adjacent to attacker. Poisoned units lose 2 health at the beginning of each round.

Units: Fenmoor Platypus | Rare

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Fenmoor%20Platypus.jpg Reach: Restores some armor to the friendly Monster whose armor has taken the most damage. Poison: Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void. Rust: Reduces the Armor of all enemy Monsters.

Units: Folen Flameye | Epic

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Folen%20Flameye.jpg Flank: If the unit with this ability is in the first position, then the unit in the second position gains the Reach ability. Thorns: When hit with a Melee attack, does damage back to the attacker. Has an upper cap of 2. Divine Shield: The first time the Monster takes damage it is ignored.

Units: Sylvaran Sentinel | Epic

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Sylvaran%20Sentinel.jpg Camouflage: This Monster cannot be targeted for attacks unless it's in the first position. Slow: Reduces the Speed of all enemy Monsters. Ressurect: When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle.

Units: Decrepit Windseer | Legendary

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Decrepit%20Windseer.jpg Bloodline Tribute: When defeated, all allied units of the same bloodline gain +1 health, speed, and armor and +1 power to each shared attack type. Thorns: When hit with a Melee attack, does damage back to the attacker. Has an upper cap of 2. Reveal: Each round applies Revealed to a Camouflaged enemy unit. Revealed units can be targeted by direct attacks.

Units: Mahkah Hemlig | Legendary

Image Abilities @ Max Level
https://d36mxiodymuqjm.cloudfront.net/cards_v2.2/Mahkah%20Hemlig.jpg Opportinity: Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. Deflect: This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect. Scavenger: Gains 1 max health each time any monster dies.

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That's all for the Water and Earth Element in the Conclave Arcana set. Next, we’ll delve into the Light and Dragon Element challenge! Thank you for tuning in, and I hope to see you in my next Splinterlands social media challenge. See ya!

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