
This week I brought a **Wild Ranked** battle, where I will battle a pretty strong lineup, so it will be interesting to see who is going to prevail over each other. ๐



Ruleset |
Description |
Briar Patch |
All Monsters have the Thorns ability. |
Week Magic |
Magic attacks hit Armor before reducing Health. |
|
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The mana cap was 52, which is excellent, because I can bring any kind of monster in my lineup and be able to use any kind of strategy as well. Almost all the other **Splinters** will be available and only the **Fire** Splinter will be banned, so it is much easier to choose a **Splinter** excepet the **Fire** one. ๐
The first ruleset is going to be the **Briar Patch**, which means that all the monsters will have the **Thorns** ability, so they are going to reflect some of the **Melee** attack back to their attackers. ๐
The second ruleset will be the **Weak Magic**, which will reduce the strength of the **Magic** attcks, because they can not ignore the enemy **Armors** anymore, so they will hit the enemy **Armors** as well just like the **Melee** and **Ranged** attacks. ๐

My lineup and the decision behind it!
Summoner
Pembrook Nymph

The **Pembrook Nymph** is a **Water** Summoner, which is one of my favorite, because they have quite a lot of versatile monsters. She cost exactly six mana, which is not that cheap, but she gives +1 **Health** to all of her monsters and on top of that she will be able to bring one additional **Gladiator** monster into this battle, which are one of the most powerful monsters if they are able to start killing their target. ๐

Main Tank
Diemonshark

The **Diemonshark** is an absolute beast in any kind of battle (*except in few crazy rulesets of course*) and even in this one he will damage himself by attacking his target, because of their **Thorns** ability. Anyway I brought him, because he has very good attack damage, high **Health** and huge amount of **Armor** (*which will work perfectly against the enemy **Magic** attacks as well) combined with great **Speed**. All of these will make him an excellent tank overal hence his cost is a bit high, but the high mana cap helped me a lot to include him into my lineup. ๐

My Second Tank
Djinn Oshannus

The **Djinn Oshannus** cost 8 mana, so he is not cheap, but he is an all time favorite thanks to his amazing protective abilities.
|||
|-|-|
|**Void**|*Reduced damage from Magic attacks*|
|**Phase**|*Magic attack can miss this Monster, which will use the same hit/miss calculation as for **Melee** and **Ranged** attacks*|
|**Forcefield**|*This Monster takes only 1 damage from attacks with power 5+*|
These abilities and his huge amount of **Speed** and **Health** will makes him the perfect off-tank for any battle in case my main tank would die. He also has decent **Magic** attack damage, but the **Weak Magic** ruleset will make him to attack the enemy **Armors**, which is kinda bad, but hopefully my monsters behind him will do their magic. ๐

The Weapon Trainee
Noa the Just

**Noa the Just** is an interesting monster, because on its own he doesn't have any attack and because of that he is more likely a tank thanks to his good **Health** and **Armor**. Luckily the **Rebellion** set introduced the **Weapons Trainer** ability, which will allow my **Noa** to get the attack damage of the monster with this ability next to him.
Even without that ability he is quite good as a **Support** monster, because thanks to his **Rust** ability he will remove two **Armor** from the enemy monsters and his **Evade** ability will provide +25% extra evade chance to dodge the enemy **Melee** and **Ranged** attacks targeting him. ๐ค

The Weapon Trainer
Kulu Mastermind

**Kulu the Mastermind** most important feature is his **Weapons Trainer** ability and like I said before he will be able to give his own attack (*maximum of three**) to his adjacent monsters if they do not have any attack on their own. This ability alone will not justify why cost so much, which is nine mana and the reason for that is his **Opportunity** ability, which will make him to be able to attack from my backline and target the lowest **Health** from the enemy team. ๐

The Gladiator
Isgald Vorst

**Isgald Vorst** is a special type of monster in this game, because he is a **Gladiator** monster and such he has the **Blooodlust** ability, which means that he will increase his own stats by one in csae he manage to kill his target, which is amazing if you ask me. He also has the **Opportunity** ability liek my **Kulu**, so together maybe they will be able to remove the squishy and strong monsters from the enemy lineup. ๐ช

The Repairer
Swamp Spitter

The **Swamp Spitter** cost only 7 mana and I say that, because as a **Ranged** attack monster with three attack damage he has amazing abilities as well. The first one is his **Repair** ability, which means that he will restore some of the lost **Armor** on one of his friendly mosnter in every round and the second is his **Giant Killer** ability, which is perfect in high mana battles like this one, because it will makes him to deal double damage against monsters that cost 10 or more mana. ๐


Click on the picture for the replay
My opponent brought **General Sloan** who is a **Life** Summoner and his main power is to give +1 **Ranged** attack to all of his monsters and this is his only ability hence he cost only four mana. ๐
The first round started very badly, because their **War Pegasus** had the **Shatter** ability and almost all of the enemy monsters were quicker than mine and in the result of that my **Diemonshark** took a bad hit and die losing all of his **Armor** at once and got a lot of incoming damage. ๐
It was my turn after that and all of my monsters had to attack their **Iziar** who had the **Taunt** ability, but at least my team was able to kill her too and luckily the final blow was made by my **Isgald** who activated his **Bloodlust** abiltiy and increased all of his stats. ๐
In the second round it was time to kill their **Enraged** tank, but they started first again and only the **Forcefield** ability saved my **Oshannus** from dying instanly. Sadly I also lost him anyway, but my **Kulu** killed their damage dealer from the their back who had enormous **Ranged** attack damage.
In the third round my **Noa** finally showed his power and being the quickest he killed their badly injured **Barbarian** and managed to take few hits as well without dying. Just before the round finished my **Opportunist** killed another strong **Ranged** attacker from their back. ๐
They had only **Djinn Renova** at their back who was able to attack, because their 'new' tank of **War Pegasus** was unable to attack from the first position and the rest of my team managed to kill them and won the battle for me! ๐

I like to help new players ๐, so if you are just starting this game and you can use my referral link to sign-up and also write me a message on Discord (LordDiablooo#3750), so I will send you 100 DEC and few key cards (delegated for an entire season) to kick off your career in Splinterlands. ๐
If you would like to use some of my dividers I have created for your blog feel free to use them following this link. ๐
Thank you so much that you took the time to read my Social Media Challenge for this week. ๐
I hope it was informative and you liked it. ๐ค