

Overview
Today I brought a Ranked battle, where I got one of my favorite ruleset and it will be very important what kind of monsters I will use, because the mana cap was not that high as well. ๐
My upcoming Battle ruleset(s)

| Ruleset | Description |
|---|---|
| Melee Mayhem | Melee attack Monsters can attack from any position. |
| Stampede | All monsters will have the Trample ability. |

My lineup

|Octavia Shadowmeld is a special Death Summoner, because she will decrease the health to all of her enemies by one, but most importantly she is able to bring one additional Gladiator monster into this battle, which is pretty insane. ๐| |The Cursed Windeku is an amzing tank within the Death Splinter especially in a low mana battle, because he cost only 6 mana and has quite a lot of health. He also has the Thorns ability, so he will be able to reflect two damage back to any melee attack monster who dare to target him. ๐|


|The Wily Coyotian cost only two mana, which is nice, but his stats is not that good, but with the help of my Ravenhood Warden he will have +2 melee attack damage. At least he has armor on its own, which is good to block few attacks and to protect my backline. ๐ | |The Dark Arborist cost only four mana and she has only one magic attack damage, which is not that good. More importantly she has the Demoralize ability, which will decrease the melee attack of the enemy monsters by one. ๐|


|Trapp Falloway was the whole reason I picked Octavia for this battle, because his defense is quite weak to use him in the first position, but as as a melee attacker in the Melee Mayhem ruleset he is just too perfect. He has huge amount of damage and speed and on top of that he has the Bloodlust ability as a Gladiator monster, which means that if he manages to kill his target he will increase his own stat by one permanently. ๐| |The Ravenhood Warden is a ranged attack monster and I had to bring him with a very good reason! He has +2 ranged attack damage with two very powerful ability. The first is his Protect and the second is his Inspire abilitiy. This is just too good to miss out, because he will give +2 armor and +1 melee attack to his friendly monsters as long as he is alive. ๐|


|The Clockwork Aide doesn't have any attack on its own, so he is just my backline protector against any Sneak or Opportunity attack monster. He has only one health, but a lot of armor, so he is a perfect monster to sustain a lot of damage. He also has the Rust ability to remove the enemy armors by two and also the Swiftness ability, which will increase the speed of all of his friendly monsters by one. ๐|

The Battle
Please click on the picture if you want to see the replay of the battle.


Battle Result

Did your strategy work? What will you try differently next time?
