
This week I brought a battle, where I used a very good **Splinter** not that the ruleset will allow too much options here, so it will be important to avoid a full mirror match against my opponent. The low mana cap also makes this much more difficult, but I hope I will manage to surprise my opponent.
Hope you will enjoy the battle like I did! ๐



Ruleset |
Description |
Aim True |
All units gain the True Strike ability. |
Maneuvers |
All units have the Reach ability. |
Ferocity |
All units have the Fury ability. |
The mana cap was 29, which is not that much and that is one of the (many) reason that I like to play with the **Death** Splinter. They are filled with low mana cost and powerful monsters, but you need to use good strategy with them, because they are quite weak and fragile. ๐
The **Aim True** ruleset is quite interesting, because all the monsters will hit their target without missing them, so it is important to attack first before my opponent monsters. That is why I used the **Clockwork Aide** to get some **Speed** advantage over the enemy monsters.
The **Maneuvers** ruleset will give the **Reach** ability, to all the monsters on the battlefield, which means that all the **Melee** attack monsters were able to attack from the second position as well.
The **Ferocity** will make the monsters with the **Taunt** ability useless, because all the monsters on the battlefield will deal double damage against them. ๐

My lineup and the decision behind it!
Summoner
Octavia Shadowmeld

I picked **Octavia Shadowmeld** as my **Summoner**, because I wanted to use a **Gladiator** card and this **Summoner** would allow the use of one. She will also decrease the **Health** of all of the enemy monsters by one, which is quite good especially in a low mana battle like this one. ๐

Main Tank
Cursed Windeku

The **Cursed Windeku** is one of the strongest and cheapest tank within the **Death** Splinter and he is crazy good. His 6 mana cost gives +2 **Melee** attack and 10 **Health**, so he will be able to sustain a lot of damage.
He also has the **Thorns** ability, so if an enemy **Melee** attack mosnters deal attack to him he will reflect two attack damage back to them. ๐

Main Damage Dealer
Trapp Falloway

I used the **Trapp Falloway** for this battle, because on its own and in the first position he is quite weak, but with the **Reach** ability from the ruleset makes him quite dangerous. He ahs very good damage and **Speed** and on top of that he has the **Bloodlust** ability as well, so if he manages to kill his target he will increase his own stat by one permanently. ๐ค

Protector and Buffer
Ravenhood Warden

The **Ravenhood Warden** is a **Ranged** attack monster and he is quite a good one with his +2 **Ranged** attack damage. He also has two very powerful ability, which is the **Protect** (*he will give +2 **Armor** to all of his friendly monsters*) and the **Inspire** (*he will increase the **Melee** attack on his friendly monsters by one*). ๐

Speed Master
Clockwork Aide

I knew that I need to use a bit of different strategy than my opponent would have in order to win this battle, because their was a huge chance that my opponent will bring similar monsters like me. The **Clockwork Aide** doesn't have any attack on its own, but he has the **Swiftness** ability, which will increase the **Speed** of all of his friendly monsters by one. Hopefully that would be enough to overpower my opponent attacking first in every round. ๐

Low Budget Mini Damage Dealer
Weirding Warrior

The **Weirding Warrior** cost only two mana and has one **Ranged** attack damage, but at least he also has the **Shatter** ability, which means if he hit his target he will destroy all of their **Armor** no matter how much he damaged to them. ๐

Low Budget Melee Attacker
Corpse Fiend

The **Corpse Fiend** has only one very good ability and that is his mana cost, because he cost zero mana and has one **Melee** attack paired with one **Health**. He is good to block one attack from the enemy monsters if its come to that.๐


Click on the picture for the replay
My opponent brought **Thaddius Brood** who cost only 4 mana and his special abilities is to decrease the **Magic** and **Ranged** attack of the my monsters, which is quite powerful if I would bring a lot of **Magic** attack monster. ๐
In the first round both of our monsters started attacking each others **Windeku**, but luckily my monsters were a bit quicker than my opponent, because I used the **Clockwork Aide** and benefited a lot from his **Speed** buff. That is why my team managed to kill their tank first and mine survived this round. ๐
At the beginning of the second round my team killed their **Dark Arborist** who was a **Magic** attack monster with some debuff against my **Melee** attack monsters. My **Windeku** was able to kill their **Venari Bonesmith** as well on one **Health**, before he died heroicly at the end of the second round, but my opponent also lost his **Arachne Weaver**.
Only two monsters left in the enemy team with only one **Health** each, so it was quite easy for my team to kill them and won this battle.
The **Speed** difference played a huge role in this low mana cap battle, because most of the monsters had very limited **Health**, so whoever attacked first had the upper hand over his enemies. Even though my **Clockwork** could not attack he decided the outcome of the battle easily. ๐

I like to help new players ๐, so if you are just starting this game and you can use my referral link to sign-up and also write me a message on Discord (LordDiablooo#3750), so I will send you 100 DEC and few key cards (delegated for an entire season) to kick off your career in Splinterlands. ๐
If you would like to use some of my dividers I have created for your blog feel free to use them following this link. ๐
Thank you so much that you took the time to read my Social Media Challenge for this week. ๐
I hope it was informative and you liked it. ๐ค