
Overview
Today I brought a Wild battle, where will try to take advantage of an interesting ruleset and against a pretty strong Summoner, so I need to be well prepared against it. ๐
My upcoming Battle ruleset(s)

| Ruleset | Description |
|---|---|
| Melee Mayhem | Melee attack Monsters can attack from any position. |
| Healed Out | All healing abilities are removed from Monsters and Summoners. |

My lineup

|Octavia Shadowmeld is a special Summoner, because she gives -1 health to all of her enemies, but most importantly she is able to bring one additional Gladiator monster into this battle, which is pretty insane. ๐| |I picked the Harklaw who is my favorite tank in the game, because he has amazing abilities. The first and most important is the Shield ability, so he will halves all the incoming melee and ranged attacks and that is why he is my main tank. The second is his Immunity ability, so no one can affect him with any magic debuffs and the third is the Demoralize, so he will decrease the melee attack of all the enemy monsters by one. ๐ค|


|The Wily Coyotian cost only two mana, which is nice, but his stats is not that good as well. At least he has armor on its own, which is good to block few attacks and to protect my backline. ๐ | |The Possessed Puppet is a very strong melee attack monster, because she has +4 melee attack damage and the Double Strike ability, which will enable her to attack twice in each round targeting the enemy tank. ๐|


|Trapp Falloway was the whole reason I picked Octavia for this battle, because his defense is quite weak to use him in the first round, but as as a melee attacker in the Melee Mayhem ruleset he is perfect, because he has huge amount of damage and speed and on top of that he has the Bloodlust ability as a Gladiator monster, which means that if he manages to kill his target he will increase his own stat by one permanently. ๐| |The Ravenhood Warden is a ranged attack monster and I had to bring him with a very good reason! He has +2 ranged attack damage two very powerful ability, which is the Protect and the Inspire abilities. This is just too good to miss out, because he will give +2 armor and +1 melee attack to his friendly monsters as long as he is alive! ๐|


|Even thought the Clockwork Aide doesn't have any attack on its own he has the Swiftness ability, which will increase the speed of all of his friendly monsters by one, but more importantly he has the Rust ability as well, so if my opponent would also bring the Ravenhood Warden like me to get some protection my Aide will step in and remove that easily with his ability. ๐ |

The Battle
Please click on the picture if you want to see the replay of the battle.


Battle Result

Did your strategy work? What will you try differently next time?