In these regular updates we will bring fresh content to Hive, in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.
Added LAN Play Coop

Last week we displayed our options menu but it did not have a LAN option. Sometimes people still do get together for LAN parties so we thought it would be a good idea to add it. Over time the options may have more settings added. For now this is the version that will be tested.
Attention to detail.

Playing multiplayer games can be notorious for running like an old 486 DX2 processor with the full 8mb ram and 1 mb video card..... (Nerdy time!) We did our best to try and keep the FPS best we could by not adding too much. Having enough so you can tell where you are and what sort of environment you are in was a hard balance.
The UE4 editor sneak peek!

We thought it would be a good idea to show the sheer size of maps by taking an image whilst still in the editor. Each circle in the image is an actor of some type. Over 100 flaming torches were added to the map so it can give the effect of a dark dingy dungeon. The light house and building on the far side of the map, can not be played on but gives the map an open map feel by being visible in the distance.
Puzzles

Just like IBT Island that will be released with this game, (Yes that's right, 2 different games from two different sick minds!...) there will be many puzzles. These puzzles if done incorrectly can stop you from finding hidden treasures.
That's this week's update done, see you at the next update.
