[Image Credit; Pixabay Commons]
WHO- World Health Organization recently classified addiction to gaming as a form of mental disorder, although it is fun to play video games and other types of games on several devices, when it gets out of control then it is a problem. Getting overly consumed in playing games is now officially called a “Gaming Disorder” which has been added to the draft of WHO’s 11th International Classification of Diseases (ICD).
Video games are another Technological prowess of human, created as forms of recreational activities and a stress relieve tools, although some Game players do so for a living, earning from it as a profession. However, different Studies has shown how video games could improve mental alertness and intelligence level in human and animals (Pigs, Chimpanzees, Octopuses, Dolphins), but these advantages come with a downside; some individuals get addicted to it just like hard drugs, junk foods, alcohol etc. It becomes a disorder when there is an extreme addiction as described by researchers when gaming becomes a pattern of persistent or recurrent behavior which becomes as extensive as it takes precedence over other interesting parts of a subject/victims life.
Gambling and Gaming disorder has been classified among other abnormalities caused by excessive addictive behaviours and it has been deemed as urgent and needs to be classified and accepted into the International Classification of Diseases by World Health Organization because of the increasingly needs to be treated as a threat to life in several part of the World where the impact of Technology has been felt.
A 12 MONTHS DIGNOSE EQUALS GAMING DISORDER
Video games (Electronic Games generally) affects teenagers whether positively or natively, an average number of Adult population is also affected. A positive effect could be an increment in cognitive reasoning and sound mental ability; likewise, it could cause impairment in both the former and the latter (negative effect of gaming). An adult or teenage victim could only be pronounced addictive after he or she must have shown the symptoms evidently for twelve months non-stop and must have been diagnosed.
Millions of people with smart phones and electronic devices are at risk of getting addicted to games, the level of addiction might vary but still poise a potential danger unsuspecting boys, girls, men and women i.e. those who are within technological reach.
[Image Credit; Wall Street Journal]
When Pokémon Go was launched, evident of Gaming addiction was visible as mobile phone users flocked the streets, parks, offices, and stores and gas stations to play and find the hidden characters, some became causalities and others lost their lives to a game addiction. A couple of people played by the roadside and ended up with prosthetic limbs after been knocked over by cars and trucks. This is a typical example of excessive gaming, a disorder that needs urgent attention.
There are several other examples just like Pokémon Go, the bottom line is that; gaming disorder if not checked would ruin more lives than heroine and gambling addictions, destroy properties as seen in a local news where a whole family was razed to death in an inferno just because someone somewhere in the house who could have alerted the family was consumed in a video game.
So many disadvantages over advantages are attached to several technological advancement, Gaming recreational purpose and objective has somewhat been defeated in several instances just like the aforementioned few.
According the to World Health Organization’s global research, some gamers play up to 20 hours a day, and forgoing their meals and sleeps plus other healthy daily activities that makes them human. Once the health and optimum safety of people is not guaranteed, then there is a problem.