Trying out some new software for work!
As all of you know, After Effect's native character animation tools are TRASH, so it's a must to use third-party script UIs to rig characters. I started with duIK and moved to RubberHose before getting Limber and finally School of Motion Design's Character Tool. I have to say, I like Limber the best so far, despite some challenges. It's quick to use, easier and has a cleaner interface. Eventually, I'll need to learn duIK, since it's got all the features for advanced animation.
Drunken, Injured Pig Stumbles across the Sands...
You see, what makes this a fail is the leg kind of jerks as Pig walks. Limber has a bit of glitchness to it, and I need to learn to work around it.
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/overkillcoin/nRDjZ2Ls-iso-comb-divider-simple.png
Back to work
As everyone knows, I've had a terrible time getting consistent work over the past decade, but I'm thankful to be busy (on and off) with the new employer guy. Thing is, the work can be very challenging and the boss likes to throw me to the wolves (working by myself on some very complex projects). I don't mind as long as I manage to navigate them and hit all the milestones. (This is why I'm practicing walk cycles.)
Speaking of which, it's time for me to hit dat tread mill. I'm planning to lose weight. With WW3 and planned obsolescence on the way, I might as well get a nice six-pack.