Hello friends,
Today I want to talk about something different than finance, but still connected to value and scarcity. Videogame collectibles.
When I was younger, videogames were only for playing. We buy the game, finish it, and that’s it. But with time, the idea of collectibles started to grow. Items inside the game, like skins, rare weapons, or characters. And also items outside the game, like limited edition consoles, special figures, or even physical cartridges that now are rare.
What is interesting is how collectibles in videogames follow the same logic as other assets. Scarcity + demand = value. A rare skin in Fortnite or CS:GO can sell for thousands. A sealed copy of an old Nintendo game can reach record price in auctions. The market for these items is not small, it is global and always active.
Some people laugh and say “why pay real money for a digital skin?” But it is not different from art or watches. It is about culture, identity, and history. Gamers value these items because they represent moments, communities, or nostalgia.
Now with blockchain and NFTs, collectibles move to another level. The idea of provable ownership is very powerful. Imagine you can own a rare sword in a game and sell it freely in open markets. That create real economy around gaming. Some projects already doing this, but it is still early.
Also, companies use collectibles as business model. Limited releases create hype and make people spend more. Players also feel status from having something rare. This psychology is same as luxury brands.
So, videogame collectibles are not just toys. They are becoming assets with value, with community and culture behind them. Some will be worthless, yes, but some will become treasures. In the end, it shows us how value is always about what people agree is valuable. And gamers are proving that digital scarcity can be as powerful as physical one.
Have a great week!
Posted Using INLEO