Splinterlands Battle Breakdown: Chuul Jujinchi’s Melee Mayhem Masterpiece!

@sirsmokesalot96 · 2025-08-22 20:44 · splinterlands

Splinterlands Battle Breakdown: Chuul Jujinchi’s Melee Mayhem Masterpiece!

https://vimeo.com/1112463186?fl=pl&fe=sh

What an absolute banger of a Splinterlands battle! Relive the chaos here: Splinterlands Battle Link. I led with my Level 3 Chuul Jujinchi, a Life/Green Splinter summoner granting Life/Earth monster flexibility, against a Level 4 Prophet Rosa with a magic-heavy team and a bot-like +2 Ranged Attack choice despite no ranged units. With a 41-mana cap, Melee Mayhem (melee attacks from any position), and Stampede (trample triggers extra attacks) rulesets, this match was a wild ride. The game-changer? Olivia of the Brook’s Mimic ability, snatching Resurgence, Shield, Rear Cleanse Guard, and Repair to steal the show. Let’s break down how my team turned this into a glorious victory!

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Rulesets and Mana Cap

  • Melee Mayhem: Melee monsters attack from any position, making units like Mana Warden and Pirate of Eight deadly from anywhere.

  • Stampede: Trample kills trigger an extra attack, though neither team had Trample, so this was a looming threat.

  • Mana Cap: 41, giving both teams room for heavy hitters (my 37-mana team and their 38-mana lineup fit comfortably).

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My Lineup: Tanky Control with Chuul Jujinchi

Chuul Jujinchi’s Life/Earth flexibility powered a durable, debuff-heavy squad:

  • Bera Dallan (Level 1, 11 Mana): 2 Melee, 3 Speed, 6 Armor, 13 Health ,12, Armored Strike (8 damage: 2 + 6), Taunt (all enemies target him.) The unkillable tank.

  • Mana Warden (Level 3, 4 Mana): 3 Melee, 3 Speed, 4 Health (3 ), 3 Armor, Shield Ward (halves melee damage for Bera). Tank enabler.

  • Thunderous Herald (6 Mana): 2 Magic, 4 Health , 1 Armor, 2 Speed, Enfeeble (reduces melee attack/speed of enemies hit). Debuff machine.

  • Olivia of the Brook (4 Mana): 1 Magic 1 Melee, 4 Health, 3 Speed, Mimic (50% chance to steal buffs when attacking). The match-winning buff thief.

  • Meriput Magician (6 Mana): 1 Magic, 4 Health 3 Speed, Tank Heal (~4 Health to Bera/round). Bera’s lifeline.

  • Henchling Enforcer (6 Mana): 2 Ranged, 3 Health, 3 Speed, Halving (halves enemy melee damage). Backline control.
    Total Mana: 37.

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Enemy Lineup: Prophet Rosa’s Magic Misstep

Prophet Rosa’s +2 Ranged Attack was a critical error with no ranged units, squandering their Level 4 potential (Shield would’ve been smarter). Their magic-heavy team:

  • Bellowmancer (Level 2, 10 Mana): 2 Magic, 6 Armor, 8 Health, 1 Speed, Taunt, Shield (reduces melee damage). Tanky but slow.

  • Jicarilla the Rime (7 Mana): 1 Magic, 1 Speed, 1 Armor, 9 Health, Tank Heal, Rear Cleanse Guard (removes debuffs from backmost monster). Support tank.

  • Tidal Tsunamist (Level 5, 6 Mana): 3 Melee, 6 Health, 3 Speed, Sneak, Repair (restores 2 armor to most-damaged ally). Backline threat.

  • Chaos Rear Guard (5 Mana): 1 Melee, 1 Speed, 6 Health, 4 Armor. Sturdy filler.

  • Pirate of Eight (4 Mana): 2 Melee, 3 Speed, 4 Health, 0 Armor, Shield, Blast (1 damage to adjacent enemies). Melee pest.

  • Abyssal Elemental (Level 3, 6 Mana): 2 Magic, 6 Health, 2 Speed, 2 Armor, Resurgence (1 damage to all enemies on death, revives at full health). Revival menace.
    Total Mana: 38.

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The Battle: Olivia’s Mimic Steals the Show

Melee Mayhem made melee units like Mana Warden and Tidal Tsunamist versatile threats, while Stampede raised the stakes (though no Trample was present). My strategy leaned on Bera Dallan’s Taunt to soak damage, bolstered by Shield Ward and Tank Heal, with Olivia’s Mimic poised to flip the match. Their Taunt tank and magic focus aimed to outlast me, but their ranged boost blunder and Olivia’s buff stealing sealed their fate.

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Why Olivia’s Mimic Won the Match

Olivia of the Brook’s Mimic was the MVP, stealing:

  • Resurgence: Gave Olivia a second life, dealing 1 damage to all enemies on death.

  • Shield: Reduced melee damage to her, keeping her alive longer.

  • Repair: Restored armor to herself or Bera, boosting durability.

  • Rear Cleanse Guard: Protected my backline (Henchling Enforcer) from debuffs, ensuring sustained ranged damage.
    These buffs turned Olivia into a versatile powerhouse, disrupting their strategy and amplifying my team’s resilience in Melee Mayhem.

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Key Takeaways

  1. Prophet Rosa’s Blunder: +2 Ranged Attack with no ranged units was a game-losing mistake. Shield could’ve countered my melee-heavy team.

  2. Mimic’s Game-Changer: Olivia stealing four key abilities flipped the match, making her a tank, healer, and debuff protector.

  3. Bera’s Wall: Taunt, Shield Ward, and Tank Heal made Bera unkillable, absorbing ~6-7 damage/round while hitting for 8.

  4. Debuff Dominance: Enfeeble and Halving neutered their melee (Tsunamist, Pirate of Eight) in Melee Mayhem, where melee versatility was key.

  5. Ruleset Synergy: Melee Mayhem boosted Mana Warden’s 3 Melee, and Stampede was a non-factor (no Trample), but my durability ruled.

  6. Health Edge: Chuul Jujinchi’s +1 Health (13 on Bera, 4-6 on others) absorbed Resurgence pings and kept my team fighting.

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Final Thoughts

This 41-mana Melee Mayhem and Stampede battle was a Splinterlands classic. Chuul Jujinchi’s Life/Earth flexibility powered a tanky, debuff-heavy squad, with Olivia of the Brook’s Mimic stealing the enemy’s best abilities to clinch the win. Their +2 Ranged Attack misstep and slow Bellowmancer couldn’t match my synergy. Watch the madness here: Splinterlands Battle Link. Ready to dominate? Join at Referral Link For Splinterlands Use Appreciated<3 !

#splinterlands #praetoria #neoxian #hive-gaming #leofinance #ecency #nftgamelatino
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