New Reward Cards

@splinterlands · 2019-12-15 04:18 · splinterlands

Those of you who like to follow the stats probably know that a large batch of Reward edition cards will be hitting their print limit in the very near future - likely within the next 24 hours with the season ending.

The timing of this was quite unfortunate and difficult for us with the recent Untamed release and everything else going on right now, so we had to scramble to get new cards ready in time. We want to apologize for the last minute notice, but it is important that we replace the cards before they run out.

Updates coming

Going forward we are planning a major revamp of the reward system in the game. This should alleviate excessive reward card creation and also hopefully address key concerns about the degree of difficultly for new players as they progress. We believe our plan will simultaneously limit reward card "farming" across multiple accounts. We will share more information about these expected changes as they develop further.

We are also working on adding additional filtering and sorting options in the team selection screen to make it easier to find the cards you're looking for, which we know is getting more difficult as we add cards to the game.

We want to assure players that we're diligently working to improve the new user experience and we see that as a critical component of our primary goal which is to grow the player base.

In the meantime, here are 12 new Reward cards that will be released before the end of the current ranked play season!

Gremlin Blaster

These little daredevils have the special ability to handle highly explosive objects without accidentally exploding themselves… usually. When Kobolds are nervous about blowing a cavern open, they often call in the services of a Gremlin Blaster. They smell terrible and they’re incredibly rude to Kobolds, but when a powerful but lightweight explosion is needed, Gremlin Blasters are always the best for the job.

Gelatinous Cube

One night when the moons were full, the renegades of the Lunta Kalna performed a secret and powerful ritual. Their ceremony called forth forces of wind, rain and hail; for the first time ever in recorded history, there was a hailstorm in Draykh-Nahka. Except it wasn’t only hail that fell from the sky that night. There were also a small number of strange Cubes that seemed to be alive. They have the look of ice, but upon contact with most objects, the surface of the Cube turns to jelly and absorbs the object, rather noisily. It is assumed that this is how the Cubes eat. When attacked, Gelatinous Cubes can make their outer shell as hard as solid ice for a short time. They can also alter their size to some degree, swelling up and increasing their power, depending on how much they have absorbed that day.

Spirit Shaman

There are some magi who have quietly studied the ways of the ancient tribes of Anumün. After many years of intense training, they have learned the secrets of the ancestors through the Spirit Ways of the Palavan and Mitica people. Finally, the last of the elder tribes can pass on to the next place, for they have passed their legacy and their memories. Even in the face of the Untamed and what follows, the truth of magic will survive. The Spirit Shaman are humble and careful fighters who often know what their enemy is thinking. If their eyes light up, run.

Screeching Vulture

Will the screeching never cease? Not if you’re living in the foothills of the Seed Mountains of Anumün. The place is so teeming with life that death is quite widespread as well. If it weren’t for the diligent work of the Vultures, rotting carcasses would be everywhere. When a beast goes down for the last time, the Vultures know instantly, as if by some magical perception. They always approach the carrion with just the right number of Vultures. The screeching is simply the delighted noise they make while they’re ripping into flesh. When summoned to battle, these hook-beaked buzzards will also go after the living.

Silvershield Assassin

The Assassins do not openly wear the insignia of the Order of the Silver Shield, for they take on the dirty work, the kind of work that is best forgotten after it is done. Armed with small jagged daggers and throwing knives, Silver Shield Assassins kill with the silence of a nightfall over the Khymeve Meadows. They never take prisoners.

Baby Unicorn

There has been a Unicorn baby boom in the last few years that has all Khymians nervous. Baby Unicorns are much better natured than their older relatives. They already possess magical powers, but they’re simply adorable, and they do not yet realize that they are sacred. The problem is that they tend to wander wherever they please, often getting themselves into trouble. Terrible cosmic events always happen when a Unicorn is killed, even if the Unicorn is small. With small Unicorns wandering the streets of Shimmer City, the Khymians are on edge.

Octopider

You may be thinking, “A spider already has eight legs… Why Octopider?” For one thing, the Octopider is much larger than a spider, closer to the size of an octopus. It’s legs, although they can scurry like a spider, are actually the tentacles of an octopus. In fact, this monstrosity has nearly all the most terrifying features of both spiders and octopi. The Octopider can move easily in water or on land. Whenever threatened, the Octopider disappears into an inky, venomous cloud. They say the Octopider was a grotesque creation of the Gorlodon, a famed monstrous dark sorcerer of the deep water.

Ettin Spearman

The Ettin are a tribe of mutated primitives in the Burning Lands. Many of them have two heads, an extra limb or an inexplicable tail, but they are all freakishly strong. They dig holes for fun, and they communicate with a completely indecipherable series of grunts and moans. Burning Lands scholars are not even sure that the Ettin understand each other. The Ettin are very observant however of when they are being made fun of or ridiculed for their idiocy. They are a sensitive people.

Zalran Efreet

Zalran is one of the most powerful spellsmen of the Efreet clans. The concentrated power of his mind is said to have cleaved the great boulders of Luzka in two to retrieve the ancient and radiant Puyo Stone. The Torch would pay any sum for the Stone to gain its untold powers, but against the wishes of the Torch, Zalran kept the Puyo Stone. He is one with the Stone. By holding it forever close to his heart, Zalran’s abilities will continue to grow. To lose the Stone after the forming of such a bond would mean certain doom for Zalran’s soul.

Serpentine Mystic

For the bodyguards of the most important figures of the United Gloridax, Serpentine Mystics are brought in from the southern Burning Lands. In the lands of their home, the mind magic of these Serpentines is forbidden. In Draykh-Nahka however, they are given fancy quarters, exotic meats and allowed to mingle with Dragons. Plus, their magic is not only encouraged, but put to great use by the Gloridax High Council.

Fire Spitter

Small but mighty, the Fire Spitters have recently descended upon the Dragon Splinter of Draykh-Nahka, where they fit right in. They come from a faraway exotic place only known as the Pocket Dimension. The Pocket Dimension has many key differences to the Splinterlands, but lots of things in common as well. Most of the monsters there are smaller than those native to the Splinterlands, including the Fire Spitter. However, even the smallest Fire Spitters can produce a magnificent blaze, large enough to easily incinerate a cottage in a few minutes.

The Kraken

They say that in the recent shifting of the Planet that has come with the Untamed, great schisms were opened on the floors of the seas. Through these new openings emerged new monsters from the core beyond, larger than anything even the most traveled Azmaré pirate has ever seen. The Kraken is one such beast, and one that occasionally swims as high as the water’s surface. Sailors who have seen it say that it approaches from beneath like a great storm cloud, somehow darkening everything around it with its massive shadow. With the swipe of a single tentacle, the Kraken can capsize the mightiest ships as if they were a child’s bath toy. The Kraken is so huge that special Gloridax sorcery was used to ensure that its projected essence in tournament battle was only a small portion of its actual size. If this precaution had not been taken, summoning the Kraken would have crushed every spectator in the arena.

Stay tuned for more updates from the Splinterlands!

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