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I consider myself quite a coward when it comes to games focused on instilling terror. I play them, I enjoy them—cases like Resident Evil 7 have amazed me, and they are games I remember fondly. But in this case, I don’t think the game aims to scare you entirely, and if it really does, I get scared even when I shouldn’t, haha.
This isn’t an unknown game to the community. Epic Games gave it away last month, and I’ve seen several people sharing their experiences and progress. My story is a bit different because a friend conveniently gifted me the game on GOG before it was given away, so I had already been playing it for a while. But enough rambling—let’s talk about Dredge.
Probably the indie game of the year for many in 2023, a game that arrived without pretensions and won the hearts (and stomachs) of everyone who played it. Personally, I discovered it thanks to a friend who played it a bit. He and I share a certain characteristic, we are terrified of water. Thalassophobia consumes us, and that was definitely the trigger that made me want to play it. Some time passed, but I finally dedicated myself to playing it, and I enjoyed it much more than I expected.
For those who have no idea about the game, in summary, Dredge is about an ordinary fisherman who arrives at Greater Marrow, a small town with a lighthouse and a population that is quite curious. Everyone seems weathered by the ocean and distrustful of everything. However, work must be done. Our boat is damaged, so the mayor finances a new one for us, which we will have to pay off over time. This is the short-term goal, but soon the possibilities will expand more than you might think.
The initial area of the map allows us to learn the basics. At first, it will feel quite large because the boat is very slow, and it will take almost half a day to travel from Greater Marrow to Lesser Marrow, the nearest town where we can trade valuable items we find while fishing, speeding up the process of paying off the boat.
However, we still need to talk about the main objective, which involves the occupant of a mysterious mansion set apart from everything else but still close to both towns. A mansion where supposedly no one lives, yet this gentleman welcomes us every time we knock on the door, always with a book in hand and a strange, even obsessive tone. And it makes sense because he only wants one thing: for us to help him recover some relics scattered across the ocean. This is what the game is mainly about, not just finding these relics but everything that happens while we do so: the characters we meet, the discoveries we make, and the sea creatures we encounter. The game is especially varied in this last aspect.
Throughout the game, we can fish for all kinds of fish, crabs, jellyfish, and other types of creatures that I’m not quite sure how to classify, but they activate that part of my brain that manages my thalassophobia. They simply make me very uncomfortable, and in this case, that’s a good thing, it’s what I look for when playing something of this style.
Despite the number of species, each one is restricted to a “type” of water. Some will be shallow, others extremely deep. Depending on the type, you’ll need a different rod to fish, which limits what you can catch from the start and adds a Metroidvania element to the game that I personally LOVE. It’s not just about the fishing rods but also some tools you’ll obtain for the boat, like being able to use bait, explosives to clear paths, or a crane to retrieve materials from the seabed. This brings me to the next point: upgrades.
At shipyards throughout the map, you can upgrade the boat’s capabilities, carry more rods, more engines, and more space for fishing. Personally, I managed to get all the upgrades before finishing the game, so it’s not difficult and contributes a lot to the overall experience. I highly recommend upgrading your boat as soon as possible, you’ll thank yourself later.
I won’t give details about the story because I consider it irrelevant, and I don’t want to ruin the experience for anyone. But in my playthrough, I managed to get two endings. I liked both, but one is definitely the one you’re expected to get eventually. If you’ve already played it, tell me which one you got!
Speaking a bit more about my experience, I find it incredible how the game immerses you (literally) in the experience of being a fisherman in the middle of the ocean. The water feels imposing, and despite the art style, it makes me uneasy at all times, especially when you’ve been up all night without sleep. I even once saw a strange creature that disappeared as soon as dawn began. I don’t know the exact conditions, but I haven’t been able to replicate it and make it appear again, so the encounter remains a dubiously beautiful memory of what I once found.
Despite the fear I felt at all times, the game offers an experience that very few have managed to give me, and I still have things left to do. There are two DLCs I haven’t played that add a lot of content, including a new type of icy fishing zone. Just looking at the encyclopedia gives me chills thinking about what could be lurking beneath the water’s surface.
And that's it! one of my favorite indies without a doubt. Short and to the point. Sometimes it’s necessary to play games like this that respect your time and give you a high-quality experience. That said, I’m going back to playing Yakuza Kiwami, whose 50 hours of quality content are calling my name. Thank you so much for reading!
Screenshots were taken by me 📷 Translated with DeepSeek
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