✨English✨
With all the pride in the world, I am a hyper-fixated mess when it comes to the things I love. I am a huge fan of Kingdom Hearts, a huge fan of Monster Hunter, and a HUGE fan of Celeste. AND I LIKE TO SHOW IT. When I like something, I can't stop talking about it, and after I exhaust the franchises I just mentioned, you might think, "Finally, she ran out of things to talk about." Well, you're SCREWED (with lots of love).
Having said all that and feeling quite pleased with myself (please don't take me seriously haha), today I wanted to talk about a franchise that I won't be abandoning anytime soon, my new obsession, and one that since last year has given me wonderful moments and probably the best side stories and side quests in video games. I'm obviously talking about Yakuza, a franchise I've already discussed and even made a post suggesting how you could start with it. But I won't repeat myself, and this time I'll go straight to talking about the game.
Yakuza began on the PS2 as a franchise that took a while to find its audience, much like Monster Hunter. It had its loyal players, but it wasn't until several years later that it finally took off. And let me tell you, it wasn't for lack of quality, it's just one of those Japanese things that takes time to be discovered by the mainstream.
However, recommending this game today is a bit questionable. It's not bad at all, but it's tied to the limitations of the PS2, and if you're not used to it, you might find it difficult. Still, it has details that no other game in the franchise maintained. For example, the physics of Kiryu's suit are wonderfully good. Later, it became a layer of clothing stuck to his body, but these are just small details.
As for the story, it introduces us to a universe where the story has already been going on for quite some time. Kazuma Kiryu is a yakuza with a huge reputation, the legendary "Dragon of Dojima," someone feared and respected on the streets. The game begins when Kiryu is on the verge of starting his own family within the Yakuza, but an event occurs that changes his life and lands him in prison for 10 years.
Akira Nishikiyama, Kiryu's childhood friend, murdered the patriarch of their family, Sohei Dojima, who had attempted to rape Yumi, a mutual friend of Kiryu and Nishiki. Everything happens very quickly, and by the time Kiryu arrives at the scene, it's all over. He tells Nishiki to take Yumi and escape, while he takes the blame, spending 10 years in prison with a tarnished name and an uncertain future.
This isn't a spoiler—literally, all of this happens within the first 30 minutes of the game. It's not until Kiryu gets out of prison that things start to turn around again. Many things have changed, but a robbery shakes the Tojo Clan, to which the Dojima family and once Kiryu belonged. 10 billion yen are stolen from the clan's savings, and all the family leaders want an explanation at the meeting, which was called by Nishiki, who in Kiryu's 10-year absence has risen to become the leader of his own family.
This is all I'll say about the game's story, as it's just the introduction during the first hour or so. Let's talk about the other part of the game: the gameplay.
Yakuza comes from Shenmue, where combat isn't the main focus of the game. But unlike Shenmue, combat IS quite central in Yakuza, as except for some particular cases, everything in this game is resolved with fists, and this is something that belongs to Yakuza's identity. Here, the foundations of the Dragon style were laid, Kiryu's signature combat style that we'll see in this game and later games with some changes or improvements, but it all started here.
While the combat may feel quite clunky by today's standards, I thoroughly enjoyed the game from start to finish. As you fight enemies, you gain experience and improve Kiryu's moveset and stats. Unlike later games, some upgrades are obtained in a more obscure way, but I was able to finish the game without issues. That said, there are a couple of things I'd like to mention.
First, in this game, I practically didn't do any side stories, another fundamental pillar of what defines Yakuza. It's not because there are few, it's because I couldn't find them. Unlike Yakuza 3 onwards, I found it very difficult to know where the side stories were, as there's no icon on the map to indicate them. During my playthrough, I only did about 15 out of the 78 (I think) that the game has, which is great considering it's the first game and already came with a lot of content.
Second, based on that, my combat didn't evolve much, and I practically finished the game with almost the same combos as when I started. This can get quite repetitive, but in my case, it didn't stop me from enjoying the game, as despite that, the combat was still very entertaining. That said, I can't ignore that someone used to more recent games might get tired of it quickly, which is why I bring you a better option.
If you want to start with Yakuza but experience the story in release order, then I recommend playing Yakuza Kiwami. It maintains the story of the first PS2 game, adds some things to connect with Yakuza 0, and most importantly, improves the gameplay, as it's basically Yakuza 0's gameplay on steroids. This speeds up progression a lot and adds very interesting things. So, unlike me, if you don't mind the mechanical evolution of the franchise and want to play the story in the order it was told, it's better to play Yakuza Kiwami (or start with Yakuza 0, which might be an even better option).
Obviously, this is Yakuza Kiwami.
There's one last little thing I'll mention for historical value. Despite being the first, Yakuza was released with an English dub, a pretty bad one, I must say, but it's one of those so-bad-it's-good dubs. It has sentimental value for those who played it that way back in the day, and as a meme, it's one of the best out there.
Personally, I used a ROM that restores the Japanese voices and fixes many text and translation errors, so if you want to experience the game with its dub or original voices, you have both options.
And that's it. Yakuza on the PS2 started everything that would come after. Maybe it didn't innovate much, but it definitely planted the seed for something much bigger, something that perhaps Ryu Ga Gotoku Studio didn't think would go this far, or maybe they did. But with its 20th anniversary just a few months away, all that's left is to look back fondly and admire everything they've achieved since then.
I hope to continue talking little by little about the rest of the Yakuza games and share my thoughts on them. But for now, if you want to play this one or have already played it (or Kiwami), tell me about your experience!
Screenshots were taken by me 📷 Translated with DeepSeek
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Las capturas fueron tomadas personalmente 📷