Episode 150: A TPGTP Conversation

@thepeoplesguild · 2025-10-30 14:35 · PRAETORIA

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Episode 150: A TPGTP Conversation

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The People's Guild: A Splinterlands Podcast

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Check us out on YouTube, Apple Podcasts, Spotify & anywhere else you may get your podcasts

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Welcome back to The People’s Guild.

Episode 150 marks a huge milestone — a celebration of the community, the friendships & the stories that have grown around Splinterlands over the years. This time, we’re joined by friends (@keeegs, @jovak, @warrentrx, @investygator, @blazekos, @davemccoy) from across the ecosystem — content creators, collectors, team-members & long-time players — for a roundtable conversation that captures the spirit of what’s kept us all here.

From the game’s early days & favorite cards to the evolution of modes, the rise of the DAO & what the next year might hold, this one’s packed with reflection, laughs & a genuine sense of shared purpose.

Here’s to 150 episodes and counting. Enjoy the show!

Splinterlands Card Collection Discussion

The group discussed their experiences with Splinterlands, with PaulTRX sharing his journey from TRX and Tron to joining Splinterlands in April 2019. They talked about the value of cards like Lux Vega and Prince Julian, with GatheringtheMagic mentioning that card prices have been relatively low recently. Blaze and others discussed the appeal of collecting cards in Splinterlands, noting its long history in the crypto space and the combination of DeFi and collectibles. The conversation concluded with a mention of Danderlion's recent purchase of a Max Spirit Miner and the rapid acquisition of the remaining Prince Julian card by the community.

Splinterlands Evolution and Community

The group discussed the evolution of Splinterlands over the past seven years, highlighting its transition from a simple NFT card game to a comprehensive ecosystem with TCG, land, and DeFi elements. Dave shared his journey from a bored STEAM investor to a lifelong Splinterlands enthusiast, while Gator mentioned his entry into the game during the Untamed era and his previous experience with Magic: The Gathering. The conversation emphasized Splinterlands' maintained integrity in the crypto space, contrasting it with Magic's shift to a non-ownership model. The team reflected on the significant changes and updates introduced over the past year, with Dave expressing particular satisfaction with the game's evolution and community depth.

Game Development Progress Review

The group discussed the progress and development of their game, highlighting the success of Frontier Mode and Basic Mode as key achievements. Jimmy emphasized the importance of the game's foundation and the potential for esports growth, while Blaze noted the balance and entertainment value of the game. Paul TRX praised the introduction of fortune draws and cross-promotion features, expressing excitement for future land-related developments. The team acknowledged the solid foundation built over the past year, with Dave's contributions noted as a significant factor in accelerating progress.

Splinterlands Game Mode Updates

The team discussed recent improvements to Splinterlands, including the introduction of Frontier Mode for free-to-play players and collector-focused features like black foils and numbered cards. Gathering highlighted the addition of campaign mode as a key development for solo players, while Gator noted the significant updates made throughout the year, including new challenges, training modes, and the introduction of Validators. Dave emphasized the importance of catering to different player types, from hardcore gamers to collectors and casual players, and highlighted the success of recent initiatives like skins and special effects. The team also touched on upcoming features like brackets and avatars, as well as the potential for new game modes in the future.

Non-Soulbound Card Reintroduction Discussion

The group discussed the reintroduction of non-Soulbound cards in Modern and Wild, noting increased market activity and sales. Blaze teased upcoming "jackpot cards" and a new gaming stream, "Just One More," featuring himself and Jangles, which will showcase card gameplay and welcome guests. The group expressed optimism about the game's growth, particularly in Wild mode, where new dynamics and strategies are emerging, with Bjangles and others rediscovering and enjoying manual play.

SPS Token Rental Market Discussion

The group discussed the increasing demand for SPS tokens, with DaveMcCoy explaining that renting SPS retains vote power and voucher earnings while preventing rental SPS from being used in battles. Blaze mentioned that Almo Cambio was available for $50, and GatheringtheMagic highlighted the undervalued Legendary Summoners from Beta. The conversation also covered the rising price of SPS rentals.

Guilds and SPS Accessibility

The group discussed guilds and SPS rentals, with GatheringtheMagic suggesting that guilds could help new players by delegating SPS to them. Bjangles and others agreed that guilds could be a valuable tool for new players, and there was a discussion about potentially adding an SPS vault feature. FatJimmy highlighted the importance of making the game accessible to players from all economic backgrounds, while PaulTRX and others discussed the need to improve messaging for new players. The conversation concluded with a discussion about favorite cards in the game and upcoming rule sets, including community-built ones like PainForge and Outsider.

Magic Card Discussion and Updates

The group discussed their favorite Splinterlands cards, with several members expressing disappointment that the Gladius cards, particularly Tatiana, were not tradable. They agreed that unbind scrolls for Gladiators and free Wild Pass tokens would make good jackpot prizes. The conversation also touched on the upcoming release of a new set, which Dave McCoy confirmed would not be out by the end of the year. Blaze suggested keeping the original Gladius cards available in Guild Shops while introducing new packs for purchase.

Gladius Set and Game Improvements

The team discussed several game updates and future improvements. They agreed that it would be cool to make the Gladius set an evergreen item in the Guild Store while exploring ways to maintain collectibility through dynamic pricing. The group expressed interest in tracking limited item availability and sales volume in-game, with GatheringtheMagic suggesting this could help create FOMO. Dave McCoy encouraged the team to propose specific ideas for tracking sales and circulation numbers, promising to implement them if there was consensus. Looking ahead, Bjangles asked the group to consider their vision for Splinterlands in the next 12–14 months.

Splinterlands Future Features Discussion

The community discussed several upcoming features and improvements for Splinterlands, including land cards, guild rework, tournaments, and survival mode. They expressed excitement about these changes, particularly the potential for expanding gameplay and attracting new players. The group also discussed ideas for the Glint shop, such as adding 24-hour rotating items and expanding purchase options. Finally, they shared experiences with recent skin auctions and fortune draws, highlighting the community's engagement with these features.

Raffle Mechanics and Feature Ideas

The group discussed the mechanics of raffle ticket draws in the game, emphasizing that players with fewer entries can still win, which encourages participation. They explored ideas for new features, such as a leaderboard for the most unlucky player and a "Unlucky Long Shot" card for players who don't win after a certain number of draws. The conversation also touched on the upcoming Black Foil Arcane 1/1 auction, with participants speculating on its potential sale price and discussing the auction mechanics. Finally, they briefly discussed the high cost of land cards and the limited resources available for players to acquire them.

Card Mechanics and Release Updates

The meeting focused on the mechanics of crafting cards in the game, with Dave McCoy explaining that players will be able to buy specific cards they want, limited by their aura level. GatheringtheMagic inquired about the requirements for maxing out cards, and Dave confirmed that 400 copies of a common land card would be needed, with the leveling schedule remaining the same. The group discussed the upcoming release of items and spells, with Dave noting it would be a larger development effort. Blaze mentioned the success of the recent fortune draws for the Blackfoil Arcane card, with over $12,000 spent. The conversation ended with Bjangles and Jimmy thanking the community for supporting their pursuit of the 150th episode of their podcast, The People's Guild, and plans for an upcoming tournament with prizes.




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Welcome to the People's Guild


We love hearing the stories that make this community special.

Whether you're a seasoned vet or just getting started, if you've got insights, feedback, epic battles, or just want to say hey, don’t hesitate to reach out.

You can find us at 📬 thepeoplesguildspl@gmail.com or Twitter.


Join the conversation on The People’s Guild Discord
and the Team Possible Weekly Chat.


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