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# Final de temporada  En este final de temporada el rango mas alto que logre alcanzar fue Gold II y obtuve 67.666 de Glint. En esta temporada saque un poco menos que la anterior season. Ademas no pude llegar a la lista de top asi que no pude obtener glint extra 😩.  --- Compre 25 cartas epicas ya que me faltan pocas cartas para llegar al maximo nivel. Kha'zi Conjurer y Halfling Refugee son los unicos que solo les falta un nivel para llegar al maximo, las otras cartas epicas ya tienen el maximo nivel.    Solo me vino 2 Halfling Refugee y uno GOLD aunque si ese no hubiera sido GOLD hubiera ya tenido mi Refugee LVL 6 para asi gastar el Glint en cartas raras o comunes para que suban de LVL. --- Para mi suerte me vino 1 Kha'zi Conjurer es lo unico que necesitaba ya que tenia 14 copias, y ahora puede subir a LVL 6 (max LVL). Ahora solo me faltaria Refugee solo me falta una copia.  --- # Arachne Weaver Arachne Weaver es una de las cartas mas fuertes ya que puede curar a todas tus unidades en cada ronda pero quitando -1 de su salud maxima. En el elemento Death no habia cartas en el Ranked Modern que curaran a otras unidades, y en Rebellion Arachne Weaver es la primera carta en tener Corrupted Healing una habilidad para curar a otras unidades aliadas.  Weaver es de la edición Rebellion Reward, es del Elemento DEATH epica y tiene un coste de 5. Esta carta tiene 3 habilidades: Corrupted Healing - Cada ronda, restaura 70% de la salud maxima hacia otras unidades aliadas. Cada vez que una unidad es curada, su salud maxima se reduce en -1.
Perfecto para curar a varias unidades al mismo tiempo, se puede usar con cartas con Taunt para que asi sean curadas y aguanten mas rondas. Esta habilidad solo funciona con tus unidades aliadas,Weaver no puede curarse por su propia habilidad.
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Scavenger - +1 vida and max vida cada vez que una unidad es derrotada.
Una habilidad util para que no sea derrotado tan facilmente , y asi se mantenga en la batalla para que siga curando a nuestras unidades.
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Poison - 50% chance de aplicar Poison despues de un ataque exitoso. Las unidades con Poison pierden 2 de vida al comienzo de cada ronda.
Una habilidad muy util para hacer mas daño a una unidad enemiga y derrotarlo mas rapidamente.
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Battle
En esta batalla nos otorgan 57 de mana y las reglas de combate son:

- Super Sneak: Todas las unidades se les otorga Sneak.
- Equalizer : Las unidades toman la salud de la unidad que tenga mas vida.
- Deflect Field: Todas las unidades se les otorga Deflect.
Voy con el Archon Lorkus para aumentar el daño magico y ademas poder usar a Weaver.
Otorgo Life Leech y Affliction en dos unidades: **Warborn Shaman y Kelan Gaines**.
Al saber que todas las unidades tendran una salud alta por el Equalizer, es perfecto para Weaver ya que podra curar a unidades con alta vida lo cual sera dificil de derrotar.
Comete un error en poner Grimbardun Fighter en la primera posición, debería haber puesto una carta con Void o Silence, algo como Ujurak Brave.
Warborn Shaman en la segunda posición al tener Void Armor, el ataque magico tendra que pasar primero por la armadura, lo cual podra resistir mas.
Kelan Gaines en la tercera posición al ser una carta con alto speed es probable que ataque primero y asi aumente su vida gracias al Life Leech.
Arachne Weaver va en la cuarta posición para asi mantenerse alejado, por si el oponente va con ataque melee ya que tendran Sneak. Una buena posición ya que podra curar a nuestras unidades.
Silverleaf Warlock en la quinta posición una carta bastante util al tener Swiftness, aumentara +1 de Speed a nuestras unidades lo cual nos dara una ventaja enorme para poder atacar primero.
Helheim Demon en la ultima posición al tener Taunt, el oponente tendra que atacar esta carta primero.
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La carta enemiga Deep Delver reduce mi armadura en mis unidades -2.
En la ronda Ambush, Cavewise ataca a Helheim haciendole daño.
Ronda 1:
Barashkukor derrota a Helheim de un ataque.
Shaman derrota a Thragha.
Ronda 2:
Barashkukor derrota a Grimbardun.
Weaver cura todo el daño a nuestras unidades.

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Ronda 3:
Barashkukor derrota a Shaman.
Weaver derrota a Cavewise.
Ronda 4:
Warlock derrota a Shadowfey Sheik.
Weaver cura por completo a Kelan 15 de vida y pone Poison a Barashkukor.

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Ronda 5:
Warlock derrota a Barashkukor.
Ronda 6:
Warlock derrota a Deep Delver.
Ronda 7:
Warlock derrota a Grammel y dandome la victoria.

[Full Battle](https://splinterlands.com/battle/sl_1d7dd66bf25ac053b40f6eaf42e1eced?ref=usujind)
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#
Notas Finales
Arachne Weaver es muy fuerte con esta regla de combate Equalizer ya que tus unidades al tener la salud alta tal vez 10 o 12, Weaver los curara hasta 10 de vida lo cual es demasiado y no curara a uno solo si no a todas las unidades que son dañadas.
Aun me falta subir de nivel mis cartas o rentar algunas con mas nivel ya que Weaver era el unico con Max Lvl, para que asi utilizar todo el poder del Archon Lorkus.
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Si aún no has jugado el juego, puedes utilizar mi recomendación: [Referal link](https://next.splinterlands.com/register?ref=usujind)
Todas las imágenes fueron tomadas del propio juego: [Cards Splinterlands](https://next.splinterlands.com/user/collection)
Nos vemos en otro post.
English
End of season
At the end of this season, the highest rank I managed to reach was Gold II, and I earned 67,666 Glint. This season, I earned a little less than last season. I also couldn't make it to the top list, so I couldn't get any extra Glint 😩.
I bought 25 epic cards since I'm only a few cards away from maxing out. Kha'zi Conjurer and Halfling Refugee are the only ones that are only one level away from maxing out; the other epic cards are already maxed out.
I only got 2 Halfling Refugees and one GOLD, although if that one hadn't been GOLD I would have already had my LVL 6 Refugee so I could spend the Glint on rare or common cards to raise their LVL.
Luckily for me, I got a Kha'zi Conjurer, which is all I needed since I had 14 copies, and now I can level up to LVL 6 (max LVL). Now I only need Refugee, I only need one more copy.
Arachne Weaver
Arachne Weaver is one of the strongest cards as it can heal all your units each round, but at a cost of -1 to their maximum health. In the Death element, there were no cards in Ranked Modern that could heal other units, but in Rebellion, Arachne Weaver is the first card to have Corrupted Healing, an ability that heals other allied units.
Weaver is from the Rebellion Reward Edition, is an epic DEATH Element, and has a cost of 5. This card has 3 abilities:
Corrupted Healing - Each round, restores 70% of maximum health to other allied units. Each time a unit is healed, its maximum health is reduced by -1.
Perfect for healing multiple units at once, it can be used with Taunt cards to heal them and last longer.
This ability only works with your allied units; Weaver cannot heal himself with his own ability.
Scavenger - +1 life and max life each time a unit is defeated.
A useful ability to prevent him from being defeated so easily, and to keep him in the battle so he can continue healing our units.
Poison - 50% chance to apply Poison after a successful attack. Units with Poison lose 2 health at the start of each round.
A very useful ability to do more damage to an enemy unit and defeat it more quickly.
Battle
In this battle we are given 57 mana and the combat rules are:
- Super Sneak: All units are granted Sneak.
- Equalizer: Units take the health of the unit with the most health.
- Deflect Field: All units are granted Deflect.
I'm going with Archon Lorkus to increase magic damage and also be able to use Weaver. I'm granting Life Leech and Affliction to two units: Warborn Shaman and Kelan Gaines. Knowing that all units will have high health due to the Equalizer, it's perfect for Weaver as he can heal high-health units that will be difficult to defeat.
I made a mistake by putting Grimbardun Fighter in first position, I should have put a card with Void or Silence, something like Ujurak Brave.
Warborn Shaman in the second position, having Void Armor, the magic attack will have to pass through the armor first, which will be able to resist it more.
Kelan Gaines in the third position, being a card with high speed, is likely to attack first and thus increase his life thanks to Life Leech.
Arachne Weaver goes in the fourth position to stay away, in case the opponent goes with a melee attack, since they'll have Sneak. A good position since it can heal our units.
Silverleaf Warlock in fifth position is a very useful card since it has Haste, it will increase the Speed of our units by +1, which will give us a great advantage to be able to attack first.
Helheim Demon in last position having Taunt, the opponent will have to attack this card first.
The enemy card Deep Delver reduces my units' armor by -2. In the Ambush round, Cavewise attacks Helheim, damaging it.
Round 1: Barashkukor defeats Helheim with one attack.
Shaman defeats Thragha.
Round 2: Barashkukor defeats Grimbardun. Weaver heals all damage to our units.
Round 3: Barashkukor defeats Shaman. Weaver defeats Cavewise.
Round 4: Warlock defeats Shadowfey Sheik. Weaver fully heals Kelan for 15 health and Poisons Barashkukor.
Round 5: Warlock defeats Barashkukor.
Round 6: Warlock defeats Deep Delver.
Round 7: Warlock defeats Grammel, giving me the win.
Final Notes
Arachne Weaver is very strong with this Equalizer combat rule since your units having high health maybe 10 or 12, Weaver will heal them up to 10 health which is too much. I still need to level up my cards or rent some higher-level ones, since Weaver was the only one with a max level, so I can utilize the full power of Archon Lorkus.
If you haven't played the game yet, you can use my recommendation: Referal link
All images were taken from the game itself: Cards Splinterlands
See you in another post.