Hello gamers, how are you? I hope you're doing well! Today I want to share a thread about a great game that I assume many in the community have already played or at least tried. I'd love to hear your thoughts on Bioshock in the comments. So, Bioshock is undoubtedly one of those great games from the golden age of the Xbox 360, shortly after Gears of Wars 2 if I'm not mistaken. And the first time I played this game was on my 360, which, by the way, died years ago. I had never played a game like Bioshock before. One of the things that made me want to play Bioshock was undoubtedly its intriguing cover. In fact, I thought the character you played was Big Daddies. But no, that's a completely different story. It's hard to put my thoughts in order with much to say about this game. I must warn you that all the images in this post are taken from the Bioshock art book called: Bioshock | Breaking the Mold.
Needless to say, the name speaks volumes. This game undoubtedly brought together a creative group that crafted a perfect horror game with hints of film noir, featuring incredibly well-told alternate history, resulting in one of the best FPSs of our time. I haven't had the opportunity to play Bioshock 2 or 3; I don't know if they continue this mastery, and I hope they do. Returning to the game in question, Bioshock's story undoubtedly grips you from the start. It instills intrigue from the moment you're on the plane, and it never lets up from there. It becomes increasingly mysterious, increasingly profound, and you increasingly want to know more, not only about what's happening, but about this completely bizarre world, idealized by destructive and transhumant beauty standards.
One of the things that naturally comes to mind with Bioshock is Atlantis, this mysterious, submerged city, about which there are many myths but no truth. It gives you that same feeling of being trapped in time, isolated but somewhere on planet Earth. I mean, there are games with stories that completely take you out of context. Bioshock has archetypal elements with very universal characteristics, and that's when you begin to create those relationships, those references, that make the game even more enjoyable. It also includes that fantastic touch of vintage elements from the 1950s, very terrestrial, very human, within that psychosis of the Platonic world of idealized beauty, that perfect human, where the search for that same perfection begins the entire reign of terror that unfolds the game's atmosphere. And this is something we see completely reflected in the characters; they are identifiable, with their own features, legible silhouettes, where little by little they become very iconic pieces.
And if we're talking about iconic characters, how can we forget to mention Big Daddies? I think this is a character we're all familiar with, and who, when you play the game, will undoubtedly stay in your mind. Not only because of his design, his outfit, and weapons, but also because of the gloomy aura that surrounds him, and of course, his mythical companion, the Little Sisters, whom he protects with his life. This character epitomizes much of the game's personality. As you can see here, you can see the design work for Big Daddies and some test concepts.
Here are some designs for the Little Sisters:
Another important aspect of Bioshock is the weapons, which have very unique characteristics with quite meticulous modifications. The design is composed of a functional anatomy where each piece fulfills its function to modify the weapon in question. They are truly fun and varied weapons, which is also quite entertaining for the story. Another thing I really like is that the weapons are conventional weapon designs modified with an old-fashioned but recognizable aesthetic.
I hope you enjoyed this post. If you do, let me know and I'll bring you more content like this. See you in a future post. The images are from the Bioshock art book titled: Bioshock | Breaking the Mold